Tag Archive | antike

KinneretCon November 2017

Our third Kinneretcon. A large contingent from our Jerusalem group – Jon, Saarya, Lorenzo, Nadine, Chaya Bluma, Haley, Gili, Eszter, Binyamin, Cliff, Netanel, Mishi, Rafaella. Thanks to Roee, we played in an airy upstairs room with windows, instead of the basement.

Above and Below

I had seen people playing this at previous Kinneretcons and wanted to try. I’m not sure why I wasn’t impressed, the gameplay is fine. I don’t really like the story aspect being mixed in, the story part isn’t that interesting and disrupts the game while you read. You roll dice for success in explorations, but can injure your people for extra points. Lorenzo wisely took a re-roll two card, which helped him. Our scores, were close, except for Lorenzo. First play for all except Gili. Lorenzo 49, Roee 40, Nadine 39, Gili 38

Clans of Caledonia

I wanted to play this because I read that it was in bgg.con Hot Games. A very pretty and complex game about clans in Scotland, with nice wooden food and animal components. Cliff laughed when I told him you expand on hexes, get resources, trade in the market and fulfill contracts. I like that some of the clan representatives are women. Ortal, who had played once, taught it to us – Roee and David. I selected my choice of clan benefit, MacKenzie, a whiskey distillery, picking out of three, based on the clan of a fictional character in the Outlander books. This turned out to be a pretty good benefit, mainly giving money, which helped at the end of the game with buying and fulfilling contracts. I found out at the end that my starting goods had been random, independent of the clan, so I had been lucky to get a whiskey which started giving me money right away.

I knew there were variable round scoring tiles, but I forgot to pay attention early on, so barely got any of those points, and I didn’t even try to use any of the port bonuses. I pretty much understood the placement scoring even though I forgot about it. I upgraded shipping one level but didn’t use it. I thought I was doing poorly, as did the others, actually I was doing poorly. I didn’t have the goods for my first contract – I didn’t realize how hard and expensive it would be to make bread, I thought using wheat, which I was already producing for the whiskey, would be efficient, but it’s the opposite, it’s easier to produce something else. It took me two rounds to buy them at the market because I only had two merchants, so I fulfilled that contract on round three, of five. David thought that he could toss a contract, he hadn’t noticed that I had a problem due to that too, you only get one at a time and can’t discard it, he had already obtained goods for a new contract so that hurt him.

After fulfilling my first contract I was able to use my whiskey money to buy contracts, and managed to get ones that required whiskey, which by the end of the game I couldn’t use for income anyway. I also noticed, when Roee used the benefit, that you get a free contract for emptying a row; I had emptied my whiskey row a while ago, so got a free contract. I fulfilled four contracts in the last two rounds, pretty much catching up on contracts, and unexpectedly got the most contracts bonus of twelve.

Roee understood the game well, competing with Ortal for the placement bonuses, first place is eighteen. I made some placement mistakes, but the worker, production, and upgrading mechanics weren’t that hard to understand. I didn’t even realize there was a ranking mechanic til the end, the ranking of the import goods which are contract rewards change based on the number of each, but I don’t think knowing affects play much, because you mainly take contracts based on which one you can fulfill. I got 44 points for one good that I had on contracts, ending up second. Ortal had around 120, I had 100 and Roee 99, and David a bit less. I like the game, but it will take me several plays to understand how it all works.

Signorie

I taught this. Partly selected for Lorenzo, who is Italian; he kept trying to figure out who the families were. They caught on and liked the game. I did mainly books, Lorenzo had a lot of men. Lorenzo 158, Effi 137, Nadine 131, Yossi 114

Herbaceous

A great, fun filler which I learned last time. I taught it twice, and played it once, and won.

Crokinole

I played two rounds at one point. The game was a big hit with everyone.

Antike

Jon taught it to four people including CB, but two people who listened to the explanation decided not to play, so Haley joined and learned it. We all did pretty well, but Jon is always faster. He had the advantages of being off to the side, and being first player, but as he said, he would have managed to win anyway. I get better as I play more, but don’t play often enough. It’s a very elegant game.

Tresette

Lorenzo taught us this Italian game, using his pretty cards. It’s a trick-taking partnership game similar to bridge, without bidding or trump, and suits of 10 cards. The game is fine, but we had a hard time telling the suits apart due to the similarity of the artwork. Lorenzo offered to switch to regular cards, but we liked the challenge, and almost had the suits down after the two rounds we played. In addition, Lorenzo plays counter-clockwise.

