Tag Archive | tichu

Haim’s unconventional winning move

Concordia

Jon 117, David 104, Nadine 95, Aaron 94, Haim 74

Jon’s Secret Santa gift, new to all except Aaron. We all liked it once we figured out what was going on. David doesn’t like playing with 5, but by the second half of the game people were making their moves quickly enough. Jon and Aaron understood the game from the start, David didn’t at first, I didn’t either, Haim didn’t complain. I focused on two things, ending up doing better than I expected. We all liked the game, you have to plan well but you have a lot of control, and all the actions are positive ones. The ‘copy another player’s move’ action works better with 5 players.

Tichu

Nadine Haim 1035, Jon Aaron 965

The score doesn’t reflect that Jon and Aaron were ahead by at least 300 the whole game, and we all expected them to win handily.

Aaron’s first two Tichus were defeated, but he was determined, and made his last one. Jon made a GT and some Tichus. Later in the game, Aaron commented that no one had gone out 1 2. I didn’t say ’til now’, but went out second after Haim a minute later. I had two bombs, I used one to save Haim’s Tichu even though it turned out that I didn’t need to, Aaron would have had to play a single card eventually, and Haim had the Dragon left. But I wasn’t sure, and had to use my Dog anyway, and had the second bomb which was enough after I managed to play my lower single cards. It was hard to pass, I had to break up a consecutive pair, I started with 3333 4444 8899 JQ.

On another hand, I had a good hand and was probably going to call Tichu. Haim opened with a 1 to 5 straight and called an Ace. Jon went over it, and I had to play with my Ace, which left me with an extra card, and one less Ace, so I didn’t call Tichu. I told Haim that I passed him a low card, so he shouldn’t call an Ace, he said he called it because he had no Aces.

The score going into the last hand was us 635 to 965. We made our usual remark that we only needed to go out one two on a GT to win. I called GT on good cards, I ended with the Dragon, Phoenix, and 3 Aces after passing. When I played the Dog, Haim responded with a low straight which Jon overtook, and then led and took the trick with a consecutive pair. After that I was able to get back in and go out, I played Phoenix and my last Ace over a pair of kings, then led the Dragon and 33322 to go out. Aaron and I were complaining about Haim’s play, but it was well thought-out. He said later that he knew we could only win if he went out second, so he played towards that, successfully, for a surprise win of the game.

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Aaron plays Clank

Magic

Jon and David each won a game.

Acquire

Israel 42500, Gili 20700, Haim 19800

Splendor

Israel 15, Gili 13, Haim 7

Clank

Aaron 44, David 42, Jon 0

Aaron: I played clank for the 1st time. Love it. Jon had 2 teleportation card really early and got really deep. But I forced as many Dragon as possible and he died before he got out.

David: Jon died one turn before getting out of the deep dungeon. None of us “got out” totally. So Jon was actually very close to winning (he had the most points, 50+, even though he died early).

Notre Dame

David 55+3, Aaron 55+0, Jon 54

Tichu

Jon: Israel called and made Grand Tichu on his second hand with my help. He also called another Tichu, Haim overcalled it, Aaron said he wanted to call it, and then David went out first.

I wasn’t there because of a cold.
– Nadine

5-Player Tichu

Magic

David++, Jon

Traders of Osaka

David and Haim had 4 chips, Jon and I 3, when we stopped.

Clank!

Haim 105, Jon 92, Nadine 0

Well, I had 102 points, but was one step away from getting out of the deep when the game ended. Jon said of course I had more points, because I stayed below, but I wasn’t getting points from being there, my points were mainly from cards. Which clogged up my deck and made it hard to get feet and swords, especially together. At the end I drew all my swords at once, and then all my feet when I had to stop after one at a cave. I had a problem with movement the whole time, I didn’t realize I need a Teleport, and I don’t know if one would have been available since Jon and Haim went after them. I had gold, points, and swords, and even feet, albeit not enough. Last time I got out too early and couldn’t play and get points, so this time I did the opposite. You do have to balance well to counter the luck, with luck I could have gotten out. Haim had a very good start, which let him get good cards right away, and Jon wasn’t able to catch up. Jon escapted for 20 points, Haim died without escaping, but was in the top part so kept the points he had; I died for getting caught in the deep.

Notre Dame

David 55, Aaron 45, Nadine F 35

First play for Aaron and Nadine F. David played too well, he had all his cubes on the board, and lots of money. Which meant that he couldn’t go to Notre Dame even if he planned for it because he had no way to get a cube. Aaron ended with like minus 3 rats, it’s the first time I’ve seen anyone benefit from the spaces above rats card. Nadine F put two cubes in Notre Dame twice, which doesn’t give her more points, and uses up cubes.

