Tag Archive | keyflower

August 09, 2017

Participants: Jon, Yael, Chaya Bluma, Nadine, Haim S, Noam, Shachar

First time visitor Shachar, welcome. This is the last meeting in my apt for a few weeks while I’m on vacation.

Candle Quest

Jon 52, Yael 48, Nadine 47

We played with the new prototype that Nadine wants to publish. I think the cards are too small.

Coloretto

Nadine 35, Jon 34, Yael 32

First play for Yael. Nadine doesn’t like the game.

Keyflower

Chaya Bluma 101, Nadine 80, Jon 70, Yael 56

First plays for Chaya Bluma and Yael, first play with more than two players for Nadine. Everyone enjoyed it, but it definitely hurts the brain of people who feel the need to calculate everything out. It’s just too complicated. You have to go on instinct at some point.

My instinct didn’t serve me well. In previous sessions of this game I did somewhat better. I kind of figured already in summer that things weren’t going well, but sometimes I make a comeback. Not enough here, partially because Chaya Bluma (and then the others) took away a few hexes I needed. Nadine seemed to be winning around summer time, but by the end of fall it looked like Chaya Bluma was in the lead. Winter only helped her solidify that lead. Yael was behind a lot come winter, and she caught up a bit but not enough.

Hansa Teutonica

Haim 97, Noam 70, Shachar 48

First plays for Noam and Shachar. I taught them the basics, and Haim filled in the rest. Somehow they let him get three of the four SW city scoring spots.

“I can’t do everything I want”

Mace, Ori, Daniel, Gili, Nadine

Mace expressed the classic cry of the Eurogamer.

Keyflower

Daniel 60, Ori 53, Nadine 52, Mace 51, Gili 40

2013-07-17 20.30.36Daniel brought this, he and Ori had played a few times, new to the rest of us. I had read that it was good, and it is. A lot of mechanics and decisions. I decided to just focus on a few things and not compete too much for tiles. I did most of my upgrading in fall, which meant I didn’t need to compete too much for upgrading spots, though I did need to pay for transportation. I used my own bonus which worked. I made  few mistakes, but was surprised that I was anywhere close to Ori and Mace. Mace planned his strategy around his bonus tiles, but in the end couldn’t use his related board tiles because everyone else kept using them which blocked him. He lost 10 points when Ori took the purple meeple at the end. Mace and others didn’t put in the meeple bonus, but Mace would have benefited from it.

The interaction is very interesting, so is the worker placement bidding system, and you can pass then come back in, helpful if you get outbid. Daniel said the game is stressful. The color requirement is challenging. Mace was competitive to get tiles, Ori also, but then the tiles don’t necessarily help as much as you want them to. There are different tiles in each game, it can be played with 2 to 6 players. There isn’t much to do when it isn’t your turn. Ori did a good job of making things come together, he planned his board placement to maximize points from end game tiles, he got 10 from 2 turn order tiles.

And everyone gets a uniquely decorated little house!

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