Tag Archive | tichu

Airports

Suburbia

Jon 122, Nadine 97, Haim 82, Nadine S 78

I got points from the most airports goal, same as last time I played. Jon is really good at the planning for this game, I don’t find it very interesting / or the planning is too hard. Nadine S and I were competing for the most contiguous lakes.

Tichu

First play for Nadine S. We stopped before finishing.

Advertisements

More 5-player PR

Puerto Rico

Nadine 34 17 8 59, Jon 20 23 13 56.10, Aaron 28 17 5 56.5, Nadine S 22 17 7 46, Haim 27 13 0 40  (Buildings, Shipping, Bonus, Total)

5-player Puerto Rico again, and I won again, and not on a tie, after last time seeming like a fluke. Seating: Jon, Nadine, Haim, Aaron, Nadine S. Beforehand Haim switched places with me because Jon said second is the worst position; Jon offered to switch but I said I want to win as second. He gave the least experienced players corn. I had factory, wharf, 3 corns, 1 indigo, 1 tobacco behind Jon, and managed to get Customs House. Jon had 2 big buildings including Guild Hall.

Tichu

Aaron Nadine 1000+, Jon Haim 505

We had much better cards and won in a few rounds.

Passover Games Day 5778

A busy games day, with most people staying the whole time. Thanks to those who came early and stayed late to help with set-up and clean-up – Nechemia, Assaf, Lior, Binyamin and Jon, who also brought an extra table and chairs; and to Gili for the pictures she took and for organizing the online dinner order. Quite a few close games, a crazy Tichu game, and even a few hands of bridge, and welcome to Lorenzo’s wife Sara. Game trend – titles that begin with the letter C. Played more than once: Crokinole, Oh My Goods, Tichu, Traders of Osaka.

Alchemists

Binyamin 27, Haley 21, Eszter 12, Gili 11

Bridge

Nadine and Binyamin S, Jon and Binyamin

Binyamin really wanted to play, Binyamin S has never played so we walked him through. First hand I opened 3 spades with 7, Binyamin S passed, and Jon and Binyamin made game in hearts. Next games I bid and Binyamin passed, Jon and Binyamin went one down in 4 spades with Binyamin playing it, I had a strong hand.

Catan

Azriel+, Lorenzo, Binyamin, Eszter

Clans of Caledonia

Nechemia 130, Sara 120, Nadine 108, Assaf B 103

First play for the other three. We played with 4 points per all import goods, with no tracking or coins for them. I tried the delta clan, which did help somewhat, partly because being near rivers helped me get most settlements, and I upgraded to two lochs which I usually don’t do. Nechemia had the whiskey clan, Sara had double contracts, and Assaf had the one with the extra initial placement. Nechemia tied Sara for most contracts with 5, and had 72 in export good points. I had a lot of whiskey at the end that I didn’t have market tokens to sell, I should have done more market upgrades in the last round.

Codenames

Eszter, Binyamin S, Efrat, Gili, Noam, Maria

They played three rounds.

Concordia

Binyamin, Rosalynn, Nechemia, Yehuda K

Not Rosalynn’s type of game, not sure it’s mine either though I heard it’s good. Nadine S left to join Walnut Grove.

Crokinole 

Jon, Elianna, Rosalynn and others throughout the day. Jon:  Crokinole, not too much play, but some fun play nonetheless. Binyamin didn’t take to it, and especially not the high price I paid for the game.

Deep Sea Adventure

Lorenzo, Binyamin S, Azriel

Dinosaur Island

Jon 79, Lior 77, Gili 74, Efrat 71

Jon complained a lot about the Hooligan mechanic, which adds total luck to a strategy game. It doesn’t have that big of an effect and the luck sometimes evens out, but annoying nevertheless, Gili likes it because it adds fun and suspense.

Jon: A game with somewhat confusing graphics, but straightforward gameplay. As I mentioned several times during the game, the game has a bunch of random and strategic elements, which are fine, but then ends with a luck draw out of a bag that serves absolutely no game purpose other than to screw some people instead of others (much like Thebes). In some games there may be a person or development that you can buy to mitigate it, but often not, and only one person would be able to do it. And there is no, absolutely no, purpose for the mechanic. It is as useful as simply rolling a die and handing out victory points based on the number you roll – actually, it is exactly like that. Remove the mechanic and the game plays EXACTLY the same, but far better. I like the game other than that. It’s a basic planning and allotment of resources game that works well enough with enough theme to color it.

