Tag Archive | nefarious

Passover Games Day 5777

Thank you to everyone who came, and brought snacks, and helped set-up and clean up. Special thanks to Jon for doing the food order, and Jon and Aaron for picking up the food from Black in town, and Aaron for taking some of the pictures.

Most popular games – Five Tribes, Nefarious, Tichu

Intrepid rules resource and teacher – Jon

Special welcome – Emily and Eitan, our stalwart gamers who rarely make it nowadays because they’re raising their own game group.

Amerigo

172 Ariel, 154 Avraham, 123 Aaron, 110 Assaf

Antike

Yael and others

Bora Bora

Emily 149, Assaf 139, Gili 139, Eitan 130

Taught by Gili.

Bridge

Nadine and Avi+, David and Jon

We didn’t officially keep score. Avi and I did pretty well, though Ben said that’s only if you don’t count two missed slams. Jon and Ben managed to have several hands each with less than 6 points.

Ben also played this earlier with another group.

Bruges

Jon 56, Shira 45+, Haim 45-, Avi 41

New to Shira, Haim and Avi, I explained the game to Shira and Haim while Jon and Aaron were picking up the food order, then Jon taught the game after Avi joined.

Jon: The game’s mechanics work okay but they feel disconnected and awkward. Okay to play, but need polishing. Really too much luck. Have to implement some other of my changes.

Five Tribes

Ben 172, Ofek 127, Asif 117, Gili 110

Taught by Gili

Aaron 140, AA 121, A 138, G 125

Ben 205, Yedidya 150, Daniel 129

Game of Thrones

Noam 6, Elad 5, Avi 4, Nati 4, Yael 2, Yochai 0

They stopped after about 7 rounds of 10, a super long game.

Lo Ra

(Nadine 13, Jon 7, Assif 6, Gili 5, Ofek 4)

We stopped after two rounds to play other games because a lot of people arrived. We did not score tribes or Gili’s Ark, Jon had by far the most in tribes.

Love Letter

David +, Aaron, Avi, Nadine 0

Avi 4, Nadine 4

Avi lost the first four on the first or second round, due mainly to luck that he couldn’t do anything about.

Magic

Daniel+, David

Jon+, David

Jon: In Magic, David and I entered a vast build up of on the ground forces, each hoping to find the flyer in our deck that would get through,

My forces were a litter stronger, so as our decks were dwindling, I decided to attack with everything, leaving a few behind as defense. David and I were being hurried by you to rejoin Tichu, and he didn’t feel like calculating out how to defend against me, so we both agreed to just abandon the game. So I didn’t actually win.

Nefarious

Daniel 33, Yael 25, Ben 29, Yedidya 25

Ben 22, Yael 20, Daniel 15, Yedidya 11

Niagara

Avi+, Gili, Nadine

The game needs more players.

Notre Dame

Gili 64, Assaf 57, David. B 55, Sara 23

Taught by Gili.                       

Power Grid

Ben 16 16, Jon 16 16, Nadine 15 16, David  8 8 Banana. Cities / Power plant total

David, very unusually, didn’t do well. As usual, I started off well then blew it. I got the 50 Power Plant relatively early on, but had no spots where I could build during Step Two, and by Step Three, Ben was too far ahead with cities and plants. He and Jon agreed to tie rather than going for another round, Jon had slightly more money.

Jon: Same idea here as in Magic. We got to the end game, and didn’t feel like slogging through one more round to see who would win. David did poorly because we played on the Benelux board, first time for all of us, and he misjudged the value of an early 4 power green plant.

Puerto Rico

Yosef  56, David B  49, Jon 48, Nadine  47, Sara 44

David B gave a thorough and detailed explanation to Sara, including strategic analysis, to teach her the game. David and Yosef spent time during the game analyzing their best moves, many to block me, then selected the role Jon knew all along they would take. Yosef was first, he started with Prospector which is unusual in our group, though we also rarely play 5-player. He said it was to stop Jon from being able to build Tobacco on the first round, but Jon said that doesn’t matter since it would ship. Another game where I started off well, but didn’t play well enough afterwards. Though I don’t think I could have beaten all those experts.