Samurai

First play for all. A nice-looking abstract, with a lot of depth. Spatial, I played mostly tactically.

6 Nimmt!

We played a round of this game, I didn’t realize it was 6 Nimmt!, which I’ve heard of, we were playing with the Hebrew version which has a different name. Cute light game, pretty random.

Lorenzo’s other plays:

Rococo – Lorenzo 74, Gilad 63, Yossi 38

Edge of Humanity – Tal 11+ (He won the tie on more survivors) Lorenzo 11-, Effi 10, Pini 8 (the creator)

Bang

3 games. First was won by the renegade, Saarya was imprisoned for 3 rounds and never played. The second match the bad guys won, outnumbering the sheriff. Last game sheriff and deputy killed all after a long battle with Saarya.

Mazal tov to Cliff for winning Argent!

– Nadine

Jon’s report:

Gentes

A wonderful game with simple, elegant graphics (with one or two niggling problems) and elegant gameplay: buy cards and play cards for points and abilities, and buy cities and workers to allow you to play the cards. Cities also give bonuses. That’s pretty much it, but it works very well, with a worker-taking mechanic and the additional payment of time counters – most actions use up two slots on your action track – the worker you take and the time counter to pay for it, but some require you to take two time counters. You can either take them as two time counters, using up a third slot on your actions, or as a double time counter which then turns into a single time counter the next round, effectively meaning that you use up the second slot on the next round instead of the current one.

I played by buying very few cities, but in the end I had to buy some in order to play certain cards. I did okay, but not as well as the winner by a good distance.

The complexity is about the same as Hansa Teutonica. I loved it. Unfortunately, it is a limited run game until or unless it gets reprinted.

Corto

A ridiculously over produced game with cartoons, rulebooks and action strips instead of a board, two massively sculpted pieces and cards. All for a pretty straightforward and annoying “take that” abstract game of collecting coins, only a few of which you can collect during the game, and the rest of which go back and forth like a yo-yo until someone who is marginally ahead decides to end the game. Last player is at a disadvantage, and no compensation is given for it.

In my game, I stayed away from the pool of points available at one end of the board, but I was still a target for some reason, and I was down to 0 points on the board in round 4 out of 6.25 (with two permanent points collected). I complained about this. Then I finally spent a little time thinking about what to do about it, tossed some cards and took no actions in round 5 to get better ones (since I could hardly lose my position any further by that point), and played all my cards in round 6, netting me 18 points. The player after me (who was first player) ended the game; he had 19 points, I had 20, and everyone else had less.

Bleah. I’m not a fan of “take that” mechanics, and this didn’t change my mind. It didn’t help that the explanation for the game took a few repetitions to understand. But it has pretty pieces.

I also played:

Age of Industry – taught this to various people, and while the game is still dry, they enjoyed it.

Antike – see above

Crokinole – see above. Lots of people played this, and several talked about buying it.

Slap Deck – a few times

No Thanks

Sticheln – I think it’s okay, but the people around me whined a lot.

I taught Power Grid

I saw the sunrise over the Kinneret: very pretty.

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KinneretCon Fall 2016

Nadine and I, and others from Jerusalem, went to KinneretCon for around 30 hours of gaming on the Sea of Galilee. This was their second event, and they are planning more. Both times the event was held at a kosher hostel. Basic rooms hold 2 to 4 people and edible (if not glamorous) full board is provided. It sits 100 meters off the lake shore, which is nice; I didn’t see too much of the lake, but my kids did some swimming.

Around 30 to 35 people were around, about half of them religious.

Games played by either me or Nadine:

Amerigo

I taught this to three others, and we had a good time. Unlike the last time I taught this, where the other players loved the cube tower, this time the other players were a little unsatisfied with the cube tower and would probably prefer one of the “bag drawing” variants. I lost by a few points, if I recall correctly.

Antike

I taught this to four others, and, as usual, stressed that they should concentrate on points and not get lost in the mechanics. And, as usual, I won (by one point, instead of my usual two points). Also as usual, we played to one point less than the recommended value. I think everyone liked it.

Next time I play I might use the new tech chart from Antike II.

