Tag Archive | mombasa

Kramim Con

Gili drove me, Eszter and her son Binyamin to the kibbutz Friday morning. We were able to get our rooms, and other people showed up to start playing. Gili did a great job organizing the con, she has relatives on the kibbutz, located near Beer Sheva, easier to get to than the Kinneret.

Mombasa

Gili and I joined Roi and someone else to play this. I had played with Roi and Eszter at Kinneretcon, first play for Gili and the other player, Roi is experienced and won again by around 80 points. I came in second again, but Gili was close. I did a bit better than last time, but still missed a lot. You need to make all the right moves, and many of them are competitive. I made a lot of travel moves at the end to help red, where I was ahead, but it didn’t net that much. Roi made it to the end or close to the end of two tracks. I didn’t do bookkeeping at all, and sold several cards for money without buying enough, so second to last round I only played three cards instead of the four I finally managed to qualify for on the jewel track. We all liked the game.

R-Eco

I played with Eszter and Binyamin right before Shabbat. Eszter liked the game but had never played, which amazed me, and Gili when she heard.

I also played with another group, including the guy who asked me to bring the game because he wanted to try it. They all liked it as a good strategic filler.

Dominion

We picked a set from the list in the original game, but then modified it, replacing cards we didn’t like. We all went through tons of cards, with Market and Village. Three players; I did well but lost by one point, 37 to 36.

Sushi Go

Eszter and I played a series of light games with others. I had heard of Sushi Go and how popular it is, and wanted to try it. This was the Sushi Go Party! expansion, which includes the base game, very nice art and components. It took us a while to get the correct cards. It’s a light drafting game with simple scoring. Seems too light as a game.

Kingdomino

Eszter also played. The only game of this type, tile placement, that I like. It’s quick with a small area, and very simple but still fun. I even won.

Panic Lab  

Eszter also played. A pretty party game too complicated for me.

Happy Salmon  

Eszter had wanted people to play this, it’s good for a group. It’s fun and fast, you try to get rid of your deck of cards by finding another player with the same card, you need to perform the card action to eliminate both your cards. Actions are fist bumping, high five, switch places and arm pats.

Fruit Mix

A set collection and memory game. Eszter also played, Binyamin won.

Secret Hitler

I didn’t want to play this because of the name and the deception mechanic, but agreed to play because Eszter really wanted to even thought it’s hard to believe she has a game with that name. Roi didn’t want to play either but joined to try it out. Others including Binyamin were also playing. There are two teams, Liberals and Fascists. The Fascists know who they are and who Hitler is, but Hitler doesn’t know who is on his team. If the Hitler player is voted in as Chancellor the Fascists win, which they did, partly because Eszter was one and is experienced at the game.

Puerto Rico

I taught this to a new player, one of the other players had played a few times. Then a fifth player joined us, my LHO, he said he usually plays 3 player, sometimes with 4. I wasn’t sure of some details, like colonist and VP counts for 5, and number of goods which as it turned out we were missing a corn. The rules weren’t in the box, so LHO looked up the information online, not restrained by Shabbat. I was first player, started with Setter corn, got 4 corns pretty early, and the boats seemed OK so I took a harbor first. With no trade goods or quarries, it took me a long time to get a Wharf, which I barely needed. One time I missed production due to 7 on the corn boat, and it had taken a long time to get enough colonists. My LHO had a coffee monopoly, I had coffee but didn’t build the building. He traded and built a lot, he ended the game with three large buildings, one unmanned. He said I’d win, I of course said he would, and I was right. He had 7 shipping points, I had 29, but no buildings or bonuses. He had 40, I had 37.

Saturday

Takenoto

We wanted a short light game, I played this last time, very cute. Eszter also played. I triggered the end game which lets the other players have one more turn. I had 28 points, I told Zoya that if she got 5 points she’d beat me. She managed to play a 5 point card, so we thought she won. But then someone pointed out that the end game card I received gave me an additional 2 points, so I won.

I played again later with Gili, we modified the rules a bit, but the kids are game players and liked it with the ganan and hapanda.