Jon: You definitely had a strong initial advantage, but twice you didn’t craft when you should have; once you took captain and once you took something else. As a result, the timing and your money didn’t quite work out. Also, Yosef got to five good with Factory, and so could take the two big buildings ahead of you. And the fact that he had tobacco ahead of me gave him reasonable early trading and late shipping.

Sara had a coffee monopoly for a while, so she also did okay, but no buildings to speak of. I had tobacco following Yosef, which hurt, but I had a harbor which helped.

R-Eco

Gili 12, Jon 10, Assaf 7, Ofek 6, Nadine 6

An early filler, we played with random number order. Eszter and others played a game later.

Sentinels of the Multiverse

Cliff, Mishy, Avi, two others

Per Cliff: VICTORY WAS OURS!! The boys enjoyed it but thought it was too easy.

Study in Emerald

Mishy, Eszter, Assaf

Per Cliff: Assaf won a close victory. We all enjoyed the game but definitely needs some replay to really learn the strategies.

Tichu

820 Aaron and Ben (finished with David), 245 Yedidya and Daniel

Jon and David +, Nadine and Avi

We didn’t play a whole game, we switched to Bridge

Jon: I didn’t get to play this enough.

Tigris and Euphrates

Avi and others

Walnut Grove

Aaron 27, David 25, Nadine 23, Eszter 19

Taught by Nadine, David and Eszter hadn’t played in a long time, new to Aaron. David took a lot of workers early, Aaron had two extra storage areas and two bonuses for goods in storage, and 8 goods left, nice job. I didn’t do well with my board, and didn’t take another worker til late. Eszter took an extra storage right away which helped her.

Jon: I taught Amerigo, Tigris and Euphrates, R-Eco to Eszter and some others, Lo Ra, and Antike, but didn’t play them (except for Lo Ra).

 

March 15, 2017

Participants: Jon, David K, Nadine, Gili, Elad, Daniel, Aaron

Back at my place after several weeks at Nadine’s.

Magic: The Gathering

David++, Jon

There were no more than one or two creatures of power 4. We had to rely on our boosting cards. I played BWG, while David played RU. Both of us had reasonable mana, although David was a bit shy in the first game. I played with only 15 mana (5 each) and had no problems. But I still went down. In both cases, we had a standoff on the ground, while David’s fliers and unblockables were stronger.

Bruges

Jon 75, Nadine 52, David 48

First play for David, third for me. While I already have a number of suggestions on how to change this to make it better (for my group), we played this (nearly) straight so that David could get an idea of the official game rules. This game is one that substitutes calculation for actual decision making, at least in part, which is a hacky game design technique. There are too many random elements artificially conspiring to make what you want to do difficult, so you have to plan every round, sometimes two, from the start of the round. Despite this, the choices (once you get past the calculations) are good, and the calamities that affect you are not annoying enough to actually wreck the game play.

The only change I insisted on was rolling the dice before choosing cards, which is a straightforward improvement. David had some initial confusion and irritation, but ended up liking the game. Nadine took the first bonus with canals. I played a person who kicked everyone else back on the cathedral track, which gave me the bonus for that. Then I pulled ahead of David one round to get the personality bonus (and then I fell back and let him get it). Both of them had better luck than me with the colors of cards they picked, and both of them had people out that gave then bonus actions.

I then pulled a seemingly overpowered card that gave me 2 points for each canal track, once per round (with a blue worker). With a little better luck with my card draws, I gained 2, then 4, then 8, then 12 points each round using this card. The canals I built also gave me the 3 point canal bonus, the 6 point monument, and my last personal bonus (canals).

I need to check how many other overpowered cards there are. That one is a doozy.

I think my change to the game is going to be like this: 1) I will create a Magic: The Gathering like color wheel. You will then be able to buy a neighboring color for $1, or an opposing color for $2, whenever you pay a card. 2) Some way to gain a few extra $, such as $1 income for each 3 or 4 rolled on the dice.

Suburbia

Aaron, Gili, Elad, Daniel

I don’t know what happened here.

Nefarious

Jon++, David, Nadine, Daniel, Aaron, Elad

First plays for Daniel and Elad. The first game gave us +1 point for every card we played, which made smaller cards even more powerful. The second game saw us losing money down to the nearest $5 (when over $5), which slowed the game down. I think the low valued cards are still slightly overpowered, which is a slight flaw. However, the game is still great. Strange how my group seems to like it more than most others.

