Tag Archive | parade

New Players

Parade

Jon 10, Haim 19, Amir 23, Nadine 23

Ticket to Ride

Gili 171, Tzvi 140, Amir 86

Taught by Gili.

Puerto Rico

B S B T Nadine 14 39 9 60, Haim 24 23 11 57, Jon 21 23 12 56

We were all surprised that I won, and that Jon came in last – we all thought Jon was winning, especially during the first half of the game. Jon and Haim had factories early, before their coffee buildings. I had a tobacco monopoly once I finally got it, and took the 6 ship for it. I kept producing which gave Jon and Haim tons of money, Haim had 17 even after getting a big building, Jon had about 13. I focused on producing and shipping because I had no money; I took Customs House after Jon took Guild Hall, he also had Fortress, Haim had the other two. When Haim bought a Large Warehouse mid-game, Jon said it wasn’t worth it in a 3-player game, and we let Haim switch. During the game he tossed at least 5 goods that he would have kept with LW. Jon tossed a few more goods than I did, we didn’t have warehouses. So Haim might have won with LW. Jon had Harbor. Jon thinks we may have made mistakes with my shipping points, I don’t think so but it’s frustrating not to be sure – Jon usually has a good sense of what’s going on in games, better than I do. Haim keeps requesting to play this so he can improve, he did very well and we may stop giving him corn to start.

Nefarious

Jon+, Haim, Allegra

Twists: Double card effects, Can’t take the same two actions in a row. First play for Allegra, who seemed to catch the spirit of the game when she enjoyed causing the other two to each lose 6 dollars. Jon got to 20 with an invention that gave points for his other inventions.

Notre Dame

Nadine 49, Gili 42, Zvi 39

Zvi’s first play. Gili and I were competing, she didn’t get cards she needed at one point.

Crokinole x 2

Haim, Jon, Allegra

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March 14, 2018

Participants: Jon, Nadine, Haim S, Haim G, Nadine S, Gili, Eszter, Lorenzo, Efrat

I actually can’t remember if Efrat has actually come before, but I think she did once. It’s also been a long time since either Haim G or Eszter graced us.

Parade

Lorenzo 9, Jon 12, Haim G 12, Nadine S —, Haim S —

I forgot to write the scores down, but something like that. First plays for Nadine S, Lorenzo, and Haim G.

Princes of Florence

Nadine S 57, Gili 53, Haim G 45, Lorenzo 43, Haim S 37

First plays for all but Gili, I think. Unsurprisingly, Nadine S won again, with two 24 WV works on the last round.

Clans of Caledonia

Nadine 136, Jon 131, Efrat 129, Eszter 118

First plays for Efrat and Eszter. With explanation, the game took around 3 hours. I realized by the middle of round 3 that I was doomed. The score above actually took me by surprise, and I expect it is because I made a mistake in an upgrade or counting points. I think I should have scored lowed. On the other hand, I was 3 deliveries ahead of everyone else, so the 40 points I was shy on the board and with goods I guess is nearly made up by the deliveries which are worth 12 to 20 points.

I had the extra delivery slot, Nadine S took the extra first settlement and 2 shipping upgrades, Efrat had the reduced cost on river deltas, and Nadine took the whiskey money. I only really made use of mine on the first and last rounds. Nadine made money hand over fist and easily dominated the board, but I guess somehow didn’t concentrate on deliveries enough. Efrat also had good board spread and Eszter wasn’t far behind. I didn’t bother fighting them for it, which saved me some effort. Nadine: I tried for more deliveries but wasn’t able to – partly because everyone else managed to select contracts before I did. And I was mainly producing whiskey, which I used for contracts so I couldn’t sell them for money.

I also spent extra money buying things, rather than investing in producing them, which made me perpetually cash shy. But I still came close.

Eszter miscalculated on the last round, which is why she is a little further behind (she couldn’t make her last delivery).

The game is definitely good, but it is rather fiddly, especially since money is tight and there are many options, so you keep forgetting which one you decided on and then need to take it back so you can have the money for what you really intended to do. Maybe a loan mechanic would help. But there are already a few too many mechanics (round bonuses, $1 when counters cross 5 points, and harbors come to mind). Frankly, one of the main mechanics doesn’t make sense to me: very fiddly and unthematic. Why give points for number of settlements in a group instead of number of hexes in the group? Hexes would seem to make more sense. You are still encouraged to spread out in order to get the neighboring production/market bonuses.

Ah well.

June 14, 2017

Participants: Jon, Gili, Nadine, Yael, Haim S, Ben

Ben, my brother, made a rare appearance.

Parade

Haim 14, Nadine 18, Jon 19, Gili more

Hansa Teutonica

Jon 64, Yael 64, Haim 53

First play for Yael, who did very well.

It’s Alive

Yael 51, Jon 41, Haim 34

First play for Haim.