Hansa Teutonica

Jon, Avi, Efrat, Lior

Jon: Enjoyed by all players. I didn’t take any of the instant circle bonuses, like I usually do. Instead, the game ended rather quickly as Avi and I spread a network of cities across much of the left two-thirds of the board. I had a boost from having 4 disks, while one other person had any, and only one.

Homesteaders

Efrat 54, Lior 49, Gili 34

First time for all players.

Lewis & Clark

Nadine+, Lorenzo, Yokhay

First play for Lorenzo and Chaim. I’m starting to understand the game, first time I played with the rule where you can discard cards to pay equipment, we had missed it until now and it makes a difference. Fewer cards were bought than in previous games I’ve played, I only bought one, a 3, which helped, but my main advantage was it being their first play. Lorenzo bought the card I wanted at the start, but then gave me good advice. Lorenzo hogged the Indians, there were a few times where there were none available at all. We shortened the trail by 7 spaces to finish sooner, which may have hurt them with a stronger infrastructure.

Mercator

Nadine S 44, Adrien 41, Avi 34, Elianna 33

New to all of them. Jon wanted to try this again, but after teaching it ended up trying Alchemists, which he also didn’t play in the end.

Nefarious

Jon 20, Binyamin, Binyamin S, Haley

Oh My Goods

Lorenzo 25, 24 Binyamin S 24, Eszter 21

Rosalynn, Elianna and Azriel also played.

Puerto Rico

Noam 54, Yael 50, Yossi 48, Maria 46, Assaf B 39

Rising Sun

Yael, Yehuda K, Avi, Binyamin, Yossi

Yael taught this, they played a long time but didn’t finish the game.

Tichu

Jon and Lior, Azriel and Binyamin S played a hand or two earlier.

Avi and Nadine vs Assaf B and Yehuda Klein

First game
300 -100
600 -100
635 -35
935 -35
1100 0

Second game, which we didn’t finish
40 -40
100 0
405 -5

I called Tichu at least 3 times in the first game. Avi offered to switch partners after the first game, but they said no. It was mostly luck of the cards, though Yehuda K hadn’t realized he could play his 4 bomb over my 3 bomb. It might have stopped my Tichu but he couldn’t have gone out easily. I played something like the 1, 3, Queen, 3 bomb and a 7-card straight with the Phoenix.

Traders of Osaka

Jon, Lior, Efrat

Jon, Binyamin, Nechemia

Jon: It played well enough, but it’s just a bit too long for what it is, which keeps it from being a far better experience. There is often just a little more to the gameplay then there seems to be, however.

Tzolk’in

Nechemia 63, Sara 58, Assaf B 57, Rosalynn 33

New to all of them.

Walnut Grove

Nadine 29, Nadine S 25, Yochai 24, Elianna 18

First play for all but me. I lost 6 points on the last turn – I couldn’t pay 3 cubes, and only had 2 left – not enough to pay back a loan, so I had to take two Neighborly Helps and used a gold coin, but I had 3 bonus tiles which made the difference, two 2-point per bonus tiles for 12; Nadine S had 2 and the others one.

Yinsh

Jon+, Nechemia

Passover Games Day East – April 4

Jon went to visit David in Maale Adumim because David isn’t attending public gaming events while in avelut. Report by Jon:

David and I and two of his kids played Nefarious. We had the twists a) when you research, draw two cards and then toss a card, and b) you gain 1 vp for every 5 coins you have. Everything was pretty normal, until both of the kids got to 21 on one round. David had 20 and I had 19. So we went another round. Both kids had 22 and I got to 22, as well. The next round two people had 23. The next round two people had 24. The next round two people had 25, but I got to 26 and won.

We all played Tichu for a while, and my partner and I went very negative. We were -350 to 350 at one point. We stopped for dinner when my side was -170 to 570.