Tichu

Jon/Aaron 1020, David/Nadine 980

David and Nadine pulled ahead with a series of early Tichus, and it was looking bad for us. We were down something like 940 to 360. I then bid and made a Grand Tichu, with us collecting 100 points from tricks. Then we won 75 trick points to their 25. And then I bid and made another Grand Tichu and 85 trick points. A classic Tichu underdog victory.

 

KinneretCon Fall 2016

Nadine and I, and others from Jerusalem, went to KinneretCon for around 30 hours of gaming on the Sea of Galilee. This was their second event, and they are planning more. Both times the event was held at a kosher hostel. Basic rooms hold 2 to 4 people and edible (if not glamorous) full board is provided. It sits 100 meters off the lake shore, which is nice; I didn’t see too much of the lake, but my kids did some swimming.

Around 30 to 35 people were around, about half of them religious.

Games played by either me or Nadine:

Amerigo

I taught this to three others, and we had a good time. Unlike the last time I taught this, where the other players loved the cube tower, this time the other players were a little unsatisfied with the cube tower and would probably prefer one of the “bag drawing” variants. I lost by a few points, if I recall correctly.

Antike

I taught this to four others, and, as usual, stressed that they should concentrate on points and not get lost in the mechanics. And, as usual, I won (by one point, instead of my usual two points). Also as usual, we played to one point less than the recommended value. I think everyone liked it.

Next time I play I might use the new tech chart from Antike II.

Castles of Burgundy

Nadine writes: I taught this to three other players who picked it to play. They did well, I didn’t win. I did help them, though I mostly gave advice on request or when they didn’t understand the implications. I forgot to tell them that a six could become a one, until I used it late in the game. Two players, including the one who won, had 5-tile regions with all the same animal. They all really liked the game.

Goldwest

A multi-player solitaire straightforward game of taking tiles and scoring points. The tiles you can take – or other actions you can perform – relay on how you distribute cubes onto your action track, but that’s somehow less interesting than it should be. There is nothing to do until your turn again, and you can’t really plan between turns.

But, as a filler (if you play quickly), it’s okay as a pastime and there are often a few options to consider each turn.

Imperial Settlers

Another so-so game, which I didn’t like mostly because it had a take-that mechanic but also a runaway winner problem. One would think that the person doing “take-that” would at least target the leader, but circumstances don’t always favor this, which just makes it more frustrating. There are cards you can play that simply counteract anything that one of your opponents does every round, making it nearly impossible for them to progress. Frustrating.

Otherwise, the game would be okay, with lots of cards and resources and a deceptively large number of things to do during each of the five rounds. I was ahead in points until the last round, but I knew I was losing by a large margin to my LHO already in round 2, and there was not much I could do about it.

Isle of Skye

First play for me. This is a game played over five rounds, where you get to add 0-3 Carcassonne-like tiles to your tableau each round. Each player gets three tiles, assigning money to two of them and discarding the other. Each player can then buy one of the other tiles from someone else, giving him or her the money and letting them keep their money. After all players have bought one tile or passed, you pay any money on any of your remaining tiles and place these tiles and the one you bought (if any) into your board. Then you score based on certain scoring tiles, each of which apply to three rounds of the game. Some tiles also provide income, but everyone gets at least 5 coins each round.

That’s it. It plays okay, and Eszter and her son liked it a lot. I liked it, but it lacked some kind of spark for me. The best part of the game was that one of the scoring tiles gave you points for money left in hand at the end of the round, which provided a good decision for whether to try to get money from others or try to place more tiles. But this scoring tile is only used if it is drawn for the game; I think the game will be even less interesting without it.

Mombasa

Nadine write: A large, long complicated game. But interesting and good. Two extra players were learning it with us, so one of them ended up helping Eszter and one helped me. We each understood different rules, so it took both of us to figure out moves. We ended up doing really well, partly inadvertently, we came in second, only losing to Roi who taught it and did really well. It has varied mechanics – company shares, worker placement, area control, hand management. Also an award winner, 2016 International Gamers Award, and Spiel de Jahres Recommended.