Castles of Burgundy

Nadine writes: I taught this to three other players who picked it to play. They did well, I didn’t win. I did help them, though I mostly gave advice on request or when they didn’t understand the implications. I forgot to tell them that a six could become a one, until I used it late in the game. Two players, including the one who won, had 5-tile regions with all the same animal. They all really liked the game.

Goldwest

A multi-player solitaire straightforward game of taking tiles and scoring points. The tiles you can take – or other actions you can perform – relay on how you distribute cubes onto your action track, but that’s somehow less interesting than it should be. There is nothing to do until your turn again, and you can’t really plan between turns.

But, as a filler (if you play quickly), it’s okay as a pastime and there are often a few options to consider each turn.

Imperial Settlers

Another so-so game, which I didn’t like mostly because it had a take-that mechanic but also a runaway winner problem. One would think that the person doing “take-that” would at least target the leader, but circumstances don’t always favor this, which just makes it more frustrating. There are cards you can play that simply counteract anything that one of your opponents does every round, making it nearly impossible for them to progress. Frustrating.

Otherwise, the game would be okay, with lots of cards and resources and a deceptively large number of things to do during each of the five rounds. I was ahead in points until the last round, but I knew I was losing by a large margin to my LHO already in round 2, and there was not much I could do about it.

Isle of Skye

First play for me. This is a game played over five rounds, where you get to add 0-3 Carcassonne-like tiles to your tableau each round. Each player gets three tiles, assigning money to two of them and discarding the other. Each player can then buy one of the other tiles from someone else, giving him or her the money and letting them keep their money. After all players have bought one tile or passed, you pay any money on any of your remaining tiles and place these tiles and the one you bought (if any) into your board. Then you score based on certain scoring tiles, each of which apply to three rounds of the game. Some tiles also provide income, but everyone gets at least 5 coins each round.

That’s it. It plays okay, and Eszter and her son liked it a lot. I liked it, but it lacked some kind of spark for me. The best part of the game was that one of the scoring tiles gave you points for money left in hand at the end of the round, which provided a good decision for whether to try to get money from others or try to place more tiles. But this scoring tile is only used if it is drawn for the game; I think the game will be even less interesting without it.

Mombasa

Nadine write: A large, long complicated game. But interesting and good. Two extra players were learning it with us, so one of them ended up helping Eszter and one helped me. We each understood different rules, so it took both of us to figure out moves. We ended up doing really well, partly inadvertently, we came in second, only losing to Roi who taught it and did really well. It has varied mechanics – company shares, worker placement, area control, hand management. Also an award winner, 2016 International Gamers Award, and Spiel de Jahres Recommended.

Nefarious

I taught this to four others. We played with the twists: a) you get have +five points if you have five cards at the end of your turn; b) if you build an invention worth more points than any previous invention, you get +2 coins. Both positive twists, which are good.

I walked to victory here, stumbling only for two rounds when one of my opponents made everyone else discard two cards.

Prime Time

A clunky-looking game about TV scheduling which is actually better than it looks. I had to leave after the first half of the game, and I suffered during some of that, but only because I made colossally bad plays and my RHO made even worse plays.

But it actually worked well and looked intriguing after I got the hang of it, and I would like to try it again.

Red 7

Nadine writes: A fun light game, good for 1:30 am. It took us two games to catch on to how to plan your turn. Binyamin S won the first game after teaching it, I won the second game. A 2014 Golden Geek award winner.

Slap Deck

I taught and played this a few times, but the response was muted (which is unusual).

Space Cadets: Dice Duel

Nadine write: Each team frenetically rolls dice, over and over, simultaneously, in a race to get missiles, offense, defense, movement and shields. Our team wasn’t as good at understanding and assessing when we’d win an attack, so we lost a lot of missiles. It also took us a while to get all the rules. Towards the end, our opponents attacked us quickly right after their previous attack; they were surprised that we had gotten a shield up so fast. So was our team, good work by our shield player. We were far behind and conceded the last point.

Takenoko

Nadine writes: Another award winner, especially in France where it was published, 2012. Great art, colors and components, extremely well done. Nice theme which is well integrated with the gameplay. A light game which plays quickly and is easy to learn, fun to play despite the luck factor. The person before me ended the game when he placed his seventh point card, he had 28 points. The other players then all get a last turn. I had 24 points, and several cards which would give me more than 4 points. But bad luck meant that I couldn’t play any of them. I didn’t roll rainfall or tokens, couldn’t move the gardener, and picked another card which didn’t work. I ended up tied with Zoya for second place. The player who won played well, but drew at least two point cards which he could play immediately because the conditions were filled.