Trajan

Nadine 130, Gili 127, Ben 126

First play for Ben. Ben may have moved the wrong person.

May 10, 2017

Participants: Jon, David, Aaron, Nadine, Gili, Haim S, Daniel Oshrat

Welcome Oshrat, to whom I didn’t get to speak.

Magic: The Gathering

David+, Jon

David drafted a slew of powerful green creatures, while I got a lot of cards that, in combinations of 5 cards, could give one of my creatures a +1/+1 counter. I wasn’t expecting to win. David claimed that his deck wasn’t all that strong, because he didn’t have a lot of great cards to go with his smackdown creatures. Right.

I lost pretty quickly.

Taj Mahal

Aaron 40, Haim 40, Daniel 37, Gili 33, Oshrat 25

First play for everyone but Gili. There doesn’t seem to be any tiebreaker in the rules. I don’t know what everyone thought of it.

Trajan

David 151, Jon 130, Nadine 115

Second play for me and David. The first time I played we played a few major things wrong, so this was my first play with the correct rules. The tactics in this game are so complicated, that I still feel like I’m playing a near total tactical game, although flashes of strategy peek through here or there. This must be what I felt the first dozen times that I played Puerto Rico, but more so.

I saw David mastering a few of the tactics, including taking and scoring several 9 point trajans and winning every vote in the senate. He also pulled 4 matching cards in his first 6 card pulls, which was ridiculous. I expected him to win by around 60 points, but he stalled a bit in the last few rounds, allowing me to catch up to only 20 points behind. I made that 40 point gain in the last few rounds, pulling ahead of Nadine who until then had been doing about as well as I was.

Nadine took most of the wild tiles, and was first to move in the military. I tried the x2 bonuses again, and all of them paid off to some extent: I got to use some of them more than once, but this required me to focus on getting bonus action tiles, so it’s kind of a constricted game play that pays off a lot once every few rounds.

April 26, 2017

Participants: Jon, Haim S, Gili, Noa, Aaron, Nadine, Elad

Welcome Haim S, First time attendee. Haim used to play war games back in the day, so he’s not exactly a new gamer.

Coloretto

Jon 30, Gili 23, Noa 22, Haim S 19, Elad 16, (Nadine, Aaron)

First play for all but me and Gili. Aaron and Nadine came in during the game and kibitzed. It’s not quite as much of a game as Parade or R-Eco, but it’s also quicker and lighter. I like it.

Hansa Teutonica

Jon 73, Aaron 62, Haim S 55

First play for Aaron and Haim, I had just received the game in the morning’s post. I scared everyone else away by saying the game was mechanical. Aaron and Haim both liked it a lot. The mechanics work well.

We played on the 2-3 player board, of course. Even with only one path to the “extra action” city, we didn’t find it too much of a crunch to get the actions. I got mine first, but I stayed at three actions until about halfway through the game. Aaron got his fourth action sooner than me, and also got to five. Both of them also developed more tracks than I did.

Instead, I took the first two spots in the points city while Aaron was taking his extra actions and other tracks. Then while he went for the better points in the point city (he got both of the other two spots), I spent my time building offices. He locked me out of making the route between the two edges, but I still built more than enough on the board to make up for my lost points from the tracks and his slightly better “point city” points.

It still bothers me that you HAVE to get to three actions, at least, and it’s something of an advantage to be the first to do so. Haim stayed at two actions for most of the game and didn’t do so well. It’s not so simple to start everyone off at three actions, but maybe add another route to the action city, or make it (like Antike) easier for all players after the first to get that first action track marker removed (2 instead of 3 disks).

Carson City

Elad 51, Nadine 42, Gili 37, Noa 30

First play for Elad and Noa. Elad did well, as you can see, ending the game with 12 guns. Nadine writes: We left the “gun space” circle at 3 guns [Ed: we often play it as 2 guns] and we used the gun character. Noa and Elad really liked the game. Gili lost a few duels by 1 gun.

High Society

Haim 18, Jon, Aaron (L)

Jon 17, Haim, Aaron (L)

First plays for both of them (Aaron may have played it once).

Parade

Jon 25, Haim 36, Aaron 37

First play for Haim.

September 28, 2016

Participants: Jon, David K, Nadine, Gili, Aaron, Avi BB, Eszter, Nati, Yahel

Yahel, Avi BB, and Nati are all new attendees. Welcome!

Magic: The Gathering

David+, Jon

David came late, so we have to built from random cards instead of draft. I pulled 60 crappy cards for deck-buildings; even with a 40 card deck and playing with 3 colors, I still had to fill out my deck with a few useless cards just to reach the card counts. If I had some more time maybe I could have made a better deck with one of the other colors.

