Tag Archive | azul

I win Homesteaders

Magic

David ++, Jon +

Pinochle

David ++, Jon

Notre Dame

Jon 58, Nadine 56, Gili 55, David 55

I kept the wrong card at the end of the game. I realized it before Gili picked up my card, but I had picked up my last card, and even though that wasn’t related to the change, I decided it was too late to switch. I would have gotten 3 more points and beaten Jon. David said he also kept the wrong card. The others didn’t like that the passing direction was always the same.

Homesteaders

Nadine 47, David 39, Jon 37, Gili 35

Jon had 9 buildings, the rest of us 7. David had the bonus for buildings, Jon had the cancel debt one, which he needed since he had 8 of them, Gili and David had 4 and I had 2. I passed the most, we paid at least 7 most of the time for buildings, and more at the end. I usually don’t do well at this game, it’s possible that everyone else just did worse than usual. I didn’t buy a building on the last round, which saved all my resources and trade chips for getting points, otherwise I would have had to take a few debts. Early in the game I bought a person, then got one from a card and a building on the same turn, most of the game I had 5, with income of 6, so I mainly used gold for money. I had gold, iron, wood and 2 points each round, and 4 by the end. The others were also getting points and resources. It’s good that the passing more often strategy is viable, though I’m not even sure that I passed more than David and Gili if we had the same number of buildings; I did have less debt. I’ve never even been competitive in the game before.

Puerto Rico

Eliezer 54, Israel 51, Noam 44, Haim 37

Azul

Haim+, Israel, Noam, Eliezer

Tichu

Jon/Nadine+  David/Haim

Jon and I had terrible cards, we kept passing each other high cards, and were behind by 300 points or more most of the game. Jon made good use of bombs to block a few of their Tichus, which they called almost every round. We caught up on the second to last hand, with 925 to their 875. I had called Tichu and towards the end played a 5-card straight with the Phoenix, but the others noticed that it was actually the Dragon, they said you must have wondered why no one one played it over your Aces, which was true, and David had played the Phoenix in his opening 6-card straight. I made it anyway, and Jon had a high King and the dog to help in case it was necessary, and went out second. On the last hand I played a low 5-card straight, which David covered with a straight to the king, I had a higher one to the Ace. But then only low cards, I played one and Jon called Tichu. When he made it we stopped playing because it was after midnight, so don’t have the exact final score.

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Planets and Huts

Coloretto

Nadine 35, Gili 30, Elad 28

First play for Elad who wanted to try it. I had 4 plus 2’s.

Jon 43 Sara 42 Haim 31

Hawaii

Haim 95 Sara 90 Elana 90 Jon 87

First play for Sara, Elana had played once a while ago.

Horizons

Gili 18  Nadine 13 Assaf 12  Elad 11

Gili’s game, new to us. Elad would have gotten around 8 points on his turn right after me if I hadn’t ended the game. Not all of us understood how the scoring worked, and Gili had one rule wrong – we were supposed to each get a resource if someone built on a planet we were on. That would have sped things up a bit. There is nothing to do when it’s not your turn, and the turns aren’t so simple, with extra actions and different cards available. The game seems fine, though not super interactive even with the area control.

Dvonn

Elad 1 Jon 1

Yinsh

Elad 1 Jon 0

Azul

Nadine 69, Haim 67, Assaf 42+, Sara 41

First play for Sara and Assaf. I didn’t explain well to Assaf, so he didn’t score some points that he should have. I just edged out Haim, I had one vertical, one horizontal, and one color, Haim had one color.

Haim’s Night

Magic

David and Jon; Shay and Haim, tied

They played beforehand, and Jon and David also played after their other games.

Clank!

Shay 71 David 69 Jon 61 Israel 53.

First play for Shay and Israel, who got out first, too early.

Azul

Israel 84 Jon 63 David 54 Shay 45

Israel made up for his loss in Clank!, that’s a lot of points for Azul.

Carson City

Haim 43 Nadine 39 Lorenzo 36 Eliezer 33 Sara 20

Too much luck, and hard with 5 players. Sara lost all her battles so she couldn’t get buildings, and Lorenzo thought he was fighting her for a Mine, but it was a Ranch which he didn’t need.