Tichu

Jon / Haim +, Nadine, David, Aaron

Before Jon and Haim won on the last round, the score was 975 to 125. David, Aaron and I had a negative score most of the game. I decided that I was too tired to play well, and would share a spot with Aaron, our partner was David. After a few rounds Aaron decided that he wanted to learn from David by having David help with his passing, so I partnered them. David sat out a few rounds to take a phone call, so it was handy to be 5. Aaron and I made a few mistakes, but mostly Jon and Haim had good cards, and took advantage of them. Jon stopped one of David’s Tichus with a bomb, and then one of Aaron’s at the end.

Advanced Tichu

Magic

Jon+, David+ in close games.

Hawaii

David 126, Jon 105, Elana first play

David won with all kahunas, and the boat and surfer bonus tile.

Amun Re

Era 1
Sara 16, Lorenzo 12, Nadine 11
End of game
Nadine 48, Sara 41, Lorenzo 38

First play for Lorenzo and Sara. Lorenzo said afterwards that he doesn’t like auction games. It was close, and they both made minor errors due to misunderstandings.

Slap Deck

The Hawaii crew played this while waiting for us to finish Amun Re. They all won at least one round, new to Elana.

Tichu

David/Nadine 1110, Jon/Elana 690

Elana would have bid and made a Tichu (all four aces and Dragon and Phoenix) but somehow Jon had 15 cards to my 13 so we called a misdeal. She should have called Grand, she had all but an Ace, and would have made it, and Jon had a good chance of going out second. I’ve never seen Jon have so many bad hands. On our first hand, I called Tichu, then Jon called it also. David said later that meant his hand was likely to be stronger than mine, which makes sense. David played an Ace, so I didn’t go over with my Dragon, though I had no idea what he was doing. David’s plan was to go out, and hope that I could go out second for 200 points, instead of risking losing the Tichu. David forced Jon to play 3 Aces over David’s 3 jacks, with one card left. I should have passed Jon’s lead to try to let David go out first instead of playing my Dragon, which Jon bombed with Kings, then went out. A whole new level of Tichu for me. David thought I made a mistake on another hand when I passed him the two, but he understood when I explained that I passed two fours and the two, though I ended up not being able to call Tichu. Elana plays well for a new player, though she’s not as new as she seems, I met her for the first time tonight, but she’s been coming for a while.

 

Small night

Schotten Totten

Nadine+, Jon

The one game I won. It’s a cute fast game with light decisions. Tactical.

Taj Mahal

Jon 63, Nadine 41, Aaron 32, Haim 24,

I haven’t played this in a while. The game is fine, though there is more conflict than I like. Once someone gets ahead as Jon did, other players can’t catch up. He had the extra elephant special card, and had around 8 elephant and small chips so he scored a lot every round. I had the yellow card and got two points every round, but it wasn’t enough, and it cost me to play it. I couldn’t pass, and needed to focus on yellow chips to keep it, so was low on cards. Elad started the game with us, but then got called back to his hospital work for surgery.

Tichu

1155 Jon Haim  845 Nadine Aaron

The score was 960 to 940 for both rounds before the end. I made 3 Tichus right off, it turns out I would have made GTs if I had called them with the 2 high cards I had each time, but that’s risky. Aaron missed two Tichus, he was weak, but mostly Jon had very good cards and a bomb, and called Tichu against him. Haim made and called a Tichu.

Kinneretcon November 2018

A nice group of us attended the fourth Kinneretcon this year – Jon, Saarya, Tal, Robby, Gili, Eszter, Binyamin, Lorenzo, Haim, Nadine, Nadine F, Helen

Helen is a new gamer, she liked getting to learn new games, including Azul, Ticket to Ride and Pioneer Days.

Gili
In The Year of the Dragon, Stone Age, Kingsburg, Alchemists, Horizons, Luxor, Azul, Bears and Bees.

I liked Horizons, and it might be better with more players as Jon said. I also liked Luxor, a race game with hand management.

Jon

Key Flow: card game version of Keyflower. Not bad, but I miss the auction from Keyflower.

Unstable Unicorns: Very cute but godawful game.

Horizons: ho hum game of colonizing planets. Might be better with 3-4 players.

Pioneer Days: very good Euro from TMG with replayability.

Ex Libris: nice game of tile arranging with powers. Not punishing enough and might not be well-balanced, but correctable I think.

Lorenzo

Railroad Ink: nice short game for (in theory) an arbitrary number of players. No interaction between players, everyone should do the best with the same game options.

Blood Maison: investigative card game. Not the best luck/fun ratio imo.

Titan Race: racing game with dice drafting. Very direct interactions. Actually fun, especially for younger players.

