Tag Archive | spyrium

I lose at everything

R-Eco

Avi 14, David 8, Jon 6, Nadine 5

We played with random chip piles, which Jon thinks is better for some reason.

Village

Avi 62, Jon 52, David 50

Lewis & Clark

Aaron +7, Schnur -7 camp, Nadine -7 scout

First play for Schnur, who caught on and planned well, but Aaron focused on getting cards which worked well for him.

Spyrium

David 65, Avi 65, Jon 52

First play for David and Avi, who liked the game. No tiebreaker.

Dominion

Schnur 111, Aaron 88, Nadine 66

There were too many things I didn’t realize at the start, including that there were Colonies, which also makes the game much longer, Platinums, and attack cards that gave a lot of useless cards. With the longer game and useless cards, I needed to have more (or any actually) trashing cards, which meant more cards giving actions to support them; and work on buying the higher value money and victory point cards. If I had bought trashing and action cards, it aso would have limited the number that the others were able to buy. Each individual card didn’t seem worth it compared to a silver, but a money strategy doesn’t work in this type of game. The Bishop, in addition to letting you trash, give victory points that don’t clog up your deck, which the others used effectively. So I ended up with a really bad deck for a long game. The only benefit was that it blocked Aaron when he used an attack cards and wanted me to reveal action cards, those attack cards worked much better for Schnur, who had Aaron as his left hand opponent. Schnur and Aaron are also extremely experienced Dominion players.

– Nadine

Feb 27, 2018

Participants: Jon, Nadine, Gili, Haim, Ido, Yael, Nadine S,

Held on Tuesday to accommodate Purim.

Dinosaur Island

Gili 88, Yael 84, Nadine 80, Nadine S

Second play for Gili, first play for the others. This game took a long time to teach and play, even though they played the shortened intro version and even though they triggered the game end one round early. By then, Nadine S had left early, followed by Yael. Gili sat playing the last few moves for them to finish the game. It was probably not the best choice for Nadine S, who is still a relative new player.

Still, both Gili and Nadine liked it a lot, and Yael said it was a good game.

Village

Ido 58, Haim 54, Jon 52

First play for Ido, who picked it up quite well, as you can see. I had some bad synergy at the beginning and never really recovered. Ido completed his travels and also sold more in the market than I did, stealing away a six point sale that I was planning to make in the last round.

Spyrium

Ido, Haim, Jon

First play for Ido, we didn’t get to finish this; turns took a little longer than I had anticipated and Ido had to leave. We got through round 4 out of 6.

Crokinole

Jon++, Haim

Two games of this was the only thing I was willing to play at the end of the evening.

October 25, 2017

Participants: Jon, Nadine, Aaron, Haim S, Gili, Elad, Lorenzo

For Sale

Jon 112, Aaron 77, Nadine 61

First play for Aaron. Nadine does not like the game, which she remembered soon after starting. Aaron wasn’t nuts about it, either.

Boggle

Haim and I played a few rounds.

Argent

Gili, Nadine, Aaron, Lorenzo

First play for all of them, I think. This is a mammoth Euro/Ameritrash combo game that took 4 hours. In the end, they all tied with 3 points each. And Nadine won on the tiebreaker.

Nadine writes: Argent is a very nice and interesting game. Worker placement with lots of options, you can activate cards in addition to placing workers, each player has a special ability. There is complex synergy between the options, with three different types of cards. You get compensation if someone wounds you (kicks you off your spot), and there are defense cards.

12 of 18 end game conditions are in the game, similar mechanic to Troyes except it’s all who has the most, no second place unless one or both of two second place cards are in the game. You can get markers to look at cards.

I focused on 3 things, based on cards that I saw early – Influence track which breaks ties, this was one of the two cards that weren’t hidden; Diversity which is most different colors of cards, which works against collecting the most in one color; and Markers. I knew that if I was first in Influence and had all the markers I’d win the tie, it turned out that no one else had 12 markers, but I tied in Diversity with Lorenzo. He was second on the track so also won some ties with the others. We played on the A sides, I was purple and didn’t take any red attack mages. We all ended up with 3 cards / points at the end, which makes sense in a balanced game. Gili had played once but ran out of time so only played four rounds. It has some luck, possibly the right amount.

Glen More

Elad 62, Haim 61, Jon 42

Second play for Haim. First play for Elad, who picked it up quickly. I found myself grinding to a halt early on and I never recovered. I don’t know why, exactly. I never go for whiskey barrels. Haim always seems to have one too many tiles at the end.

Spyrium

Elad 67, Jon 65, Haim 52ish

First plays for Haim and Elad. These scores don’t count for much, since I accidentally used the decks in the wrong order: C, B, and then A, which makes for a ridiculous game. I think they liked the idea, however. Haim called it a complicated version of Splendor. I find it interestingly complex for something that looks kind of simple. And the green bits are nice.

November 25, 2015

Participants: Jon, David, Eszter, Jonathan, Gili, Roman

Before we get to this report, I would like to report that I attended a Murder Mystery night together with Cliff and Linda and an assortment of others at the home of a new oleh in the neighborhood. Specifically, we played How to Host a Murder: The Wall Street Scandal, which is one in a series of many murder mysteries printed by Decipher games in the late 1980s and early 1990s.

The basic thrust: everyone gets a character and some private information. We are given common information about the scenario, and then additional sets of common or private information in four stages, some of which we are supposed to reveal in “the course of conversation”. The last stage is the reveal, wherein all players’ histories and motives are revealed in detail and the murderer is revealed. Note that even the murderer does not know if he or she is the murderer until the reveal. In theory, we can ask each other direct questions and must reveal certain information if asked directly. We are supposed to deduce who the murderer is before the big reveal.

In practice, we barely had enough time to simply read to ourselves and then out loud the material we received each round before moving to the next round, and it still took a good two and a half hours. From the way we played and the way this particular story was arranged, it seemed like there was no way to know who the murderer was. Everyone had as equal a motive as everyone else, and in fact all of the characters essentially tried to murder the victim. The only mystery was whose poison/dart/knife/gun actually found the mark, and I don’t know how that could have been guessed. Perhaps I am wrong, and with more time and cleverer players, we could have pieced together who succeeded with the murder. I don’t know. We had a good time goofing around, pointing our fingers dramatically, and playing our characters.

On to the report.

Magic the Gathering

David+, Jon+

We drafted again, and I won the first game, this time by a comfortable margin. Then we played again and David won by a comfortable margin. My deck was 6 big creatures, 2 walls, a creature with deathtouch, and 5 flyers, together with 7 creature killers or direct damage and 3 utility cards for getting damage through. In three colors. I don’t know how to draft a better deck than this and I still lost the second game.

Power Grid

David 18, Jon 17, Jonathan 16

Jonathan is still the new player, so I wanted him to play another game that was not too complicated. He enjoyed it, and David did, too. I’m not too sure if I did, and I didn’t get screwed by the order that the power plants flipped up, so I can’t blame it on that. I know that much of the game comes down to the last few turns, and that most turns involve a few minutes of calculating money, starting from the end of the turn and working backwards. David likes it anyway, but I’m beginning to not like the repetitive calculations. Too many of the same kinds of calculations don’t make a good game, once it is transparent that there is no real “game” in the calculations. The game is about when to buy power plants and where to build your stations. The rest is just there to keep you busy. I docked the game a point on BGG; I’ll still play it, but I think it’s missing something.

Spyrium

Eszter, Gili, Roman

Eszter brought a game that I has never heard of, and I don’t know how the game went.