Haim 138, Lorenzo 120, Sara 89
Jon 106 Gili 104 Nadine 72
First play for Gili
Haim 138, Lorenzo 120, Sara 89
Jon 106 Gili 104 Nadine 72
First play for Gili
I had a strong deck. David’s was 4 colors which only worked when he got good mana distribution. I think I should have taken him out 2 to 3, but I very quickly lost the third game to my own mana screwage.
Lorenzo 85, Haim 82, Nadine F 81, Jon 80
Lorenzo did both quick unlocking and quick building and also managed to get to 8 cards first. He nearly blew us away completely, but he was stuck with two cards he could not play at the end. I don’t know where I went wrong. It looked like Nadine F was not doing so great since she had fewer cards, but she had more money and a point generator with money.
David+, Jon, Noam, Sharon
Settlers was David, Colin, Noam, and Sharon. Sharon is Haim’s fiance. Noam is Nadine F’s son. Colin had never played.
David taught his Settlers group how to play Tichu. Gentes took a very long time.
– Jon 6/19
I played a BGU deck against David and barely lost to his GB. I had all the flyers, but he had a swampwalker. In the second game, I swapped B out for W which eliminated his swampwalker and some other cards he had against B, as well as enhancing some of my cards that synergized better with W. David did most of the damage to himself with a banshee taking out many of my flying threats, but eventually he didn’t have enough life to lose. We had pretty comparable deck power in both games, so good games. After Magic, David and I drove to Maale Adumim to play with Avi .
Jon 88ish, Avi 72, David 70
2nd play for David and Avi. I won but I still don’t know what I am doing. David was convinced that his very first move was so bad that it was no is for him to continue. But we did and he scored nearly the same as Avi as you can see. I think we played all the rules right this time.
I went last so I picked my first cards first. They had some synergy and they determined what else I should take. I had some money each round – sometimes too little, but some. And one building in each area. And then I made sure to play cards every round. I got two of the ones that removed locks, which helped. But I can’t really say for sure, yet, as I am not sure what the best way to go is. David apparently mistimed a move and had one too few spaces in both first ad second round to play cards.
[1:15 PM, 6/13/2019] Yehuda Berlinger: Avi got to all buildings first, I got to all cards, and David got to all workers.
Jon 158 David 156 Avi 132
I picked this a a brainless final game. I had bad luck, o had good luck, I had bad luck, I had good luck. Avi blocked me, Avi didn’t block me. I played the starvation strategy and won. Davod showed how a good food base will kill the starvation strategy if the game goes on long enough, so a starver has to remember to also end the game earlier.
– Jon, 6/12
Avi 97, David 95, Nadine 84, Jon 81
First play for all except Jon who played a few years ago. A super deluxe edition of the game nice high quality pieces including cool metal coins. We made minor errors with the rules and the usual mistakes on a first play. I had more buildings and fewer cards, people and cards seems to be the best strategy, especially with cards that unlock and have extra actions. It’s hard to control cards to get the right synergy, David could double the money action several times per turn for example, and my initial card gave me money. The game is interesting with good choices. It is hard to figure out which cards you’ll be able to fulfill and how to do it, which slows things down, and you don’t know which actions will be available.
Jon: We played the Hometowns slightly incorrect. On each round, each Hometown can be used once. On each turn within a round, a Hometown enables you to use either of the two bonuses, not both. The cube is to mark the Hometown as being used, not the bonus.
Jon / David 455, Nadine / Avi 245
We didn’t play a whole game.
Our third Kinneretcon. A large contingent from our Jerusalem group – Jon, Saarya, Lorenzo, Nadine, Chaya Bluma, Haley, Gili, Eszter, Binyamin, Cliff, Netanel, Mishi, Rafaella. Thanks to Roee, we played in an airy upstairs room with windows, instead of the basement.
Above and Below
I had seen people playing this at previous Kinneretcons and wanted to try. I’m not sure why I wasn’t impressed, the gameplay is fine. I don’t really like the story aspect being mixed in, the story part isn’t that interesting and disrupts the game while you read. You roll dice for success in explorations, but can injure your people for extra points. Lorenzo wisely took a re-roll two card, which helped him. Our scores, were close, except for Lorenzo. First play for all except Gili. Lorenzo 49, Roee 40, Nadine 39, Gili 38
Clans of Caledonia
I wanted to play this because I read that it was in bgg.con Hot Games. A very pretty and complex game about clans in Scotland, with nice wooden food and animal components. Cliff laughed when I told him you expand on hexes, get resources, trade in the market and fulfill contracts. I like that some of the clan representatives are women. Ortal, who had played once, taught it to us – Roee and David. I selected my choice of clan benefit, MacKenzie, a whiskey distillery, picking out of three, based on the clan of a fictional character in the Outlander books. This turned out to be a pretty good benefit, mainly giving money, which helped at the end of the game with buying and fulfilling contracts. I found out at the end that my starting goods had been random, independent of the clan, so I had been lucky to get a whiskey which started giving me money right away.
