Tag Archive | crokinole

December 20, 2017

Participants: Jon, Aaron, Nadine, Gili, Haim S, Zvi, Avi K, Klara

David’s son Avi came; we last saw him at Games Day. His friend Zvi also came for the first time.

Harbour

Aaron and I tried out this very miniaturized version of a collect resources / buy buildings game. Gilad (from Modiin) warned me that the volatility (which cannot be planned for) in the market makes planning impossible. For me, the biggest problem is that the game has basically three mechanics, with one or two other mechanics that are so weakly implements that they don’t actually have any effect on the game.

The game is so stripped down that it is basically a slew of ways to move your counters a little to the left and right until you can buy a building, after which you do and start over. Owning the buildings has essentially no effect on game play, so there is almost nothing to the game which is very dull. Which is a shame.

Bruges

Zvi 50+, Aaron 50-, Gili

First play for Zvi, who won with the tie break on money.

Steam

Avi 45, Jon 42, Haim 36, Nadine 28, Klara 25

First play for Klara, Avi, and Haim. All of them felt like they could do better on subsequent plays. Avi got to the high income before any of us, which is usually a sign of victory. I had one more link than he did and was starting to catch up in shipping points, but not enough. Avi spent most of his time on the NE corner of the board, while I had a corridor don the center of the board and over to the west.

Suburbia

Aaron, Zvi

First play for Zvi.

Crokinole

Jon/Avi, Nadine/Haim

We splayed several round as teams, with all sides being very close. We gained 15, 10, 05 points each round, and once we were tied.

Tichu

Nadine/Avi/Aaron+, Jon/Haim

Avi and then Aaron and Nadine gained an initial lead, but then I set tichus a couple of times, which placed us ahead. Before the last round, we were up 870 to their 630. I told Nadine not to worry, because they can just call Grand Tichu and both go out first.

Which they did. Aaron called Grand Tichu, passed me a 2, and called a 5, which destroyed the bottom of my very large run, giving me a far worse hand. Nadine’s second to last play was a long run which I would have been able to beat if I had my 5. And then she went out.

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KinneretCon November 2017

Our third Kinneretcon. A large contingent from our Jerusalem group – Jon, Saarya, Lorenzo, Nadine, Chaya Bluma, Haley, Gili, Eszter, Binyamin, Cliff, Netanel, Mishi, Rafaella. Thanks to Roee, we played in an airy upstairs room with windows, instead of the basement.

Above and Below

I had seen people playing this at previous Kinneretcons and wanted to try. I’m not sure why I wasn’t impressed, the gameplay is fine. I don’t really like the story aspect being mixed in, the story part isn’t that interesting and disrupts the game while you read. You roll dice for success in explorations, but can injure your people for extra points. Lorenzo wisely took a re-roll two card, which helped him. Our scores, were close, except for Lorenzo. First play for all except Gili. Lorenzo 49, Roee 40, Nadine 39, Gili 38

Clans of Caledonia

I wanted to play this because I read that it was in bgg.con Hot Games. A very pretty and complex game about clans in Scotland, with nice wooden food and animal components. Cliff laughed when I told him you expand on hexes, get resources, trade in the market and fulfill contracts. I like that some of the clan representatives are women. Ortal, who had played once, taught it to us – Roee and David. I selected my choice of clan benefit, MacKenzie, a whiskey distillery, picking out of three, based on the clan of a fictional character in the Outlander books. This turned out to be a pretty good benefit, mainly giving money, which helped at the end of the game with buying and fulfilling contracts. I found out at the end that my starting goods had been random, independent of the clan, so I had been lucky to get a whiskey which started giving me money right away.