Nefarious

I taught this to four others. We played with the twists: a) you get have +five points if you have five cards at the end of your turn; b) if you build an invention worth more points than any previous invention, you get +2 coins. Both positive twists, which are good.

I walked to victory here, stumbling only for two rounds when one of my opponents made everyone else discard two cards.

Prime Time

A clunky-looking game about TV scheduling which is actually better than it looks. I had to leave after the first half of the game, and I suffered during some of that, but only because I made colossally bad plays and my RHO made even worse plays.

But it actually worked well and looked intriguing after I got the hang of it, and I would like to try it again.

Red 7

Nadine writes: A fun light game, good for 1:30 am. It took us two games to catch on to how to plan your turn. Binyamin S won the first game after teaching it, I won the second game. A 2014 Golden Geek award winner.

Slap Deck

I taught and played this a few times, but the response was muted (which is unusual).

Space Cadets: Dice Duel

Nadine write: Each team frenetically rolls dice, over and over, simultaneously, in a race to get missiles, offense, defense, movement and shields. Our team wasn’t as good at understanding and assessing when we’d win an attack, so we lost a lot of missiles. It also took us a while to get all the rules. Towards the end, our opponents attacked us quickly right after their previous attack; they were surprised that we had gotten a shield up so fast. So was our team, good work by our shield player. We were far behind and conceded the last point.

Takenoko

Nadine writes: Another award winner, especially in France where it was published, 2012. Great art, colors and components, extremely well done. Nice theme which is well integrated with the gameplay. A light game which plays quickly and is easy to learn, fun to play despite the luck factor. The person before me ended the game when he placed his seventh point card, he had 28 points. The other players then all get a last turn. I had 24 points, and several cards which would give me more than 4 points. But bad luck meant that I couldn’t play any of them. I didn’t roll rainfall or tokens, couldn’t move the gardener, and picked another card which didn’t work. I ended up tied with Zoya for second place. The player who won played well, but drew at least two point cards which he could play immediately because the conditions were filled.

Tichu

Tal and I played against Nadine and Yoval. Tal played well; I bid and lost a Tichu and a Grand Tichu, and I wasn’t happy about either of them (the Grand Tichu loss was not really my fault; I played poorly on the Tichu). After that Tichu wasn’t called by anybody very often, and we eventually lost after many, many hand by 1005 to 895.

Voyages of Marco Polo

Nadine writes: Roi and David wanted to play this, so I taught it to them. It’s a good game, I’m just not good at it. I made a mistake with the rules which did make a difference, but Roi would have won anyway. And I would have lost anyway. We placed trading posts on the way, not just on our last stop. We played the beginner version with the recommended characters, but selected goal cards.

Walk the Plank

Nadine writes: You’re pirates being chased by sharks, and you detach arms and legs from your large plastic person when the shark catches you, after losing your 4 limbs you’re out of the game. The main mechanic is selecting a number that no other player selects, otherwise you can’t move. I got eaten, though late in the game, in two games.

Sukkot Games Day 5777

20161020_165201A lot of attendees with more new faces than usual.

Thank you to everyone who helped set up and clean up, a big help. Thank you especially to David for taking care of the long food order. We ordered from Pollo Loko for the first time. David had them read back the names for each item, but the order came without any names, missing one item, and without silverware or napkins. When David called to complain they said people need to request those. You would think with a large order they might ask if we want?

Antike

Yael+, Eszter, Binyamin S, Avi, David E

20161020_145719Bang the Dice Game

Sheriff Yael, Bandits+

Shariff Yael, Deputy Binyamin S, Bandits+

Bridge

Avi / Nadine, Ben / Jon

20161020_170415We played one hand before switching to Tichu, Avi made the 3NT that we bid.

Empires: Age of Discovery

Gili 104, Shnuer 94, Aaron 70, Arie 50

Castles of Burgundy

Gili 242, Yuval 206, Avi E 180, Yedidya 129

20161020_121905Gili taught this, first play for the others.

Codenames

Jon: I taught this to David C, Avi Einot, and Yokhay, and they all liked it. In the first game, Avi and I gave clues, in English to David C and Yokhay, which didn’t always go so well since they are Hebrew speakers and we are English speakers. In the second game, Avi gave clues to me in English and Yokhay gave clues to David in Hebrew. Sometimes they switched to English in order to give a clue that is one word in English but two words in Hebrew.