After dinner, David, Avi, and I played Lewis & Clark. Probably not the right game for David, even though he loves it. It’s a real analysis paralysis machine, as you know, and David took a long time on his very first turn. So did Avi. I was patient. Eventually, David got ahead of us, Avi eventually started playing faster just because he didn’t want to think too long, and we all make some of those famous mistakes, which is the point I think. David won several rounds ahead of any of us. They both enjoyed it, but agreed that maybe David shouldn’t play it.

December 20, 2017

Participants: Jon, Aaron, Nadine, Gili, Haim S, Zvi, Avi K, Klara

David’s son Avi came; we last saw him at Games Day. His friend Zvi also came for the first time.

Harbour

Aaron and I tried out this very miniaturized version of a collect resources / buy buildings game. Gilad (from Modiin) warned me that the volatility (which cannot be planned for) in the market makes planning impossible. For me, the biggest problem is that the game has basically three mechanics, with one or two other mechanics that are so weakly implements that they don’t actually have any effect on the game.

The game is so stripped down that it is basically a slew of ways to move your counters a little to the left and right until you can buy a building, after which you do and start over. Owning the buildings has essentially no effect on game play, so there is almost nothing to the game which is very dull. Which is a shame.

Bruges

Zvi 50+, Aaron 50-, Gili

First play for Zvi, who won with the tie break on money.

Steam

Avi 45, Jon 42, Haim 36, Nadine 28, Klara 25

First play for Klara, Avi, and Haim. All of them felt like they could do better on subsequent plays. Avi got to the high income before any of us, which is usually a sign of victory. I had one more link than he did and was starting to catch up in shipping points, but not enough. Avi spent most of his time on the NE corner of the board, while I had a corridor don the center of the board and over to the west.

Suburbia

Aaron, Zvi

First play for Zvi.

Crokinole

Jon/Avi, Nadine/Haim

We splayed several round as teams, with all sides being very close. We gained 15, 10, 05 points each round, and once we were tied.

Tichu

Nadine/Avi/Aaron+, Jon/Haim

Avi and then Aaron and Nadine gained an initial lead, but then I set tichus a couple of times, which placed us ahead. Before the last round, we were up 870 to their 630. I told Nadine not to worry, because they can just call Grand Tichu and both go out first.

Which they did. Aaron called Grand Tichu, passed me a 2, and called a 5, which destroyed the bottom of my very large run, giving me a far worse hand. Nadine’s second to last play was a long run which I would have been able to beat if I had my 5. And then she went out.

December 06, 2017

Participants: Jon, Haim S, Lorenzo, Nadine

Gin Rummy

Haim 42, Jon 0

We played one hand, playing the local rules that I grew up with.

Trajan

Nadine 125, Jon 119, Lorenzo 119, Haim 94

First play for Lorenzo, Second play for Haim. I tried a few different things, but I could see that Nadine was going to win by halfway through. Naturally, she complained every time she only made 24 points instead of 25 in a round, or if she only made points in 4 areas instead of 5 in one round. I didn’t complain, because I figured I was second and thought it might be close.

We all played more military than unusual. Lorenzo played with the x2 chips, extra actions, and many Trajan tiles. I played more cards than I usually do.

Nadine writes: It’s not just luck, but not really planned either. At the end of one of the years I landed on a spot to get 9 points because I had the right colors there for the tile. It was the scroll rack spot, and I had an extra action chip, so I ended up second to get a bonus tile, worth 6 points. Lorenzo was hurt by it being his first game and not realizing a few things early enough, and Jon went last, without compensation. Tie breaker is the scroll track, I think.

Actually, we played with the slight rule change where all players get the same number of turns (so whoever triggers the end game, it comes around to the 4th player), which is a little compensation. But it’s still a little harder in last place.

Lorenzo says that he liked it.

Tichu

Jon/Haim 1080, Nadine/Lorenzo 220

Second or third time for Lorenzo. Possibly it would have been better if he had been my partner. Nadine says that she wants to keep Lorenzo as her partner while he is learning.

Lorenzo writes: She is very good in trying to fix my mistakes, but Tichu is an especially hard game for me so for almost each point she gets I lose as much.