I knew there were variable round scoring tiles, but I forgot to pay attention early on, so barely got any of those points, and I didn’t even try to use any of the port bonuses. I pretty much understood the placement scoring even though I forgot about it. I upgraded shipping one level but didn’t use it. I thought I was doing poorly, as did the others, actually I was doing poorly. I didn’t have the goods for my first contract – I didn’t realize how hard and expensive it would be to make bread, I thought using wheat, which I was already producing for the whiskey, would be efficient, but it’s the opposite, it’s easier to produce something else. It took me two rounds to buy them at the market because I only had two merchants, so I fulfilled that contract on round three, of five. David thought that he could toss a contract, he hadn’t noticed that I had a problem due to that too, you only get one at a time and can’t discard it, he had already obtained goods for a new contract so that hurt him.

After fulfilling my first contract I was able to use my whiskey money to buy contracts, and managed to get ones that required whiskey, which by the end of the game I couldn’t use for income anyway. I also noticed, when Roee used the benefit, that you get a free contract for emptying a row; I had emptied my whiskey row a while ago, so got a free contract. I fulfilled four contracts in the last two rounds, pretty much catching up on contracts, and unexpectedly got the most contracts bonus of twelve.

Roee understood the game well, competing with Ortal for the placement bonuses, first place is eighteen. I made some placement mistakes, but the worker, production, and upgrading mechanics weren’t that hard to understand. I didn’t even realize there was a ranking mechanic til the end, the ranking of the import goods which are contract rewards change based on the number of each, but I don’t think knowing affects play much, because you mainly take contracts based on which one you can fulfill. I got 44 points for one good that I had on contracts, ending up second. Ortal had around 120, I had 100 and Roee 99, and David a bit less. I like the game, but it will take me several plays to understand how it all works.

Signorie

I taught this. Partly selected for Lorenzo, who is Italian; he kept trying to figure out who the families were. They caught on and liked the game. I did mainly books, Lorenzo had a lot of men. Lorenzo 158, Effi 137, Nadine 131, Yossi 114

Herbaceous

A great, fun filler which I learned last time. I taught it twice, and played it once, and won.

Crokinole

I played two rounds at one point. The game was a big hit with everyone.

Antike

Jon taught it to four people including CB, but two people who listened to the explanation decided not to play, so Haley joined and learned it. We all did pretty well, but Jon is always faster. He had the advantages of being off to the side, and being first player, but as he said, he would have managed to win anyway. I get better as I play more, but don’t play often enough. It’s a very elegant game.

Tresette

Lorenzo taught us this Italian game, using his pretty cards. It’s a trick-taking partnership game similar to bridge, without bidding or trump, and suits of 10 cards. The game is fine, but we had a hard time telling the suits apart due to the similarity of the artwork. Lorenzo offered to switch to regular cards, but we liked the challenge, and almost had the suits down after the two rounds we played. In addition, Lorenzo plays counter-clockwise.

Samurai

First play for all. A nice-looking abstract, with a lot of depth. Spatial, I played mostly tactically.

6 Nimmt!

We played a round of this game, I didn’t realize it was 6 Nimmt!, which I’ve heard of, we were playing with the Hebrew version which has a different name. Cute light game, pretty random.

Lorenzo’s other plays:

Rococo – Lorenzo 74, Gilad 63, Yossi 38

Edge of Humanity – Tal 11+ (He won the tie on more survivors) Lorenzo 11-, Effi 10, Pini 8 (the creator)

Bang

3 games. First was won by the renegade, Saarya was imprisoned for 3 rounds and never played. The second match the bad guys won, outnumbering the sheriff. Last game sheriff and deputy killed all after a long battle with Saarya.

Mazal tov to Cliff for winning Argent!

– Nadine

Jon’s report:

Gentes

A wonderful game with simple, elegant graphics (with one or two niggling problems) and elegant gameplay: buy cards and play cards for points and abilities, and buy cities and workers to allow you to play the cards. Cities also give bonuses. That’s pretty much it, but it works very well, with a worker-taking mechanic and the additional payment of time counters – most actions use up two slots on your action track – the worker you take and the time counter to pay for it, but some require you to take two time counters. You can either take them as two time counters, using up a third slot on your actions, or as a double time counter which then turns into a single time counter the next round, effectively meaning that you use up the second slot on the next round instead of the current one.