Seven Wonders

Haim 54  Lorenzo 52 Sara 49  Nadine 41

The middle age on my board gave me resources that I didn’t need, instead of points, which makes a difference. I also had too many resources, which gave me money, but no extra points for money. Haim got 18 points for war, Lorenzo 17.

Yay David!

Havoc

David 38, Jon 30, Aaron 29, Haim 24

First play for Aaron and Haim.

Raiders of the North Sea

Nadine 54, Nadine F 51, Gili 42

Gili brought this, first play for all of us. A nice game, not difficult to learn, but it is tight, so each action matters. I started by investing in fighting power, and mostly managed to avoid Valkyries so I didn’t lose cards. You have to manage several things but it works well. Without planning to, I took one of the tiles Gili wanted, which meant she couldn’t use her plunder efficiently. None of us used the stealing action which I don’t think I like because you’ll steal what you need, not select the player who is furthest behind, if you can even tell. The game is an award-winner, in the top 100 on bgg.

Azul

Nadine 86, Nadine F 67, Gili 63

Nadine F was trying to take into consideration what the rest of us needed, which makes sense, but I complained because it made the game too slow.

Concordia

David 141, Aaron 123, Jon 114, Haim 99

Turns out that we’ve been playing wrong – you have to pay double or more to build houses where one is already built. David focused on cloth.

Tichu

Jon Haim, Nadine David

We didn’t finish the whole game, but Jon and Haim were ahead when we stopped. We set one of Jon’s 3 Tichus, and they set one of David’s by playing 2 bombs.

David found and brought plastic Tichu cards to replace Jon’s almost unplayable decks. The cards are smooth and slippery, with different art, a major improvement!

 

Pie Town

Pie Town

Nadine 126 Haim 105 Jon 102 Gili 97

A new game of Haim’s, very nice. Worker placement to bake and sell pies, with a deduction element. You get more points for baking pies with your secret ingredients than for generic pies, but the other players can get points for guessing your ingredients so you need to disguise when you bake. I’m bad at deduction games, even though we had erasable cards to write on. I started off by getting to the maximum of workers, 4, while others got ingredients and upgrades. I upgraded eventually, and managed to bake the most pies by the end of the game, to put me ahead enough in points that I didn’t need the points from guessing. The others guessed well, but the maximum points from guessing it all correctly is only 12. It feels like there is luck, mostly in turn order. You can take first player if no one takes it before you, Gili took it once, which made me last player instead of second, first player rotates to the left. Haim also to got to 4 workers. It feels more tactical than strategic, all of us are ready to play again.

Azul

Haim 70 Gili 63 Jon 62 Nadine 58

My second play, Haim has played over 20 times, to good effect. Gili kept trying to block Jon, and he kept telling her to block me instead because I was ahead, but she was right. I could have done better but didn’t feel like thinking more, and I doubt I could have won.

More abstracts than usual

Sagrada

Nadine 35, Gili 33

Very pretty game, as billed. It’s abstract, with similarities to Azul, but much harder. It’s unlikely that you can play your last dice legally, much less get points. Sometimes the card actions can help. They didn’t help Gili much, I didn’t try them, which saved me 3 points so I won. I like the game because it’s relatively short, even if it gives me a headache.

Azul

Elad 97, Moran 87, Jon 77

First play for Elad and his wife Moran.

Tigris and Euphrates

Elad 7, Moran 6 7, Jon 6 6

Jon said first time he’s lost to new players, but it was very close.

Trajan

Gili 142+, Haim 142, Nadine 128

Gili won the tie because she was ahead in the Senate. The game usually balances well, so I played poorly. Gili had tons of cards, for 18 points. The bonus tile both of us needed didn’t come out in the game, we would each have gotten 12 points with it. Haim had a lot of extra actions, which helped him.

Slap Deck

Jon, Elad, and Moran played several rounds.

Trias

Elad 55, Jon 52, Moran 26 or so

First play for Elad and Moran.