Five Tribes

Eszter  138, Dov 129, Tal 114, Nimrod 107

Gold West

David 115, Eszter 98, Nadine 81

Eszter taught us. Then when we saw Ezra wasn’t playing a game, she taught it again to him. After being interrupted by dinner, Ezra ended up leaving, but we finally played. I didn’t get all the rules right away, even when I did, I didn’t like the resource movement mechanic. Eszter helped us with recommendations, David liked the game.

Hawaii

Gili 104, Binyamin S 90, Eitan 86, Emily 70

20161020_225519It’s Alive

 

King of Tokyo

Avi+, Nadine, Gili, David, Yedidya

I killed Gili, David and Yedidya, but then Avi killed me to win.

Lo Ra

Nadine 35, Shneur 27, Aaron 20

New to both, they liked the game. Before counting most and least money, Shneur had 32, Nadine 30.

Magic

Jon++, David +

David says Jon is on a long winning streak. Jon: David and I drafted cards and I ended up with a relatively tight deck that had some fliers and creature control, but nothing else spectacular. In the first game, I drew as well as I could have, but I had limited land after the initial opening hand and David took me down with bigger creatures.after killing my fliers. In the second game, David was entirely mana screwed, with a hand full of blue cards and no blue lands. In the third game, I was able to eke out another win where both of us had average draws.

Nefarious

Ben didn’t win, I don’t know who else played.

20161020_145800Pax Pamir

Gili, Cliff, Shalom, Refaela

Gilli and Cliff won together.

Phoenicia

Jon, David, Avi, Aaron

Jon: David made one strategic and one tactical mistake in the penultimate and ultimate rounds. Avi thought it was too hard to catch up once ou were losing (although with more experience, hopefully no one will be losing by too much). I taught the game again to David, Avi, and Aaron. I hadn’t played it in a while, and we are not sure that we got the action card availability mechanics correct. David took a wide lead in the middle of the game and held it, but he spent one 20161020_170126round too long building up his infrastructure. I used that one round to gain a huge amount of victory points; that was the penultimate round. On the last round, he neglected (forgot) to deprive me of a card I used to keep my lead. While I would have gotten almost as many points anyway, it was a mistake.  

Scythe

Ofer

 

Signorie

Ben 154, Nadine 133, Assaf 120

20161020_170110First play for Ben, second for Assaf. Ben complained the whole time that he wasn’t getting the game, and about his limited possibilities, though of course he did well. I don’t think he liked the game despite winning. He’s right about the luck elements, such as which flag tiles are available and which ones you need. Assaf did well with marrying daughters into cities, he placed them all in one city which limited his end game bonuses, which lost him 8 or 12 points, and he didn’t invest in many white discs. I concentrated on the book track, not enough to beat Ben’s training of sons – and he also got points from the book track.

Slap Deck

Jon: I taught this to several new people and played several times. Many people liked the game a lot, especially David C (guy from my work who came for the first time), Avi Einot, and Yokhay Liot (the last two guys are new to me and I met them at the end of the evening).

20161020_105552Smiley Faces

Gili, Yuval, David, Avi

Steam

Jon 55, Nati 52, David C 52, Yael 47

Jon: first plays for Yael, Nati, and David C, who all liked the game. I invited them to gang up on me, and they did some of the time but not all of the time. They also all played very well, but I managed to get a 2 or 3 point lead by mid game and just managed to keep hold of it until the end.

20161020_170142Tzolk’in

Eliezer 68, Alan Greenspan 66, Michael 61, Ofer

Tichu

Avi / Nadine, David / Yedidya+

Avi / Nadine 915, David / Ben 1050+

Avi and I had a pair of kings overtaken by a pair of aces twice, ruining our plans.

20161020_212706Jon / Yechiel 1195, Aaron / Shneur 605

Jon: I played with Assaf’s friend Yechiel from Kokhav Hashachar (first play) against Aaron and Shnuer (first or second play). Yechiel made some beginner mistakes, but played very well for his first time. He even called Tichu twice (made it once). I called it three times and made it twice. In one of the times I made it, Aaron on my right played his second to last card (a 7) and I called Tichu, which shocked him. I played an 8. Luckily for me, my partner played his K so Aaron could not play his last card, which was a K. I overtook my partner’s K with one of my aces, played a long straight, then a full house of Q’s over aces, and then got out with the dog.