I played by buying very few cities, but in the end I had to buy some in order to play certain cards. I did okay, but not as well as the winner by a good distance.

The complexity is about the same as Hansa Teutonica. I loved it. Unfortunately, it is a limited run game until or unless it gets reprinted.

Corto

A ridiculously over produced game with cartoons, rulebooks and action strips instead of a board, two massively sculpted pieces and cards. All for a pretty straightforward and annoying “take that” abstract game of collecting coins, only a few of which you can collect during the game, and the rest of which go back and forth like a yo-yo until someone who is marginally ahead decides to end the game. Last player is at a disadvantage, and no compensation is given for it.

In my game, I stayed away from the pool of points available at one end of the board, but I was still a target for some reason, and I was down to 0 points on the board in round 4 out of 6.25 (with two permanent points collected). I complained about this. Then I finally spent a little time thinking about what to do about it, tossed some cards and took no actions in round 5 to get better ones (since I could hardly lose my position any further by that point), and played all my cards in round 6, netting me 18 points. The player after me (who was first player) ended the game; he had 19 points, I had 20, and everyone else had less.

Bleah. I’m not a fan of “take that” mechanics, and this didn’t change my mind. It didn’t help that the explanation for the game took a few repetitions to understand. But it has pretty pieces.

I also played:

Age of Industry – taught this to various people, and while the game is still dry, they enjoyed it.

Antike – see above

Crokinole – see above. Lots of people played this, and several talked about buying it.

Slap Deck – a few times

No Thanks

Sticheln – I think it’s okay, but the people around me whined a lot.

I taught Power Grid

I saw the sunrise over the Kinneret: very pretty.

Sukkot Games Day 5778

A nice day, sunny following a day of rain so we could use the sukkah.

Thank you to Jon for bringing a table and chairs, and Crokinole; Eszter for planning and organizing the dinner order; and everyone else for snacks and helping to clean up.

Most played games: Crokinole and Nefarious

 

 

Carson City
Tzvi 46+
Daniel 46
Nadine 41
Assaf B 26

Tiebreaker is being earlier in turn order. I taught this to them, it takes time to explain well and understand the mechanics. Tzvi took a long time on his turns, which paid off for him. Assaf kept taking guns, though he lost some duels. He took a Mine I wanted, which messed up my plans. Tzvi and Daniel had good building set ups.

Crokinole

Jon 120  Lorenzo 75  Nadine 55

This was played frequently during the day.

 

 

Diplomacy

Noam and Yochai checked out how to play.

Euphoria
Binyamin +
Yael second
Noam
Yochai

 

 

Five Tribes
Ben 171
Haley 134
Lorenzo 118
Aryeh 83

New to Haley and Lorenzo. Ben had a full set of cards plus two others.

 

Havoc
Jon 38
Avi 26
Nadine 21
Tzvi 20

New to Avi and Tzvi. Jon compiled a good hand, then just called Havoc for the rest of the game so we couldn’t recruit more cards. I don’t like this type of direct ‘conflict’.

Hansa Teutonica
Lorenzo 38  Ben 37  Jon 33  Yael 32  Hailey 28

Jon taught this.

Homesteaders
Yehuda 65
Sara 38
Chaya Bluma 36

First play for CB and Sara.

Isle of Skye
Eszter 53
Yochai 48
Noam 47
Avi 43
Binyamin S 42

Eszter has played before.

Keyflower
Haley 54
Eszter 48
Sara 44
Chaya Bluma 33

Taught by CB.