Kinneretcon November 2018

A nice group of us attended the fourth Kinneretcon this year – Jon, Saarya, Tal, Robby, Gili, Eszter, Binyamin, Lorenzo, Haim, Nadine, Nadine F, Helen

Helen is a new gamer, she liked getting to learn new games, including Azul, Ticket to Ride and Pioneer Days.

Gili
In The Year of the Dragon, Stone Age, Kingsburg, Alchemists, Horizons, Luxor, Azul, Bears and Bees.

I liked Horizons, and it might be better with more players as Jon said. I also liked Luxor, a race game with hand management.

Jon

Key Flow: card game version of Keyflower. Not bad, but I miss the auction from Keyflower.

Unstable Unicorns: Very cute but godawful game.

Horizons: ho hum game of colonizing planets. Might be better with 3-4 players.

Pioneer Days: very good Euro from TMG with replayability.

Ex Libris: nice game of tile arranging with powers. Not punishing enough and might not be well-balanced, but correctable I think.

Lorenzo

Railroad Ink: nice short game for (in theory) an arbitrary number of players. No interaction between players, everyone should do the best with the same game options.

Blood Maison: investigative card game. Not the best luck/fun ratio imo.

Titan Race: racing game with dice drafting. Very direct interactions. Actually fun, especially for younger players.

Azul: nice as always

Ex Libris: design and mechanics are nice. However, too many moving options make the game less elegant. The huge number of combination of strategies and possibilities made me concerned about balance. Looking to try it again.

Scythe: I love this game.

Pioneer Days: very nice game. I thought I was doing well, but at the end I had not understood the game at all :).

Who Goes There?: the game that impressed me the most. It’s a survival co-op with the possibility that one player becomes “the enemy” in the middle of the game. Only negative is that you only know if the Bads or the Goods win at the end of the game. Still a great late night game.

Imaginarium: the pictures are great, but the game mechanic (card drafting, card combination and action selection) could be better.

Nadine

Ex Libris: An interesting game. Jon’s Trash Golem power was unbalanced, even though he didn’t win with it. I didn’t realize what was important for scoring, Lorenzo did and won. From a thread on bgg.com: I think that for the most part the balance is sufficient that you won’t see one character dominate every time out. That being said there are two that I felt were too strong and needed to be adjusted: the Bookworm and the Trash Golem. 

Herbaceous: I taught this to a few people as a filler, it’s a nice quick game, and pretty.

Scythe: My first play, I really liked the game. And did better than I expected to, partly because one of my missions was to get $20, which helped towards the scoring which is based on money. The 4 of us who were new had close scores, Lorenzo had twice as many points. It looks like a fighting and area control game, but there are other strategies with building and resource management.

Reef: A very simple game, which I managed to not do well at. It doesn’t seem as nice for kids as Takenoko.

Puerto Rico: I taught it to the one player who hadn’t played, and answered rules questions for the other two. I didn’t remember that Construction Hut is of no use when you take Settler yourself, the other players took early buildings that our group doesn’t take, such as Construction Hut, Hospice and Hacienda. Of course, the player with 3 Quarries won.

Lanterns: A nice game, but the score seemed related to turn order rather than quality of play. It’s tactical, the first player had 44 points, next one 43, and last one, me, 42. The scoring chips decrease as you go, so the first player advantage makes sense. Very pretty, quick and fun.

Firenze: After I decided to play, I realized that I had played before and hadn’t like it. I didn’t like it any better this time. Experience helps, but there is a lot of luck, which can be mitigated somewhat but not interesting to me.

Dinosaur Island: I taught this to Haim and another player. I didn’t remember the setup details well so it took a while. After we started the other player said that it’s not so complicated. Haim kept saying he had no idea what was going on, but he won. I shortened the game by one Objective card, and didn’t use the Hooligans.

Tichu: Various partners and partial games, always fun. Jon and Saarya played against me partnering Tal and Robby, we were winning after a few rounds when we stopped for dinner. Jon and I wanted to play against Roee and Zoya, who were taking turns with their 7-month-old, and then had to leave to get their other kids. Jon and I played against Zoya and Saarya, then Roee and Zoya, but only a few hands. Playing against Saarya, at the end of a GT I had called I played 2 fives and lost, my other card was a king, and I knew all the aces were out, but forgot right then.