Participants: Jon, Jonathan, Nadine, Yitzchak, Dylan, Ari, Bill
We’re back to a weekly Wed schedule after the various hagim. Also, Bill returns from the U.S. for a few weeks, to try once again to introduce us to the joys of roleplaying outside of D&D. Ari has been with us before, but not for a long time.
Jonathan 60, Jon 52, Nadine 49
I introduced Jonathan to the game, and we played the advanced version. Nadine got all the Villagers, while Jonathan seemed to get all the coffins. Nadine still completed her board first. But in the end, Nadine only scored 49, even with the 5 point bonus, while Jonathan scored a hefty 60: 44 on his board, and 16 coins.
Jon+, Jonathan, Nadine, Yitzchak, Dylan, Ari
We weren’t sure how long we wanted to play this, since we were waiting for Bill to come and start a roleplaying session. So we chose a single board and a single flag. And each robot had an option, two of which were very painful (if they shoot you, they switch your program for theirs/they push you instead of damaging you). What could go wrong?
Turns out nothing, for me. I saw that the game could be won in three turns with perfect cards and play and no interference. Somehow or another, I actually did it. The whole game went three turns, which was an hour.
On the very first turn, my cards were Move 2, Move 2, Move 1, Turn, Turn. I almost left them like this, when suddenly I realized that it would be safer to start with a Move 1 rather than a Move 2, so I switched cards 1 and 3. That was the key to winning. Everyone else went in front of me and I just shot them or pushed them. If I had done it as I had originally planned, someone would have fallen behind me and eventually shot or bumped me.
Dylan 17, Nadine 16, Jon 5
I’m amazed I got a score above negative, actually. It didn’t seem like it for a while.
I came up with a variant for the game right before playing. I mixed up all the chips upside down, stacked them into four stacks of seven, and then flipped them right side up onto the four cards. We knew what the top chip of a pile was, but not what the next one was going to be. Colors and numbers were completely randomly ordered.
Turns out to be a blast. The scores are higher, since more people can acquire 5’s, which makes the game more interesting, and not simply who takes the last chip, which is often what happens. Give it a try.
Ari 103, Yitzchak 92, Jonathan 71
Jonathan’s first game. I didn’t see what happened.
Universalis / Children of Fire
Bill (GM), Jon, Dylan, Nadine
CoF is a light roleplaying system based on angels which you can download for free. Dylan and I had pre-made characters. Nadine claims that she had made one once when Adam had been planning to run a session, but either she never gave it to me or I couldn’t find it. So she had to come up with a character as we played.
Universalis is a points base storytelling experience where it costs you points to introduce items or events that change the story, or to interrupt. The point was to create the setting for the CoF game. The whole things took about twenty minutes, during which I was trying to wrap my head around my first non-D&D RPG experience. In the end, the story setting was pretty much what Bill assumed it would be.
In, CoF, the three of us angels were sent down to Wichita to examine why a lot of prayers have been coming up to heaven, as well as complaints about strange abuse cases, crop circles, and loss of memory. I think we’re supposed to think it’s aliens, but obviously it’s some sort of demon activity.
My character looks a bit like Dream from Sandman, but with a wolf motif and always has a wolf with him and a rod that can glow. I am distracted by the suffering of animals over humans, which I hammed up a lot. Dylan’s character is a short portly guy with a glass eye. And Nadine’s character looks like a 17 year old girl with blue hair and weird colors (think Delirium from Sandman). We made an impressive looking group. Wherever townsfolk ask what we’re doing in town, I just say that we’re here for the sci-fi convention.
So far, we’re hitched a ride to a motel, heard some complaints from the townsfolk. Then we scouted out at night and I rescued a 16 year old boy from a crazed dog (or vice versa, depending on who you ask). That’s it for two an a half hours. We got interrupted a lot and had fun.