In another interesting hand, I pulled in my opening 2 aces, 3 Q’s. 3 tens, a straight 2 to 6, and the phoenix. David and Avi’s advice for passing was to pass one 10 to each other player, but I decided to pass the 2, 3, and 4. I got back 2 4’s and the dragon, making an easy tichu. Aaron also called and made or lost some tichus. At one point, one hand took us from 795, and them at 105, to us 695 and them 405, and then us 695 them 605. But those two hands were their only streak. In the next hand it was 995 to 605, and then 1195 to 605.

20161020_170110Year of the Dragon

Nadine 105, Ben 96, Shneur 81, Assaf 79, Ezra 76

New to everyone except me, Ben had played once. This is a very hard game to get on the first play but they all did well, especially Ben. Assaf jumped ahead of me in turn order before the game and took a dragon, I took one on the next round. Ezra started with Books but couldn’t maintain it, no one else focused on it either. Ben had a lot of people, but was slower with round points. I did single building for a while until I finally took a builder. I took a Monk at the beginning for turn order, and was unexpectedly able to keep him til the end of the game. I got one double one, Ben had two double ones.

20161020_132939

Bang the Dice Game

September 21, 2016

Participants: Jon, Yoshi, Nadine, Yael

Magic: The Gathering

Jon, Yoshi++

Yoshi brought some pre-constructed decks. I played and lost twice.

Epic

Jon, Yoshi+

This is nearly the same game as Magic the Gathering, except that there are no mana costs. Each player can spend 1 coin each round, and all cards cost either 1 or 0 coins to play. You can only play creatures on your turn. All cards are either creatures or instants. Also, you can attack as many times as you want to; each creature you have can only attack once per turn, and all attackers attack as a group. Each creature can only defend once per turn. A creature can attack or use its special ability, not both. A defender can defend and also use its special ability.

That’s about it. There are four colors, whose entire purpose it to limit abilities of cards to affect only a quarter of the cards being cast or in play. Your job is to knock your opponent down from 30 to 0 points.

Yoshi beat me again.

Antike

Jon 9, Nadine 8, Yael 5

First play for Yael. We played to one less points than suggested. Nadine gave me a run for the money. She claims I won because I went first, but we played out the same number of turns each, and I was still one round ahead of her.

Nefarious

Jon 20, Nadine 16, Yael 15

First play for Yael. Our twists were that 5 coins equaled one point, and you got to take $2 if the invention you played was a higher point value than any of your previous inventions.

 

June 30, 2016

Participants: Jon, David, Avi, Nadine, Nisan, Alan

We say good bye to Alan, who is moving to Petach Tikve and so won’t be around for the foreseeable future.

Love Letter

Nadine+, Avi

Nadine was left with the Princess.

David+, Avi+, Nadine

Lords of Waterdeep

Alan 145, Avi 128, Nisan 126

I usually play without the Mandatory Quests, because they are too powerful and too annoying. Nisan was used to that, so he was surprised when one was played on him, because he thought they were out of the game. They agreed to remove them at that point, I believe. Alan is not as opposed to them. Alan and Nisan kept giving each other intrigue card benefits.

Both Avi and Alan built buildings early; Nisan only built one in round 7. Alan completed 7 quests, Nisan 6, and Avi 5.

Nefarious

Nisan 20, Avi 19, Alan

Nisan had three minions on research and won on a round where both of the other players played research. The twists were Stolen Goods (other players lose $2 when you play an invention) and Perpetual Motion (play two actions each round).

Inca Empire

First play for David, second or third for Nadine, fourth or fifth for me. Nadine thinks she should be bad at the game, since it has routes, but the routes are not so much the point as is the optimizing from round to round. Strategy plays a part; not as much as tactics, but good strategy AND tactics is better.

I took a small early lead, so David played bad cards on me and good cards on him and Nadine, until and even after it was clear that Nadine was winning from the board position. Too late.

Two phases left until the end of the game, and Nadine was ahead 69 to me at 65, and David at 56. But she was already locked into more points per round than either of us and it wasn’t likely to change; perhaps I could have caught up a bit, but she was probably still going to win.