Azul: nice as always

Ex Libris: design and mechanics are nice. However, too many moving options make the game less elegant. The huge number of combination of strategies and possibilities made me concerned about balance. Looking to try it again.

Scythe: I love this game.

Pioneer Days: very nice game. I thought I was doing well, but at the end I had not understood the game at all :).

Who Goes There?: the game that impressed me the most. It’s a survival co-op with the possibility that one player becomes “the enemy” in the middle of the game. Only negative is that you only know if the Bads or the Goods win at the end of the game. Still a great late night game.

Imaginarium: the pictures are great, but the game mechanic (card drafting, card combination and action selection) could be better.

Nadine

Ex Libris: An interesting game. Jon’s Trash Golem power was unbalanced, even though he didn’t win with it. I didn’t realize what was important for scoring, Lorenzo did and won. From a thread on bgg.com: I think that for the most part the balance is sufficient that you won’t see one character dominate every time out. That being said there are two that I felt were too strong and needed to be adjusted: the Bookworm and the Trash Golem. 

Herbaceous: I taught this to a few people as a filler, it’s a nice quick game, and pretty.

Scythe: My first play, I really liked the game. And did better than I expected to, partly because one of my missions was to get $20, which helped towards the scoring which is based on money. The 4 of us who were new had close scores, Lorenzo had twice as many points. It looks like a fighting and area control game, but there are other strategies with building and resource management.

Reef: A very simple game, which I managed to not do well at. It doesn’t seem as nice for kids as Takenoko.

Puerto Rico: I taught it to the one player who hadn’t played, and answered rules questions for the other two. I didn’t remember that Construction Hut is of no use when you take Settler yourself, the other players took early buildings that our group doesn’t take, such as Construction Hut, Hospice and Hacienda. Of course, the player with 3 Quarries won.

Lanterns: A nice game, but the score seemed related to turn order rather than quality of play. It’s tactical, the first player had 44 points, next one 43, and last one, me, 42. The scoring chips decrease as you go, so the first player advantage makes sense. Very pretty, quick and fun.

Firenze: After I decided to play, I realized that I had played before and hadn’t like it. I didn’t like it any better this time. Experience helps, but there is a lot of luck, which can be mitigated somewhat but not interesting to me.

Dinosaur Island: I taught this to Haim and another player. I didn’t remember the setup details well so it took a while. After we started the other player said that it’s not so complicated. Haim kept saying he had no idea what was going on, but he won. I shortened the game by one Objective card, and didn’t use the Hooligans.

Tichu: Various partners and partial games, always fun. Jon and Saarya played against me partnering Tal and Robby, we were winning after a few rounds when we stopped for dinner. Jon and I wanted to play against Roee and Zoya, who were taking turns with their 7-month-old, and then had to leave to get their other kids. Jon and I played against Zoya and Saarya, then Roee and Zoya, but only a few hands. Playing against Saarya, at the end of a GT I had called I played 2 fives and lost, my other card was a king, and I knew all the aces were out, but forgot right then.

Haim’s night

Magic

Jon+, David

Nefarious
Haim 20, Nadine 18, Jon 17, David 16, Aaron 13

Twists were: Lose a minion to invent, start game with 2 extra cards. Losing a minion turned out not to be as bad as it sounded.

Tikal

Haim 122, Jon 121, Nadine 104

I hadn’t played in years, and never with correct rules, not that I remembered. It’s a good game, pretty balanced though there is luck, and not my type of game. Jon had 3 sets of treasures, Chaim and I 2.

Azul

Lorenzo+, Aaron, David

Lorenzo had 1 column and 2 rows and all of one color

Puerto Rico B S B

Jon 21 26 13 60, Chaim 22 18 6 46, Nadine 20 16 9 45

We used a few of Jon’s buildings, Forest House, Beach House, Cathedral, Large Business, Assembly Line, Small Fashion District. I felt like everything was against me, even though I was the only one with coffee for a while. Jon bought Large Business early, and a Large Market, Small Market wasn’t in the game.

Tichu

Aaron / Nadine+, Jon / Haim

On the last hand, I had an Ace, King bomb, Phoenix which fit into 3 consecutive pairs to jacks, 2, 3, 9. I was planning on calling Tichu. Aaron led the 1 and called and Ace. Jon played the 8, and I decided not to call Tichu. I led the 2, Haim called Tichu, won with an ace, and played a straight. Then he played a single card which let me get rid of my 9; I bombed his dragon and my consecutive pairs won. Aaron also passed the dog to Jon, which he played to Haim. We made two GTs, they made one, going out one two. We had two bombs to block a Tichu that Jon called.