I didn’t have any mana or color problems, but David built up a nice army and all I could do was throw things in the way until I couldn’t do that any more. Actually, I was able to ping him several times with a flyer while I was delaying his army – if I had a few good damage or game ending cards hidden in my deck I might have been able to kill him. Eventually I went down.

Parade

Jon 6, Gili 8, Yahel 10, Avi BB 21, Nati 25

First plays for Yahel, Avi BB, and Nati. Nati managed to avoid taking any cards until the end, which is great if you can keep control, but otherwise is often a recipe for death.

Gold West

Gili 91, Estzer 88, Avi BB 86

First play for all, I think. Looks like it was a close game.

Red 7

Eszter +1, Gili +1

I didn’t see this one.

Tigris and Euphrates

Jon 9, Nati 8, Yahel 5

First play for Nati and Yahel. I rarely get to play this gem. It took some time for Nati and Yahel to get up to wrap their heads around the rules, which is usual. They actually did quite well, especially at the start. The first five treasures left the board fairly quickly.

I built an easily conquerable monument just to show them how to do it, and then several more monuments went up. I won and lost some external conflicts, and found myself with all of my leaders off the board. I put them back down and attempted to end the game more quickly, which is what happened.

They both loved it.

Slap Deck

Jon, Nati, Yahel

I taught them this little game of mine, and we played several games. Nati won the first game with an astounding score of 1 – 0 – 0. Everyone won at least one game. They liked this a lot, too.

Candle Quest

Nati+, Jon, Yahel

And I taught them this game, and they like it, too. We played the basic game.

Augustus

Avi BB 116, Estzer 22, Gili 19

I didn’t see this, but this seems like a less close game (unless Gili got the scores wrong).

Power Grid

David 17, Aaron 16, Nadine 15

First pay for Aaron. They played on the cheapest US locations. They played without our house rule, which made for some game chaos. Nevertheless, it seems that David had the game in hand by the last few rounds, at least.

Tichu

Jon/Aaron 575, David K/Nadine 525

First game, no tichu; we had -5 points, they had 105. Second game I called and made grand tichu (with dragon, phoenix, ace, and two jacks); I passed him the dog. We had 220 to their 180.

After the fourth game and two more tichus the score was them 405 to us 395. In one of these, David had a cross-bomb situation (4 card bomb crossing his straight card flush bomb). Fifth  game they were up 480 to our 420. In the last round, Aaron called and made his first (?) tichu; I actually had a bomb and the dog to help him.

July 20, 2016

Participants: Jon, David, Mace, Nisan, Nadine, Or, Eyal, Nitzan, Boaz, Yael, Roman

Last week’s session was at Gili’s, with Estzer and Heidi, a visitor from the US. I was unavailable (at a lecture on games and manuscripts by Stephen Jacobs from the Strong Institute of Play). This week had a whole host of new players sent over by Gili, or who found the site on FB. Welcome everyone. Also, Mace is briefly in Israel and dropped by; hi Mace!

Lords of Waterdeep

Mace 204, Nisan 156, Yael 135

First play for Yael and Mace. Nisan writes: Yael was stuck with her Lord being for warfare/arcana, where Nisan had warfare and Mace had arcana. Mace completed a commerce plot quest giving him +2 points for each completed commerce quest, and had about seven at the end of the game. Similarly, the buildings he bought gave him +2 points per use and were used regularly for the last few rounds.

Nisan completed both 25 point warfare and piety quests. Yael completed some mid-worth quests and ended up with 17 unused cubes at the end of the game. Everyone enjoyed the game.

Alien Frontiers

Or (won), Nitzan, Eyal

First play for everyone. I taught the game and yelled answers to their questions while I played at the next table. Everyone like it, I believe.

Mr. Jack

Or+ (criminal), Boaz (police)

Boaz arrived late and had to wait around. First play for both of them.

Parade

Boaz and Yael lost with 26 points each. Mace won with 15 points. David had 21 and Jon had 22 (if I recall correctly).

Merkator

Jon 48, David 44, Roman 42, Nadine 37

First play for David and Roman, first multiplayer play (and third play) for Nadine and Jon. I think we played all the rules correctly this time around, and we found the game more balanced and worked correctly. We played without the random tossing of goods (which is a stated variant; randomly tossing goods is a Bad Mechanic). David enjoyed it and wanted to play it again.

I, on the other hand, feel that the game substituted complex calculations for tactics/strategy; and there is very little in the way of strategy. Just because it’s hard to calculate doesn’t make it a good tactical game. It’s decisions that matter, not analysis paralysis.  Our game took quite a while to play.

I won with the most buildings, which was not a big surprise. We may have overvalued the bonus cards at the beginning and David, being fourth player, was concerned that he wouldn’t get any as they could all be bought before it was his turn; in fact, Roman who went first bought five of them. They are not game changing cards; still, I think a limit of one per turn, or how many you can buy altogether, or at least a larger deck of them would be nice.