Tichu

Tal and I played against Nadine and Yoval. Tal played well; I bid and lost a Tichu and a Grand Tichu, and I wasn’t happy about either of them (the Grand Tichu loss was not really my fault; I played poorly on the Tichu). After that Tichu wasn’t called by anybody very often, and we eventually lost after many, many hand by 1005 to 895.

Voyages of Marco Polo

Nadine writes: Roi and David wanted to play this, so I taught it to them. It’s a good game, I’m just not good at it. I made a mistake with the rules which did make a difference, but Roi would have won anyway. And I would have lost anyway. We placed trading posts on the way, not just on our last stop. We played the beginner version with the recommended characters, but selected goal cards.

Walk the Plank

Nadine writes: You’re pirates being chased by sharks, and you detach arms and legs from your large plastic person when the shark catches you, after losing your 4 limbs you’re out of the game. The main mechanic is selecting a number that no other player selects, otherwise you can’t move. I got eaten, though late in the game, in two games.

Sukkot Games Day 5777

20161020_165201A lot of attendees with more new faces than usual.

Thank you to everyone who helped set up and clean up, a big help. Thank you especially to David for taking care of the long food order. We ordered from Pollo Loko for the first time. David had them read back the names for each item, but the order came without any names, missing one item, and without silverware or napkins. When David called to complain they said people need to request those. You would think with a large order they might ask if we want?

Antike

Yael+, Eszter, Binyamin S, Avi, David E

20161020_145719Bang the Dice Game

Sheriff Yael, Bandits+

Shariff Yael, Deputy Binyamin S, Bandits+

Bridge

Avi / Nadine, Ben / Jon

20161020_170415We played one hand before switching to Tichu, Avi made the 3NT that we bid.

Empires: Age of Discovery

Gili 104, Shnuer 94, Aaron 70, Arie 50

Castles of Burgundy

Gili 242, Yuval 206, Avi E 180, Yedidya 129

20161020_121905Gili taught this, first play for the others.

Codenames

Jon: I taught this to David C, Avi Einot, and Yokhay, and they all liked it. In the first game, Avi and I gave clues, in English to David C and Yokhay, which didn’t always go so well since they are Hebrew speakers and we are English speakers. In the second game, Avi gave clues to me in English and Yokhay gave clues to David in Hebrew. Sometimes they switched to English in order to give a clue that is one word in English but two words in Hebrew.

Five Tribes

Eszter  138, Dov 129, Tal 114, Nimrod 107

Gold West

David 115, Eszter 98, Nadine 81

Eszter taught us. Then when we saw Ezra wasn’t playing a game, she taught it again to him. After being interrupted by dinner, Ezra ended up leaving, but we finally played. I didn’t get all the rules right away, even when I did, I didn’t like the resource movement mechanic. Eszter helped us with recommendations, David liked the game.

Hawaii

Gili 104, Binyamin S 90, Eitan 86, Emily 70

20161020_225519It’s Alive

 

King of Tokyo

Avi+, Nadine, Gili, David, Yedidya

I killed Gili, David and Yedidya, but then Avi killed me to win.

Lo Ra

Nadine 35, Shneur 27, Aaron 20

New to both, they liked the game. Before counting most and least money, Shneur had 32, Nadine 30.

Magic

Jon++, David +

David says Jon is on a long winning streak. Jon: David and I drafted cards and I ended up with a relatively tight deck that had some fliers and creature control, but nothing else spectacular. In the first game, I drew as well as I could have, but I had limited land after the initial opening hand and David took me down with bigger creatures.after killing my fliers. In the second game, David was entirely mana screwed, with a hand full of blue cards and no blue lands. In the third game, I was able to eke out another win where both of us had average draws.

Nefarious

Ben didn’t win, I don’t know who else played.

20161020_145800Pax Pamir

Gili, Cliff, Shalom, Refaela

Gilli and Cliff won together.