Voyages of Marco Polo

I played this at bgg.con, and taught it to people including Roi at Kinneretcon, but got a travel rule wrong because I never travel in the game. Gili and I have been playing online with David, and Gili wanted to play on the actual board to understand the game better, she said it helped. Yovel also played, his first time. I usually just do contracts, which doesn’t work against good players who travel and also do contracts. I had the character who doesn’t need to pay to place on top of previous players, Gili picked first and took the one who starts in Beijing, Yuval could jump from one oasis to another, and Roi had two travelers. I went third so had more money to compensate, and didn’t have to pay for placement. I had money, so I started by traveling instead of doing contracts. The second travel location bonus was an additional travel step which facilitated travel. So I got to the small city which had the three points per round bonus first round. I traveled a bit more and got good bonuses and placement options, including the dice for gold, which Yovel also had, but only used last round. I also did contracts, which were easier for me because of my character. Somehow I got far ahead, and ended up winning. For the first time I got points from my travel bonus cards, I had 3 cities, the other was close but too hard to get to. I had around 80 points, Gili and Roi around 50. Roi said he liked the game less this time, Gili said it helped her a lot with how it works. We all agreed that my character was much stronger than the others in the game, and possibly all of them.

Corto

I was waiting for this to be set up. During set up I started Gili and her niece and nephew on Takenodo, but didn’t finish explaining it because the Carto explanation started. As soon as I understood the main mechanic which sounded abstract and spatial, I left to play Takenoto with Gili and the kids.

Hawaii

Roi wanted a new game, so I taught this to him, Zoya and Yovel. After one round Shabbat was out, and even though people had planned on staying and playing afterwards, everyone ended up leaving. I haven’t played Hawaii in long time, Gili likes it borrowed it. We play sometimes on Yucata.

Eszter played real Ra, Isle of Skye and Blood Rage which she likes and won, and Terraforming Mars. She was ahead the whole game, and had a lot of money to buy cards, but no cards that would help her turned up. Someone else said there’s no control in the early rounds.

Binyamin played Isle of Skye, Cash ‘n’ Guns, Carto, Opera, Nadlan B’Katan (For Sale), Brick Party.

Gili played Ticket to Ride and Settlers with her relatives, Cash ‘n’ Guns, Nadlan B’Katan (For Sale).

The game Above and Below looks interesting, about growing plants, but you can also build buildings underground. In Brick Party pairs compete to build with actual Legos based on an image on a card. One partner builds without seeing the picture, the other gives the instructions. The image is just the outside shape without showing the bricks, I don’t think I could build from that, much less direct someone else.

We were helping a group playing Five Tribes, I discovered they had played completely wrong, they were only using tile actions if they put a camel on it. The guy who had told them didn’t want to believe me, he said that’s how he’s always played.

KinneretCon Fall 2016

Nadine and I, and others from Jerusalem, went to KinneretCon for around 30 hours of gaming on the Sea of Galilee. This was their second event, and they are planning more. Both times the event was held at a kosher hostel. Basic rooms hold 2 to 4 people and edible (if not glamorous) full board is provided. It sits 100 meters off the lake shore, which is nice; I didn’t see too much of the lake, but my kids did some swimming.

Around 30 to 35 people were around, about half of them religious.

Games played by either me or Nadine:

Amerigo

I taught this to three others, and we had a good time. Unlike the last time I taught this, where the other players loved the cube tower, this time the other players were a little unsatisfied with the cube tower and would probably prefer one of the “bag drawing” variants. I lost by a few points, if I recall correctly.

Antike

I taught this to four others, and, as usual, stressed that they should concentrate on points and not get lost in the mechanics. And, as usual, I won (by one point, instead of my usual two points). Also as usual, we played to one point less than the recommended value. I think everyone liked it.

Next time I play I might use the new tech chart from Antike II.

Castles of Burgundy

Nadine writes: I taught this to three other players who picked it to play. They did well, I didn’t win. I did help them, though I mostly gave advice on request or when they didn’t understand the implications. I forgot to tell them that a six could become a one, until I used it late in the game. Two players, including the one who won, had 5-tile regions with all the same animal. They all really liked the game.

Goldwest

A multi-player solitaire straightforward game of taking tiles and scoring points. The tiles you can take – or other actions you can perform – relay on how you distribute cubes onto your action track, but that’s somehow less interesting than it should be. There is nothing to do until your turn again, and you can’t really plan between turns.

But, as a filler (if you play quickly), it’s okay as a pastime and there are often a few options to consider each turn.

Imperial Settlers

Another so-so game, which I didn’t like mostly because it had a take-that mechanic but also a runaway winner problem. One would think that the person doing “take-that” would at least target the leader, but circumstances don’t always favor this, which just makes it more frustrating. There are cards you can play that simply counteract anything that one of your opponents does every round, making it nearly impossible for them to progress. Frustrating.