Nefarious
Sara 20
Chaya Bluma 16
Ofer 11

Ben 23
Aryeh 18
Tzvi 17
Assaf 13

Avi 23
Yochai 20
Binyamin 20
Eszter 18

Avi 20
Yochai 17
Binyamin 16
Eszter 16

Puerto Rico

Daniel 28  Chaya Bluma 27  Assaf 25  Ofer and Sara 24

First play for all but CB, who ended with two unmanned large buildings.

 

 

 

Splendor

Daneil, Assaf B, Aryeh, Yocheved

 

 

 

 

Sushi Go!

Chaya Bluma 39 Haley 35 Yael & Sara 30

Chaya Bluma: We all enjoyed a fun game!

Tichu
Tzvi and Aryeh 1100
Ben and Assaf B 990

Yehiel and Lorenzo 265
Eszter and Binyamin 135

New to Tzvi and Lorenzo

Traders of Osaka
Yehiel 17
Nadine 16
Jon 11
Avi 10

First play for all. An interesting light game with little player control.

Trajan
Nadine 127
Aryeh 125
Assaf B 117
Yehiel 76

First play for all but me; they caught on very well. We thought Aryeh was winning, and he came in ahead until we remembered to score the buildings. I was the only one with any points, I had two wilds, for 20 points, which put me ahead by two. Assaf did a good job calculating in advance, but didn’t manage to put about eight of his cards on the table. Aryeh collected and played a lot of cards.

Village
Avi 53+
Jon 53
Nadine 48

Jon, Ben, Haley, Yael and Lorenzo played one round early on, but stopped when Ben seemed too far ahead. That experience made it easier for Jon to teach it to me and Avi later, I had played once a long time ago but didn’t remember the details. I got 18 points from Traveling, but it wasn’t quite enough, I also had people in the Church, but not much else. Avi did well in the green cube building and had at least 5 trade chips, Jon also had trade chips, and traveled. And died at better times.

 

September 27, 2017

Participants: Jon, Haim, Nadine, Lorenzo, Noam, Chaya Bluma, Eli G

First time attendance for Eli, a young lad who lives in Har Nof. Also first time for Lorenzo, although he came previously to my house to play on shabbat.

Glen More

Lorenzo 67, Jon 60, Haim 52, Nadine 39

First play for Haim, second for Lorenzo, second (and probably last) for Nadine. This is not Nadine’s kind of game, as all of the decisions are spatially based.

Lorenzo enjoyed it, and I like the game a lot, although I admit it’s better after you have played a few times to get the feel of how it works. Haim took to it well, although he ended up taking too many tiles.

Yinsh

Chaya Bluma+, Noam

First play for both of them, both of them really enjoyed it.

Noam+, Jon

We played a game later in the evening. I started out winning. But my second disk removal gave him his first, and then he sneaked in two more, the last right before I would have taken off my third.

El Grande

Lorenzo 133, Nadine 125, CB 109, Haim 96

First play for all but Nadine. Nadine may have met her match, since Lorenzo is a nuclear physicist who seems pretty on the ball. On the other hand, Nadine claims that her winning streak is in five-player games [ed: not true]. Everyone enjoyed it.

Trias

Jon, Noam, Eli

First play for both of them. Eli arrived late and had to leave early, and I thought we could finish this in an hour, but they decided to try to scheme to see how to take me down (which I encouraged). They didn’t succeed at it, but Eli had to leave before the game was over, so we’ll never know.

Part of the reason it took so long is that they kept trying to do things that the rules did not allow and then kept expressing a desire that the rules would be different to allow them to do these things. That’s the game!

Crokinole

Jon+, Noam

I had a shutout over Noam.

Slap Deck

Noam+++++, Jon

Noam won five hands straight against me, earning a combined total of over 100 more points than I earned.

September 13, 2017

Participants: Jon, Nadine, Yael, Gili, Aaron, Chaya Bluma, Haim S, Viviane, Mira

Viviane is Nadine’s sister, and Mira is her daughter.