I knew there were variable round scoring tiles, but I forgot to pay attention early on, so barely got any of those points, and I didn’t even try to use any of the port bonuses. I pretty much understood the placement scoring even though I forgot about it. I upgraded shipping one level but didn’t use it. I thought I was doing poorly, as did the others, actually I was doing poorly. I didn’t have the goods for my first contract – I didn’t realize how hard and expensive it would be to make bread, I thought using wheat, which I was already producing for the whiskey, would be efficient, but it’s the opposite, it’s easier to produce something else. It took me two rounds to buy them at the market because I only had two merchants, so I fulfilled that contract on round three, of five. David thought that he could toss a contract, he hadn’t noticed that I had a problem due to that too, you only get one at a time and can’t discard it, he had already obtained goods for a new contract so that hurt him.
After fulfilling my first contract I was able to use my whiskey money to buy contracts, and managed to get ones that required whiskey, which by the end of the game I couldn’t use for income anyway. I also noticed, when Roee used the benefit, that you get a free contract for emptying a row; I had emptied my whiskey row a while ago, so got a free contract. I fulfilled four contracts in the last two rounds, pretty much catching up on contracts, and unexpectedly got the most contracts bonus of twelve.
Roee understood the game well, competing with Ortal for the placement bonuses, first place is eighteen. I made some placement mistakes, but the worker, production, and upgrading mechanics weren’t that hard to understand. I didn’t even realize there was a ranking mechanic til the end, the ranking of the import goods which are contract rewards change based on the number of each, but I don’t think knowing affects play much, because you mainly take contracts based on which one you can fulfill. I got 44 points for one good that I had on contracts, ending up second. Ortal had around 120, I had 100 and Roee 99, and David a bit less. I like the game, but it will take me several plays to understand how it all works.
I taught this. Partly selected for Lorenzo, who is Italian; he kept trying to figure out who the families were. They caught on and liked the game. I did mainly books, Lorenzo had a lot of men. Lorenzo 158, Effi 137, Nadine 131, Yossi 114
A great, fun filler which I learned last time. I taught it twice, and played it once, and won.
I played two rounds at one point. The game was a big hit with everyone.
Jon taught it to four people including CB, but two people who listened to the explanation decided not to play, so Haley joined and learned it. We all did pretty well, but Jon is always faster. He had the advantages of being off to the side, and being first player, but as he said, he would have managed to win anyway. I get better as I play more, but don’t play often enough. It’s a very elegant game.
Lorenzo taught us this Italian game, using his pretty cards. It’s a trick-taking partnership game similar to bridge, without bidding or trump, and suits of 10 cards. The game is fine, but we had a hard time telling the suits apart due to the similarity of the artwork. Lorenzo offered to switch to regular cards, but we liked the challenge, and almost had the suits down after the two rounds we played. In addition, Lorenzo plays counter-clockwise.
First play for all. A nice-looking abstract, with a lot of depth. Spatial, I played mostly tactically.
We played a round of this game, I didn’t realize it was 6 Nimmt!, which I’ve heard of, we were playing with the Hebrew version which has a different name. Cute light game, pretty random.
Lorenzo’s other plays:
Rococo – Lorenzo 74, Gilad 63, Yossi 38
Edge of Humanity – Tal 11+ (He won the tie on more survivors) Lorenzo 11-, Effi 10, Pini 8 (the creator)
3 games. First was won by the renegade, Saarya was imprisoned for 3 rounds and never played. The second match the bad guys won, outnumbering the sheriff. Last game sheriff and deputy killed all after a long battle with Saarya.
Mazal tov to Cliff for winning Argent!
A wonderful game with simple, elegant graphics (with one or two niggling problems) and elegant gameplay: buy cards and play cards for points and abilities, and buy cities and workers to allow you to play the cards. Cities also give bonuses. That’s pretty much it, but it works very well, with a worker-taking mechanic and the additional payment of time counters – most actions use up two slots on your action track – the worker you take and the time counter to pay for it, but some require you to take two time counters. You can either take them as two time counters, using up a third slot on your actions, or as a double time counter which then turns into a single time counter the next round, effectively meaning that you use up the second slot on the next round instead of the current one.
I played by buying very few cities, but in the end I had to buy some in order to play certain cards. I did okay, but not as well as the winner by a good distance.
The complexity is about the same as Hansa Teutonica. I loved it. Unfortunately, it is a limited run game until or unless it gets reprinted.
A ridiculously over produced game with cartoons, rulebooks and action strips instead of a board, two massively sculpted pieces and cards. All for a pretty straightforward and annoying “take that” abstract game of collecting coins, only a few of which you can collect during the game, and the rest of which go back and forth like a yo-yo until someone who is marginally ahead decides to end the game. Last player is at a disadvantage, and no compensation is given for it.
In my game, I stayed away from the pool of points available at one end of the board, but I was still a target for some reason, and I was down to 0 points on the board in round 4 out of 6.25 (with two permanent points collected). I complained about this. Then I finally spent a little time thinking about what to do about it, tossed some cards and took no actions in round 5 to get better ones (since I could hardly lose my position any further by that point), and played all my cards in round 6, netting me 18 points. The player after me (who was first player) ended the game; he had 19 points, I had 20, and everyone else had less.
Bleah. I’m not a fan of “take that” mechanics, and this didn’t change my mind. It didn’t help that the explanation for the game took a few repetitions to understand. But it has pretty pieces.
I also played:
Age of Industry – taught this to various people, and while the game is still dry, they enjoyed it.
Antike – see above
Crokinole – see above. Lots of people played this, and several talked about buying it.
Slap Deck – a few times
Sticheln – I think it’s okay, but the people around me whined a lot.
I taught Power Grid
I saw the sunrise over the Kinneret: very pretty.