Otherwise, the game would be okay, with lots of cards and resources and a deceptively large number of things to do during each of the five rounds. I was ahead in points until the last round, but I knew I was losing by a large margin to my LHO already in round 2, and there was not much I could do about it.

Isle of Skye

First play for me. This is a game played over five rounds, where you get to add 0-3 Carcassonne-like tiles to your tableau each round. Each player gets three tiles, assigning money to two of them and discarding the other. Each player can then buy one of the other tiles from someone else, giving him or her the money and letting them keep their money. After all players have bought one tile or passed, you pay any money on any of your remaining tiles and place these tiles and the one you bought (if any) into your board. Then you score based on certain scoring tiles, each of which apply to three rounds of the game. Some tiles also provide income, but everyone gets at least 5 coins each round.

That’s it. It plays okay, and Eszter and her son liked it a lot. I liked it, but it lacked some kind of spark for me. The best part of the game was that one of the scoring tiles gave you points for money left in hand at the end of the round, which provided a good decision for whether to try to get money from others or try to place more tiles. But this scoring tile is only used if it is drawn for the game; I think the game will be even less interesting without it.

Mombasa

Nadine write: A large, long complicated game. But interesting and good. Two extra players were learning it with us, so one of them ended up helping Eszter and one helped me. We each understood different rules, so it took both of us to figure out moves. We ended up doing really well, partly inadvertently, we came in second, only losing to Roi who taught it and did really well. It has varied mechanics – company shares, worker placement, area control, hand management. Also an award winner, 2016 International Gamers Award, and Spiel de Jahres Recommended.

Nefarious

I taught this to four others. We played with the twists: a) you get have +five points if you have five cards at the end of your turn; b) if you build an invention worth more points than any previous invention, you get +2 coins. Both positive twists, which are good.

I walked to victory here, stumbling only for two rounds when one of my opponents made everyone else discard two cards.

Prime Time

A clunky-looking game about TV scheduling which is actually better than it looks. I had to leave after the first half of the game, and I suffered during some of that, but only because I made colossally bad plays and my RHO made even worse plays.

But it actually worked well and looked intriguing after I got the hang of it, and I would like to try it again.

Red 7

Nadine writes: A fun light game, good for 1:30 am. It took us two games to catch on to how to plan your turn. Binyamin S won the first game after teaching it, I won the second game. A 2014 Golden Geek award winner.

Slap Deck

I taught and played this a few times, but the response was muted (which is unusual).

Space Cadets: Dice Duel

Nadine write: Each team frenetically rolls dice, over and over, simultaneously, in a race to get missiles, offense, defense, movement and shields. Our team wasn’t as good at understanding and assessing when we’d win an attack, so we lost a lot of missiles. It also took us a while to get all the rules. Towards the end, our opponents attacked us quickly right after their previous attack; they were surprised that we had gotten a shield up so fast. So was our team, good work by our shield player. We were far behind and conceded the last point.

Takenoko

Nadine writes: Another award winner, especially in France where it was published, 2012. Great art, colors and components, extremely well done. Nice theme which is well integrated with the gameplay. A light game which plays quickly and is easy to learn, fun to play despite the luck factor. The person before me ended the game when he placed his seventh point card, he had 28 points. The other players then all get a last turn. I had 24 points, and several cards which would give me more than 4 points. But bad luck meant that I couldn’t play any of them. I didn’t roll rainfall or tokens, couldn’t move the gardener, and picked another card which didn’t work. I ended up tied with Zoya for second place. The player who won played well, but drew at least two point cards which he could play immediately because the conditions were filled.

Tichu

Tal and I played against Nadine and Yoval. Tal played well; I bid and lost a Tichu and a Grand Tichu, and I wasn’t happy about either of them (the Grand Tichu loss was not really my fault; I played poorly on the Tichu). After that Tichu wasn’t called by anybody very often, and we eventually lost after many, many hand by 1005 to 895.

Voyages of Marco Polo

Nadine writes: Roi and David wanted to play this, so I taught it to them. It’s a good game, I’m just not good at it. I made a mistake with the rules which did make a difference, but Roi would have won anyway. And I would have lost anyway. We placed trading posts on the way, not just on our last stop. We played the beginner version with the recommended characters, but selected goal cards.

Walk the Plank

Nadine writes: You’re pirates being chased by sharks, and you detach arms and legs from your large plastic person when the shark catches you, after losing your 4 limbs you’re out of the game. The main mechanic is selecting a number that no other player selects, otherwise you can’t move. I got eaten, though late in the game, in two games.