Tag Archive | princes of florence

No bombs

Magic

David++, Jon+

Disastles

We played this new game sent to Jon by the designer. Nice cards and game for a small box. A bit similar to Among the Stars, but it seemed more complicated with too many options, and we weren’t sure about the rotation mechanic. We stopped before finishing.

Tichu

Jon Colin 980, David Nadine 120

Best new Tichu player. We played 5 rounds, David called and made Tichu once, otherwise they went out 1 2 on a GT and with no Tichu called, plus another Tichu, I think also 1 2. No bombs.

Princes of Florence

David 76, Nadine 64, Jon 62

David had 4 Jesters and played 7 Professions, Jon had 2 and played 6 Professions, I only got a Jester for the last round, and played 5 Professions. Jon and I had 2 Prestige cards, David had one. We all agreed that my strategy of not spending money wasn’t a good one, on the other hand I beat Jon.

March 14, 2018

Participants: Jon, Nadine, Haim S, Haim G, Nadine S, Gili, Eszter, Lorenzo, Efrat

I actually can’t remember if Efrat has actually come before, but I think she did once. It’s also been a long time since either Haim G or Eszter graced us.

Parade

Lorenzo 9, Jon 12, Haim G 12, Nadine S —, Haim S —

I forgot to write the scores down, but something like that. First plays for Nadine S, Lorenzo, and Haim G.

Princes of Florence

Nadine S 57, Gili 53, Haim G 45, Lorenzo 43, Haim S 37

First plays for all but Gili, I think. Unsurprisingly, Nadine S won again, with two 24 WV works on the last round.

Clans of Caledonia

Nadine 136, Jon 131, Efrat 129, Eszter 118

First plays for Efrat and Eszter. With explanation, the game took around 3 hours. I realized by the middle of round 3 that I was doomed. The score above actually took me by surprise, and I expect it is because I made a mistake in an upgrade or counting points. I think I should have scored lowed. On the other hand, I was 3 deliveries ahead of everyone else, so the 40 points I was shy on the board and with goods I guess is nearly made up by the deliveries which are worth 12 to 20 points.

I had the extra delivery slot, Nadine S took the extra first settlement and 2 shipping upgrades, Efrat had the reduced cost on river deltas, and Nadine took the whiskey money. I only really made use of mine on the first and last rounds. Nadine made money hand over fist and easily dominated the board, but I guess somehow didn’t concentrate on deliveries enough. Efrat also had good board spread and Eszter wasn’t far behind. I didn’t bother fighting them for it, which saved me some effort. Nadine: I tried for more deliveries but wasn’t able to – partly because everyone else managed to select contracts before I did. And I was mainly producing whiskey, which I used for contracts so I couldn’t sell them for money.

I also spent extra money buying things, rather than investing in producing them, which made me perpetually cash shy. But I still came close.

Eszter miscalculated on the last round, which is why she is a little further behind (she couldn’t make her last delivery).

The game is definitely good, but it is rather fiddly, especially since money is tight and there are many options, so you keep forgetting which one you decided on and then need to take it back so you can have the money for what you really intended to do. Maybe a loan mechanic would help. But there are already a few too many mechanics (round bonuses, $1 when counters cross 5 points, and harbors come to mind). Frankly, one of the main mechanics doesn’t make sense to me: very fiddly and unthematic. Why give points for number of settlements in a group instead of number of hexes in the group? Hexes would seem to make more sense. You are still encouraged to spread out in order to get the neighboring production/market bonuses.

Ah well.

June 07, 2017

Participants: Jon, David, Nadine, Aaron, Haim S

No game night last week owing to Shavuot.

Magic: The Gathering

Jon++, David+

We drafted and I ended up with a GWR deck. Unusually for me, a) I played only 15 lands, 5 of each color, b) I played 41 cards instead of 40. In addition to the lands, I had 4 cards that fetched lands (of my choice) or generated mana. Also unusually for me, I never had any mana problems, hitting 7 or 8 mana in all colors within the first 7 rounds in each game. David had some mana problems with his 40 card / 18 land deck in RGb. He played b even though his W was stronger, because he hates playing W. The only reason his W was stronger was because he negative drafted W cards away from me.