November 15, 2017

Participants: Jon, Haim S, Nadine, Gili, Aaron, Lorenzo, Klara

Klara is a new attendee from Germany, volunteering in Israel. She is quite an experienced gamer.

Troyes

Nadine 47, Lorenzo 45, Aaron 34

First play for Aaron and Lorenzo. Nadine forgot a few rules, but in the end the only one she forgot entirely was that you can only use one time cube at a time.

Nadine writes: Lorenzo used Archer well. I forgot or didn’t know that you can only use one time cube per turn. I think it only happened once: Aaron turned a white to three yellows, then added two to each cube. Lorenzo added two to each die several times, but I think he had only modified with flipping, which is allowed. Lorenzo had the worker bonus card, so he was using six or seven dice. I was down to four dice, until I replaced one of his on the last round, after which the event card where you have to pay for each worker in the yellow building came out, so he lost one less coin. The “lose two influence” card was in a effect for a few rounds, which made it hard to get workers to place on cards.

Lorenzo used the Archer to good effect; it lets you roll dice to place cubes on any event cards. I fought the cards because that was my bonus. They both realized this, even though they didn’t know that I usually don’t fight cards. I got a lot of money once from a red card, with which I bought points on a yellow card (not the cost 15 one). Aaron also did this. They both understood the game, even though they said it’s a hard game. It took Aaron a bit longer.

Village

Klara 62, Haim 56, Jon 53, Gili 43

Second play for Haim, and second play in a long while for Gili and Klara who had to relearn the rules. I made one change in the rules: you MUST take a cube every round, even if you are using the Well. This made the game FAR better, in my opinion, since taking the Well does not any longer give free turns to other, random, people.

I did a combination of Council/Market and dying, while Klara did a combination of Council/Market and Church, which turned out to be slightly better. Haim did travelling and church, earning no Market points. Aaron tried a relatively balanced strategy, a little of everything.

It’s Alive

Jon 50, Aaron 47, Haim, Klara

First play for Klara. Haim and Klara ended up drawing all but one of the coffins, and Aaron drew the last one. I don’t remember Haim and Klara’s scores, but Aaron triggered the game ending and I won.

Slap Deck

Jon+, Haim+, Klara

First plays for Klara. We played twice.

Tichu

Jon/Haim 1035, Nadine/Aaron 665

This game went on for far too long (until 2 am). It took some 16 or 17 hands. Haim and I had sucky hands. Once in a while Haim made what I thought was a questionable play, but in the end it was often the right one (or at least the only option he had). Finally I had one or two good hands near the end, including one where I called Tichu over Nadine’s Grand Tichu, and both Haim and I went out first (for a swing of 500 points). Then we got to 980, and then to 990, and finally the game.

November 08, 2017

Participants: Jon, Nadine, Aaron, Haim S

Small game night.

Village

Aaron 50+, Jon 50-, Nadine 47, Haim 36

First plays for Aaron and Haim, third plays for Nadine and me. This is a frustrating interesting game that has a number of different strategies to explore. You can’t follow all of them, so – if you try something new – the game plays very differently. And yet, in the end, you come out to roughly the same number of points. Either the game is well balanced, too balanced, or hard to figure out.

I’m kind of enjoying trying to figure it out, in the meantime. I don’t know if Aaron and Haim liked it too much. Haim took the opportunity as first player to take the “first player next round” token a lot, which essentially often let Aaron be first player. Turn order on the first turn gives a slight advantage to those who go first, which is a minor problem with the game, but not a real problem. Which brings me to my only real problem with the game:

I loathe the mechanic where one person, instead of taking a cube off of the board, can pay three cubes to take an action. Not because you can take an extra action, but because this gives some other player an extra turn, which is just highly unfair and annoying. Yes, it’s part of the mechanics, but it’s a mechanic that I despise, and it is so easily fixed. Just make any person doing this first take a cube, like happens in Suburbia and so on. In this way, paying three cubes for an extra action doesn’t add to the overall number of actions. if that gives too much benefit to the person paying the cubes, you can have him take and throw out the cube.

I am definitely playing with some variation of that from now on.

Tichu

Jon/Aaron+, Nadine/Haim

I didn’t finish the last round when it was obvious that we had won.