Phoenicia

Jon, David, Avi, Aaron

Jon: David made one strategic and one tactical mistake in the penultimate and ultimate rounds. Avi thought it was too hard to catch up once ou were losing (although with more experience, hopefully no one will be losing by too much). I taught the game again to David, Avi, and Aaron. I hadn’t played it in a while, and we are not sure that we got the action card availability mechanics correct. David took a wide lead in the middle of the game and held it, but he spent one 20161020_170126round too long building up his infrastructure. I used that one round to gain a huge amount of victory points; that was the penultimate round. On the last round, he neglected (forgot) to deprive me of a card I used to keep my lead. While I would have gotten almost as many points anyway, it was a mistake.  

Scythe

Ofer

 

Signorie

Ben 154, Nadine 133, Assaf 120

20161020_170110First play for Ben, second for Assaf. Ben complained the whole time that he wasn’t getting the game, and about his limited possibilities, though of course he did well. I don’t think he liked the game despite winning. He’s right about the luck elements, such as which flag tiles are available and which ones you need. Assaf did well with marrying daughters into cities, he placed them all in one city which limited his end game bonuses, which lost him 8 or 12 points, and he didn’t invest in many white discs. I concentrated on the book track, not enough to beat Ben’s training of sons – and he also got points from the book track.

Slap Deck

Jon: I taught this to several new people and played several times. Many people liked the game a lot, especially David C (guy from my work who came for the first time), Avi Einot, and Yokhay Liot (the last two guys are new to me and I met them at the end of the evening).

20161020_105552Smiley Faces

Gili, Yuval, David, Avi

Steam

Jon 55, Nati 52, David C 52, Yael 47

Jon: first plays for Yael, Nati, and David C, who all liked the game. I invited them to gang up on me, and they did some of the time but not all of the time. They also all played very well, but I managed to get a 2 or 3 point lead by mid game and just managed to keep hold of it until the end.

20161020_170142Tzolk’in

Eliezer 68, Alan Greenspan 66, Michael 61, Ofer

Tichu

Avi / Nadine, David / Yedidya+

Avi / Nadine 915, David / Ben 1050+

Avi and I had a pair of kings overtaken by a pair of aces twice, ruining our plans.

20161020_212706Jon / Yechiel 1195, Aaron / Shneur 605

Jon: I played with Assaf’s friend Yechiel from Kokhav Hashachar (first play) against Aaron and Shnuer (first or second play). Yechiel made some beginner mistakes, but played very well for his first time. He even called Tichu twice (made it once). I called it three times and made it twice. In one of the times I made it, Aaron on my right played his second to last card (a 7) and I called Tichu, which shocked him. I played an 8. Luckily for me, my partner played his K so Aaron could not play his last card, which was a K. I overtook my partner’s K with one of my aces, played a long straight, then a full house of Q’s over aces, and then got out with the dog.

In another interesting hand, I pulled in my opening 2 aces, 3 Q’s. 3 tens, a straight 2 to 6, and the phoenix. David and Avi’s advice for passing was to pass one 10 to each other player, but I decided to pass the 2, 3, and 4. I got back 2 4’s and the dragon, making an easy tichu. Aaron also called and made or lost some tichus. At one point, one hand took us from 795, and them at 105, to us 695 and them 405, and then us 695 them 605. But those two hands were their only streak. In the next hand it was 995 to 605, and then 1195 to 605.

20161020_170110Year of the Dragon

Nadine 105, Ben 96, Shneur 81, Assaf 79, Ezra 76

New to everyone except me, Ben had played once. This is a very hard game to get on the first play but they all did well, especially Ben. Assaf jumped ahead of me in turn order before the game and took a dragon, I took one on the next round. Ezra started with Books but couldn’t maintain it, no one else focused on it either. Ben had a lot of people, but was slower with round points. I did single building for a while until I finally took a builder. I took a Monk at the beginning for turn order, and was unexpectedly able to keep him til the end of the game. I got one double one, Ben had two double ones.

20161020_132939

Bang the Dice Game

September 21, 2016

Participants: Jon, Yoshi, Nadine, Yael

Magic: The Gathering

Jon, Yoshi++

Yoshi brought some pre-constructed decks. I played and lost twice.

Epic

Jon, Yoshi+

This is nearly the same game as Magic the Gathering, except that there are no mana costs. Each player can spend 1 coin each round, and all cards cost either 1 or 0 coins to play. You can only play creatures on your turn. All cards are either creatures or instants. Also, you can attack as many times as you want to; each creature you have can only attack once per turn, and all attackers attack as a group. Each creature can only defend once per turn. A creature can attack or use its special ability, not both. A defender can defend and also use its special ability.