I had a few fliers (including a red 5/5 flying haste who gets shuffled back into your deck at the end of the round), some medium green creatures, and some boosters, with only three control cards (a spark jolt (1 point and a scry), a white card that buries a large creature, and a small creature that sends one of his creatures out of play until it (the small creature) leaves play).

In the first game, I brought him down to one point, and then he took out my creatures and generated his own until he won. In the second he struggled with mana a bit and I took him down. In the third, I brought him down to two points and it looked light it might be a repeat of the first game but I top-decked my red 5/5 flyer to win.

Princes of Florence

Aaron 63, David 54, Jon 53, Haim 51, Nadine 47

First play for Haim and maybe second or third for Aaron? David and I essentially copied each other’s early strategy, each taking a jester and a recruiter. Then he took two more recruiters and I took two more jesters. We both ended with no prestige cards and very similar results, as you see. Meanwhile, I encouraged Aaron to try a builder strategy; he took 3 builders and 4 prestige cards, none of them too expensive. In the last round, Haim, who had two builders, actually covered more spaces than he had, so he Aaron lost his last prestige card. However, he times his works well, taking the best work twice I think (at least once), and did very well. Haim did a mixture of about everything, with builders, landscapes, and a prestige card. Nadine also had two prestige cards, and played conservatively (spending as little as possible).

Nadine writes: Chaim blocked Aaron from getting the least empty spaces one, and blocked me from getting anything for my second one which would have been 7 for most landscapes, 4 for a tie, with 7 I would have tied David; Chaim got most lakes. I should maybe have bid more against him for a lake, but that would have just been a tie, and I would have lost one or two points from the money spent. 

Nefarious

Jon 20, David 18m Aaron 17, Haim 13, Nadine 11

First play for Haim. He keeps complaining that we are always playing different games, while he prefers to play the same game several times in a row so as to get the nuances. I sympathize with him, but I must say that I rarely encounter someone who is so good at picking up the rules of games as I explain them.. He always understands the rules on the first try, although he often checks certain rules out loud as we play (like a verbal reminder, I think).

Anyhoo, we played with the twists a) we all start with 20 instead of 10, and b) we toss down to the nearest 5 at the end of each round (unless you have less than 5). The first twist is pretty uneventful, while the second one radically changes how you play. You MUST place minions, or you have no hope of accumulating any money.

I drew tons of very expensive cards. I finally tossed them all out for some cash (the effect of a card), and when I drew again I drew the most expensive card in the game. It actually ended up helping me, because it was worth just enough points to get me to 20.

Tichu

Nadine/Aaron 620, David/Haim 280

Nadine/Aaron 310, David/Jon -120

I kibitzed the first game, tsking when Aaron called Tichu after Tichu (and then when he didn’t call Grand Tichu and he should have) and as he played his last few cards. David had some bad luck with his tichus. The I sat down to take Haim’s place, and David and I proceeded to have several hands of really bad luck, as well as a few bad plays (some of which hurt us and some of which didn’t). It was late so we gave up.

September 14, 2016

Participants: Jon, David K, Nadine, Gili, Haim, Aaron, Yael, Ido

Haim was a first time visitor

Princes of Florence

David 72, Nadine 68, Gili 63, Haim 58

First play for Haim. Nadine writes: We bid pretty low, nothing over 500. David got 3 jesters pretty early. Haim got his on the last round. David had a forest and one building, 7 professions including one recruiter. On the second round, Gili didn’t buy the last available profession of the 8 we allowed. Gili and Haim also skipped it on the next round leaving it for David, a good fit with his 3 jesters. I miscalculated but being able to get a second jester let me play a work I thought I couldn’t play. I thought I didn’t have enough actions to buy another building, but I miscounted and had two unexpected actions. I didn’t have space for the building and didn’t need it by then, so I got two bonuses. Which let me beat David by one point for the best WV at 29 on the last round.

Tikal

Jon 111, Aaron 97, Yael 84, Ido 74

First play for everyone except me. But I hadn’t played in a long time, and it turns out I had played several things wrong in every other time that I had played. One, I didn’t know that you can only cap two digs during the game. Two, I didn’t realize that you can only uncover a level if you have as many diggers equal to the level in the same hex. I also might still have the rule about the chief digger incorrect.