No Thanks

Gili 15, Nadine 23, Aaron 25, Chaya Bluma 36, Yael 42

First play for CB, first or second for Yael who needed a refresher. CB didn’t like it.

Amun-Re

Nadine 45, Aaron 40, Gili 30

First play for Aaron, who wasn’t impressed. Nadine says that he got the game quickly enough.

Tigris and Euphrates

Haim 9/9/10/10, Jon 9/9/9/9, Chaya Bluma 8/8/10/10, Yael 7/7/9/11

First plays for everyone except me. This was a very close game, which means that they all did VERY well, and the fact that I didn’t win was all the more impressive, since this is sometimes a hard game to pick up since a few of the core rules are non-intuitive and kingdoms can sprawl across the board and the graphics do not do a good enough job of making their borders easy to identify.

CB didn’t initiate any conflicts, but she created 3 of the 5 monuments that eventually came into play. No one held onto any major moments for a long time, but everyone gained a nice collection of cubes every few rounds. The last five treasures sat for a while, and I thought we might end on tiles, but after noticing this, we made a push to collect them.

Yael had some bad luck attacking me early on. I couldn’t draw a red tile to save me, but luckily I never got involved in an internal conflict after the game opening.

Everyone liked it.

Progressive Rummy

Viviane and Mira played this with each other while we finished up the main games.

Coloretto

Viviane 35, Mira 29, Nadine 27, Aaron 18

First plays for Vivi and Mira. As often happens, they forgot to give out the starting card on the practice game, but remembered for the second game.

Crokinole

Mira 130, Jon 105, Nadine 100, Viviane 100

Some others played a few rounds when game night started. This game was played at the end. In the penultimate round, Nadine and Mira were tied for first place at 100, so we played one more round. First plays for Vivi and Mira, so well done.

September 06, 2017

Participants: Jon, Gili, Haim S, Nadine, Chaya Bluma, Noam

We are back from vacation, although there was some game activity during our absence (or so the Whatsapp group informs me).

Crokinole

I brought this back from the UK. We didn’t play any full games, just some practice rounds.

Splendor

Haim 15, Nadine 13, Jon 10, Gili 5

I also brought this back from the UK. Al of us had played before, although apparently with a few confusions about rules. Haim did the nearly complete “no point” cards strategy, which eventually let him acquire three nobles and enough cheap point cards to eke out a win. I had no “no point” cards, although I usually have a few, and I was only a single round from winning. So I’m still not sure what the best approach is.

Keyflower

Nadine 91, Jon 61, Chaya Bluma 52

Second play for CB, who looked like she might be leading a bit by the end of spring, but by the middle of fall it was clear that Nadine had blown us away and the question was by how much. She was the only one who had a fully functioning barrel production and point production combination, and, since no one else cared much about moving barrels, we didn’t act to stop her. Nadine also passed a lot in the third round to have enough meeples to move the barrels (she ended up with 21 barrels on one hex at 3 points each).

Instead, CB and I fought over a few tiles that were worth points, but it was only a fight for second place. On the Whatsapp score, we forgot three points I had in gold barrels at the end, which made no difference. Nadine: We had both the 4 and 5 Movement tiles in play which hasn’t happened in the games I’ve played before. I thought our house rule of protected home tiles was in effect, but found out in Winter that it only applied when there are new players. It actually helped me, because I was able to move 6 barrels with 5 yellow meeples by using other home tiles, I didn’t have six of the same color left. I ended up producing more than I planned due to the Movement tile availability, I was planning on using my extra meeples to take more of the final scoring tiles. 

Taj Mahal

Haim 49, Noam 43, Gili 40

Tichu

Haim/Nadine 1060, Jon/Noam/Chaya Bluma 540

I sat with Noam and taught him how to play, and then let him play some of it (correcting him on occasion). Nadine or Haim had all the bombs and often all of the high cards. Nadine: I had almost all good hands, I only passed a high card once or twice. No one called Grand Tichu or defeated any Tichus.