That’s about it. There are four colors, whose entire purpose it to limit abilities of cards to affect only a quarter of the cards being cast or in play. Your job is to knock your opponent down from 30 to 0 points.

Yoshi beat me again.

Antike

Jon 9, Nadine 8, Yael 5

First play for Yael. We played to one less points than suggested. Nadine gave me a run for the money. She claims I won because I went first, but we played out the same number of turns each, and I was still one round ahead of her.

Nefarious

Jon 20, Nadine 16, Yael 15

First play for Yael. Our twists were that 5 coins equaled one point, and you got to take $2 if the invention you played was a higher point value than any of your previous inventions.

 

June 01, 2016

Participants: Jon, Nadine, Nisan, Alan, Bill G

Alan brought his father Bill who is here in Israel for a short visit. Nisan and Nadine started and ended the evening by claiming that I win games all the time, especially when there are new players, but I think that’s very unfair. I didn’t win the second game of Codenames tonight, for example.

Codenames

Jon/Nadine+, Bill/Alan

I taught this to Bill; Alan had played once or twice I think. Alan and I gave clues. Our partners each gave our opponents two cards, but then Nadine finally pulled ahead and I was able to win with one word clues.

Nadine/Alan+, Bill/Nisan

I sat this game out. I don’t know how it ended.

Nadine: Nisan guess the black word towards the end, it was Sink and Bill had given Food 2 or 3 as an earlier clue.

Antike

Jon 7, Nisan 5, Nadine 5, Alan 5, Bill 3

We played this to one point less than the listed points, as usual. I also decided that in this game, for the first time, we would play with the correct maneuver rules: moving is a maneuver and conquering is a maneuver, and you can only do one of them unless you have advanced on the relevant Know How. Honestly this didn’t improve the game.

The way we have always played – you can move up to your movement limit and then you can conquer for free – there is not much in the way of conquering, but there is some, not too much to make me dislike the game, but not too little to make people who like attacking feel bored. The upside is a dynamic game that includes some skirmishing and makes building armies/fleets somewhat more important.

The correct rules make attacking all but non-existent, especially when playing to 1 less point. The only upside is that it makes the two movement Know-Hows stronger. But I kind of missed the skirmishing, so long as it’s not all ganging up on me.

First play for Alan, Bill, and Nisan. I explained everything well enough, although there was a little confusion in the middle about how many Know How steps you can build at once. Both I and Nadine also explained the strategies I planned to use to win the game. And that’s the exact strategies that I used to win the game, made, if possible, slightly easier since there was basically no attacking the entire game.

I played Rome and built an early Market and then an early temple, but my temple was iron since I expecting attacks from my neighbors. Nadine was second to a Know How, and since she was up near England, she built Sailing. Alan was down in Palestine, which is usually pretty strong, and he was first to three temples, but he and Nisan (Greece) basically left each other alone. Nisan spread out to 15 cities and built lots of armies with the intention of sacking one of my temples. I built to Monarchy and then Democracy, so the only temple he could sack was after I already had three temples (all I needed) and was poised to win the game anyway. Bill hung out in North Africa, basically keeping to himself, too.

Nisan said that he liked the game, and Nadine liked it more than she liked Steam.

December 2, 2015

Participants: Jon, David K, Chaim, Shira, Raanan, Binyamin, Aaron, Schneur, Nissan, Jonathan

A hopping game night. Chaim and Shira are Hebrew speakers who found the Hebrew Facebook group, but they managed in English. They had some game experience, including Agricola. Raanan is the visiting son of a friend, also with some game experience and a lot of game sense.

No Thanks

Chaim 12, Shira 14, David 16, Jon, Raanan

First play for Chaim, Shira, and Raanan. They all liked it, and Chaim and Shira even took first and second place, which is amazing for beginners. I knew I was out by early-to-midgame, when I ran out of cash. Raaanan was overly ambitious in collecting cards for sequences. David ended with a single card and no coins.

Sushi Go

Binyamin, Aaron, Schneur, Nissan, Jonathan

First play for many of them, they abandoned the game after a few rounds. I think they simply decided to move on to meatier games.

Abyss

Nissan 91, Binyamin 77, Shneur 59

I didn’t see how this played, but it looked nice.