The correct rules make the treasures even more valuable, since it is harder to get points at the digs. Still, the game played pretty similarly to the way it always had, for me. I got the earliest treasures, and that helped my score, but others caught up.

Vegas Showdown

Nadine 62, David 60, Gili 58, Haim 47

First play for Haim. David had only played it a long time ago.

March 09, 2016

Participants: Jon, David, Nadine, Gili, Yovel, Assif

We played this week at Gili’s apt, and her daughter Assif joined us for one game. Yovel lives in Tekoa but doesn’t usually join us. This was his first time, I think.

But first I met David early and we played Magic.

Magic: The Gathering

Jon+, David+

I thought I drafted BRW, but in the end I played RWu; I had more B than U, but they were nothing special, while the few U I had were nice. I had a U sorcery that exiled any amount of my own creatures (1U each) in exchange for replacing them with 4/4 flyers. I jokingly said that I would play with the RR1 sorcery I had drafted earlier that gave me 3 1/1 goblins, but in the end that was exactly what I did!

But first I endured a quick smack-down from David in the first game. He played BG. Turn 3 he cast a 1/1 flyer with lifelink while I couldn’t find more than one mountain or any cards that didn’t have RR in their casting cost. Turn 4 he put 3 +1/+1 counters on it and I died shortly thereafter while he gained life. In the second game he tried something similar (no lifelink) but I had my 4/4 flyers out and he had to defend against me. He jacked up one creature with three spells to 9/10, but I did him some damage and then cast a sorcery that had a creature do damage to itself. We were both down to no creatures, but I was able to build right back up with enough to take him down.

Parade

Gili 8, Jon 11, Nadine 12, Yovel 31, Assif many

David sat out this filler. First play for Yovel and Assif. They both caught on quickly, but Yovel kept taking a few too many cards, letting Nadine stay at 0 for nearly the entire game. At the very end she had to take a 10. She was hoping to build up that card’s suit, but I also needed to do it, so she had to swallow 12 points; still not bad, but Gili managed to end with 4 cards in 2 suits.

Princes of Florence

David 70, Jon 57, Gili 56, Nadine 55, Yovel 46

First play for Yovel. David isn’t a fan of five-player games, but we chose a classic that we don’t play too often, so we all enjoyed it. We played with my change for five players: the professions are  pick 2 choose 1, and the last profession card cannot be bought but can be recruited. The intent is to not give player 2 a huge advantage in that she can get two profession cards while everyone else can only get one. But it only works if everyone (or everyone but player 2*) buys a profession card on the first round, which makes that round rather dull. I thought of a possibly better solution: same rules, but add that each player can only buy one profession card during the game. Eh, it might not be necessary.

In our game, I got an early cheap Recruiter (200 on turn 1) and Nadine took a 200 Prestige card on turn 1. Jester was 1000, Builder 7 or 800, and Yovel took an expensive forest. David amassed 2 Jesters and 3 Recruiters, which is insane, and explains his win. I had the other 2 Recruiters, 1 Jester, and 3 Forests which I took because it fulfilled the only Prestige card that was even possible that I took in round 4. Nadine also wanted the Forests, but not as much. She had some nice works and two Builders. Gili concentrated on Builders and bonus cards, as well, playing a 34 WV work in round 6. I ended up not being able to play my last work, which took me a long time to figure out in turn 6; this was partly because during rounds 3 to 5 I thought I needed the University for it but it turns out that I needed the Workshop. The writing is not that clear and I wasn’t wearing glasses, but I still should have known it (from the number, etc).

Slap Deck

Jon 152, David 139, Gili 112, Yovel 65, Nadine 21

I requested that we play this and taught it to Gili and Yovel, both of whom liked it. We played to 150 (which is currently the official rule for 5 players), which took 7 rounds. Gili started by going to -52. So, technically, she gained more points that I did on the subsequent rounds, with one round alone netting her 62 points (she fought fiercely over the aces, as did Yovel). David was the most in contention with me for most of the game, but he stalled after round 4. Nadine only scored points once, because she often waits too long to decide that she wants to slap. I was at 137 in the penultimate round, so I simply took the first 13+ point batch that I saw.