We abandoned the game because Nisan and Alan had left leaving Avi with nothing to do. Nadine: And Tichu is more fun.

Tichu

Avi/Nadine 1060, Jon/David 840

David and I apparently suck at getting the actual card points during the game, because even when we make Tichus we still end up with less points. On the first round, Avi called Tichu and then I did, and I made mine. Score: 90 us, 10 them. The next round we were even again, and we stayed even until the penultimate round, usually within 10-20 points of each other. They then both went out first to clinch the game.

Nadine: On the last round, David was down to three cards; Jon and I hadn’t played yet. Jon thought for a long time about calling Tichu and finally decided, rightly, not to. I thought about calling as I played my Dragon, but wasn’t going to because David’s three cards would be a threat to me whereas they wouldn’t have been to Jon, but Avi encouraged me so I did, fortunately. I had three pairs and my first bomb of the night; David played two Kings to beat all my pairs and would have gone out, but I bombed him and was able to go out. Jon ended up with the dog and a five.

I had only one bomb during the game (David had several), and my bomb was a straight card flush opposite my partner’s Tichu. I also had the Dog. And I still went out last.

May 25, 2016

Participants: Jon, David, Nadine, Gili, Nisan, Francis, Binyamin, Aaron,, Shneur, Sagi, Eszter, Binyamin R (Eszter’s son)

Eszer brought her son, Gili brought Sagi I believe. From the group chatter I thought there was going to be one more person.

Magic: The Gathering

Jon++

Once again, I ended up playing a color I was not expecting to, which made me regret several of my draft choices. I had a few R direct damage and some basic red creatures, but my W had some fliers and game enders. Also, I was already playing BG, and I had an artifact that gave BGW mana. My casting costs were pretty low and my card power was medium. I didn’t have anything very strong, which made me worried.

David had some strong creatures and most were fliers, but he only played with 10 creatures. In the first game he picked ok but I was able to take him out. In the second game he just didn’t pick any mana.

Love Letter: Batman Edition

???

Nadine 9, David 0

This was played early in the evening by some people, and then later several times by Nadine and David. Nadine toasted David, as you can see. Nadine doesn’t like the Batman themed art. She won with the Baron’s card 6 or 7 times.

Die Dolmengotter

David 81, Jon 70, Nadine 44

I taught this is a filler game to Nadine and David. Nadine doesn’t like abstracts, so she didn’t try much. I learned that putting your best stone as the first stone in an octagon is not necessarily the best play, since other stones placed on top later (even your own) will sink it.

David apparently figured this out before I did and so ended with the higher score. This game is far better with three players than with two, and may even be better with four. More players give you more room for strategy and interesting tactical play.

Dead of Winter

Binyamin, Aaron, Shneur, Francis

These four are players who favor thematic games, so they joined to play one of Binyamin’s new arrivals. It is a cooperative game with a potential traitor. There was no traitor, and they all won. The game includes electronic instructions, like a VCR/DVD game. I think they all had a good time.

Settlers of Catan

Nisan 11, Gili 6, Sagi 6

First play for Sagi, I gather. The scores were something like 7/7/7 at one point. I believe that Nisan won by stealing Largest Army and Longest Road in one play.

Steam

David 77, Jon 67, Nadine 65

The last time we played this, David made an early mistake but was sure he could do better. He always beats himself up when making a mistake (even after taking a long time to think about it), forgetting that everyone else is also making mistakes and probably not even smart enough to realize it. In the end, he is very good at these kinds of games.

Nadine wasn’t sure if she wanted to play again, but she admits the game is good. Like last game, I spent most of my time off in a corner, so Nadine fed David some extra points by using his tracks. Maybe the center really is the better location. Hard to tell.

It’s possible that the game is 1 or 2 rounds too long with three players. There are still things to do, but the scoring positions of the players never seem to change in these rounds.

Nefarious

Eszter 21, Jon 20, Nadine 18, David 16, Binyamin (E.s.) 14

First play for Binyamin, and a reminder of the rules for Eszter. Eszter and I both passed 20 on the same round, but she had the extra point. Our twists were a) cycle all cards in hand after each build, and b) use the previous invention’s effects when playing an invention without effects.