Star Realms

Binyamin, Schneur

Played after Abyss.

Binyamin, David

Played at the end of the evening. David appeared to think it wasn’t his kind of game, or at least not until he had more experience with it.

Antike

Jon 9, Jonathan 8, Raanan 7

First play for Schneur and Raanan, who both loved it. I rarely get to play, since most of the older group members don’t like it so much.

We played to 9 instead of 10, to cut the length of the game down to something reasonable, although I realize that this favors a bit less conflict. Which is not a bad side effect, in my opinion.

I’m not going to claim victory. Jonathan started as the Greeks, which gave him an advantage as Raanan immediately built up armies to threaten me, which made me have to build some in return. Raanan pretty much did nothing the entire game except build armies and expand his empire, although he eventually claimed a point for 3 temples. He had 4 points from cities (20+) and 1 more from destroying one of Jonathan’s temples. I forget where his last point came from. He had no technology.

Meanwhile, since I was occupied, Jonathan went forward quickly on the technology track, as well as getting to 5 cities, 7 seas, and 3 temples. Despite losing his temple, he had enough gold to win the game on the turn after mine by claiming the complete technology track.

I struck first blood by killing a few of Raanan’s armies and one of his cities, and then we had a cold peace for a while. I would have liked to have attacked Jonathan, but he was so far away and it took me a long time to get to some extra movement technologies. I was first to Monarchy and Democracy (defense), which made it difficult for Raanan to attack me, since I killed his cities much more easily than he killed mine. Close tot he end of the game I was a single boat away from taking out one of Jonathan’s temples, so I took out one of Raanan’s instead, which took me to eight points; not enough to win the game, and Jonathan was poised to win on his turn. But, after Raanan pointed it out, I forgot how easy it was to conquer his cities. I simply conquered four of his cities and gained the extra point I needed to win.

Five Tribes

David 155, Chaim 125, Aaron 123, Shira 122

First play for Chaim and Shira. I didn’t see how it played, but they seemed to have a good time. Aaron ended with 51 points in yellow meeples, but was shy in board tiles. Shira had 57 in board tiles counting camels, while David had 51 counting castles. Chaim’s main points were his 40 in goods cards.

Tichu

David, Aaron, Chaim, Shira

First play for Chaim and Shira. They ended after 2 hands. David went out first both times.

Robo Rally

Schneur+, Binyamin, Jon, Raanan

We played on one board with one flag, and a mishmash of rules that were not exactly correct but close enough. First plays for Raanan and Schneur. Raanan is the only one that fell off the board. Twice.

I got stuck with one set of cards that had only backwards and forwards, which hurt me while both Binyamin and Schneur progressed. Binyamin also had card troubles; he turned around for a while on a save point, but at least he got a second bonus card for his trouble.

Passover Games Day 5775

A full day with lots of players including new ones. Mazal tov to David for winning all his games, including ones he just learned. Gili watched a video on how to play Argent The Consortium and they were ready to play, but then gave up. Thank you to Yona for taking some of the pictures. Special thanks to Jon for organizing the food order and driving over to pick it up. We missed Shirley, Emily and Eitan.

IMG_0605Alien Frontiers

Jon+, Gili, Elisheva

Jon: I taught Gili and Elisheva. Gili started off with a commanding lead, but I was also making progress. Actually, I was shoring up some resources and alien power cards. Eventually I started attacking Gili (stole her resources) and took the shield card from Elisheva. I also got a plasma cannon to remove pesky ships in my way.

I noted to them that the special abilities of the cards were powerful, especially the ones that move bases around. Elisheva used one in the last round to try to thwart my victory, but I had an equivalent one to undo what she did.

Antike

Jon 9, Assaf 7, Elisheva 6

One of Jon’s favorite games, Elisheva wanted to play.

Jon: I kept a slight lead throughout the game. My secret is simply that I constantly evaluate exactly which points I am aiming for and I work straight for the points. I don’t worry about losing cities or armies if I don’t need them anymore. I worry about what the others are doing only if my path to a specific point card is blocked.

With more aggressive opponents, I have to spend more time shoring up defenses, and the game drags as a result.

Augustus

Avi 114, Gili 60, Devorah 49, Binyamin 42, Yiska 39

Bridge

Ben and Binyamin, Nadine and Avi

We played for a while, fun and interesting, with table talk and assistance on bidding. Avi and I set them a few times, and we all made a few. Ben and Binyamin always know who has what and what’s going on with everyone.

IMG_2221Deus

Binyamin 37, Irit 26, Jon 23, Gili 22

Jon: I can barely remember this, but the essential part is that you control certain areas and spread out from there. You gain points from surrounding certain pre-existing areas on the board with the majority of armies, or from certain actions, or from building temples. You can do these things only by building all of the other things first, which rate limits the game.

I pulled spectacularly bad cards hand after hand. You have to have certain cards in order to make progress, and I couldn’t draw them for the life of me. Eventually I gave up on ever getting a temple; my path, then, was to end the game before anyone else could build their second temple (they all already had one). I managed to end the game a turn before at least two other players would have gotten their second temple. Binyamin complained good-naturedly about this, but he still won by a third more points than the next player. I was barely not last.

This game is a pain to play with people who don’t know it well, since there is a lot of calculation to do and there is nothing to do when it is not your turn. With experienced players it probably plays fairly quickly.

Dixit

Noy+, Arbel, Nitay, Gil, Yiska

Played twice

Five Tribes

David 145, Devorah 122, Nadine 120, Avi 117

IMG_2290David+, Ben, Nadine, Eszter

I do worse at this every time I play but I like the game, everyone did. New to Ben, David, Avi and Eszter.

For Sale

Ilia 67, Binyamin 59, Yiska 57, Devorah 55

I’m the Boss!

Yiska+ 42, Devorah, Nitay, Benjamin, Noy, Arbel

Kemet

Yovel, Binyamin, Mishie, Ofer, Lior

20150408_150015Kings of Israel

Ofer, Lior, Mishie, Yovel

Eli, Ron and Avi won at Pekach, the last king.

Lords of Waterdeep

Jon 161, Assaf 136, Elisheva 122

Jon: I taught this game, which is very each to teach. It’s not a high tension game, since you usually have what you need to do various things, so you’re always moving forward. Unless there is only a single source of something and you’re not trying hard enough to go first to get it (or work around the worker placement restriction). Elisheva was fairly close behind me, but Assaf jumped ahead in the end by finishing a few more quests that were also the right type for his Lord.

Magic

David+, Jon

Jon has 5,000 new cards and 3,000 duplicates.

Jon: We played two sets of games, each set was a draft followed by best of three games. I won the first one in each set, then lost the second one due to mana problems, then lost the third one stam. In the first set I had some blue card drawing and scrying, and a few cards to take out David’s flyers (which he never got out). In the second set I had tons of creature control. I won the first game with that, but he won the third game because he kept bringing out more creatures (and he had one that popped out of the graveyard every round).

20150408_121307Nefarious

Nadine 21, Ben 20, Assaf

No Thanks

Avi, Yiska, Devorah

Two games, Avi and Yiska each won.

Port Royal

Gil+, Arbel, Nitay, Noy, Yiska

IMG_0611Puerto Rico

Eszter, Benjamin, Yovel,

Qwixx

Gili 142, Elisheva 121

Gili’s game, new to Elisheva.

Railroad Tycoon

Yiska+, Eszter 17, Mishie 15, Assaf 6

20150408_121313Sentinels of the Multiverse

Lior and Mishie

Cliff, Bill, Mishie

Stone Age

David 253, Devorah 166, Avi 160

Avi had only played once a while ago.

Tichu

Ron and Avi 555, Eli and Nadine 145

First play for Ron and Eli, we played to 500. I called a Tichu, Avi started with a 5 straight and called a 7; I could legally play the 7 in a straight using the Phoenix, so I had to play it and mess up my hand, plan, and Tichu.

Jon and David+, Nadine and Avi

They beat us by around 500, they both managed to keep having the dog at the exact right time to save each other.

Jon: We had two grand Tichus, both made, including the one I opened with on the first hand. The last play of the last hand was also nifty. David passed to me leaving him with a single card. I played out everything and then passed back to him with the dog.

IMG_2285Troyes

Gili 47, Lior 46, Elisheva 45, Devorah 29

Gili taught this, close game.

Tzolk’in

Eszter 62, Gili 60, Irit 46, Gil 33

Walnut Grove

Binyamin 33, Eliezer 27, Nadine 23, Yiska 23

First play for all of them. Binyamin did a good job with wood and food for more farmers, he ended with 5.

20150408_150048

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