Tag Archive | isle of skye

Sukkot Games Day 5778

A nice day, sunny following a day of rain so we could use the sukkah.

Thank you to Jon for bringing a table and chairs, and Crokinole; Eszter for planning and organizing the dinner order; and everyone else for snacks and helping to clean up.

Most played games: Crokinole and Nefarious

 

 

Carson City
Tzvi 46+
Daniel 46
Nadine 41
Assaf B 26

Tiebreaker is being earlier in turn order. I taught this to them, it takes time to explain well and understand the mechanics. Tzvi took a long time on his turns, which paid off for him. Assaf kept taking guns, though he lost some duels. He took a Mine I wanted, which messed up my plans. Tzvi and Daniel had good building set ups.

Crokinole

Jon 120  Lorenzo 75  Nadine 55

This was played frequently during the day.

 

 

Diplomacy

Noam and Yochai checked out how to play.

Euphoria
Binyamin +
Yael second
Noam
Yochai

 

 

Five Tribes
Ben 171
Haley 134
Lorenzo 118
Aryeh 83

New to Haley and Lorenzo. Ben had a full set of cards plus two others.

 

Havoc
Jon 38
Avi 26
Nadine 21
Tzvi 20

New to Avi and Tzvi. Jon compiled a good hand, then just called Havoc for the rest of the game so we couldn’t recruit more cards. I don’t like this type of direct ‘conflict’.

Hansa Teutonica
Lorenzo 38  Ben 37  Jon 33  Yael 32  Hailey 28

Jon taught this.

Homesteaders
Yehuda 65
Sara 38
Chaya Bluma 36

First play for CB and Sara.

Isle of Skye
Eszter 53
Yochai 48
Noam 47
Avi 43
Binyamin S 42

Eszter has played before.

Keyflower
Haley 54
Eszter 48
Sara 44
Chaya Bluma 33

Taught by CB.

Nefarious
Sara 20
Chaya Bluma 16
Ofer 11

Ben 23
Aryeh 18
Tzvi 17
Assaf 13

Avi 23
Yochai 20
Binyamin 20
Eszter 18

Avi 20
Yochai 17
Binyamin 16
Eszter 16

Puerto Rico

Daniel 28  Chaya Bluma 27  Assaf 25  Ofer and Sara 24

First play for all but CB, who ended with two unmanned large buildings.

 

 

 

Splendor

Daneil, Assaf B, Aryeh, Yocheved

 

 

 

 

Sushi Go!

Chaya Bluma 39 Haley 35 Yael & Sara 30

Chaya Bluma: We all enjoyed a fun game!

Tichu
Tzvi and Aryeh 1100
Ben and Assaf B 990

Yehiel and Lorenzo 265
Eszter and Binyamin 135

New to Tzvi and Lorenzo

Traders of Osaka
Yehiel 17
Nadine 16
Jon 11
Avi 10

First play for all. An interesting light game with little player control.

Trajan
Nadine 127
Aryeh 125
Assaf B 117
Yehiel 76

First play for all but me; they caught on very well. We thought Aryeh was winning, and he came in ahead until we remembered to score the buildings. I was the only one with any points, I had two wilds, for 20 points, which put me ahead by two. Assaf did a good job calculating in advance, but didn’t manage to put about eight of his cards on the table. Aryeh collected and played a lot of cards.

Village
Avi 53+
Jon 53
Nadine 48

Jon, Ben, Haley, Yael and Lorenzo played one round early on, but stopped when Ben seemed too far ahead. That experience made it easier for Jon to teach it to me and Avi later, I had played once a long time ago but didn’t remember the details. I got 18 points from Traveling, but it wasn’t quite enough, I also had people in the Church, but not much else. Avi did well in the green cube building and had at least 5 trade chips, Jon also had trade chips, and traveled. And died at better times.

 

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Hannatoncon

Gili drove me, Eszter and Binyamin to Kibbutz Hannaton on Friday morning. A few people were already there, and many arrived soon after.

New game trends – Plants, lots of plants! Fruit, herbs, gardens and more. Maybe replacing farming.

Friday

Walnut Grove

We started with this, new to Yuval and Binyamin. Eszter won, beating me by one point. She made a mistake at the beginning, she thought she had a yellow farmer and board, but she had a blue one, and only realized it after setting up to produce yellow, and having returned her tiles. I had her switch to a yellow farmer instead of redrawing tiles. Everyone enjoyed playing.

Lewis & Clark

I had played this at bgg.con, and just remembered how slow it was to move up the river, which is the point of the game. It’s actually not so slow, especially by the end of the game when I understood how things worked. I wasn’t as behind as I expected to be, the other two were almost tied at the end. It’s a nice game which requires a lot of thinking and planning, with hand management, worker placement and deck building elements.

Herbaceous

My new favorite filler, though it is pretty light. After I learned it I taught it to several people who also liked it. Beautiful artwork, quick to learn and fun to play. Competitive set collection, you can take sets when you want, but can’t add to them later, so you want to maximize before other players take things.

Splendor

I had heard a lot about this award-winning game, mostly complaints that it was too light. I was pleasantly surprised, it’s a very nice game, one of the best for its length, which makes sense considering how popular it is. Easy to learn, and quick. I learned in a two-player game, we stopped for dinner, but she was close to winning, and I wasn’t. I played again later, a 4-player game with experienced players. I won on my turn, but the others all had an extra turn, and another player tied with me. The tie-breaker is number of cards you played – but we were tied again. I had set myself up to get two nobles in the hope that one would work out, I managed to get both, frustrating Zoya who was trying for the same ones.

Dr. Eureka

A brain and dexterity speed game. I wasn’t good at it, but it’s fun. Binyamin really liked it, and did well. People played it a lot.

Isle of Skye

I like it better now that I understand it. (And I’ll be able to see how it resembles the actual scenery this summer.) I was in last place the whole game, which gave me a lot of extra money, which I used to buy my own tiles. I hadn’t realized scoring and placement aspects and left a hole that no tiles matched. On the last round, two tiles for sale fit, and I was first to buy. One of them even closed off two scoring tiles; I ended up coming in second.

Mutant Meeples

A nice and original game. I couldn’t think fast enough, but it was after midnight. Binyamin liked it.

Walking around, I pointed out a few move options for a new Five Tribes player after she tried to land on an empty tile, but then saw that she understood the game and could do OK on her own. That made me realize how much I wanted to play the game.

Saturday

Five Tribes

So I got players to agree to Five Tribes starting off in the morning. One player was new, he did well with a combination of two assassin djinns – use the assassinated piece, and assassinate two. He got two tiles twice with it, but then the reds ran out. Maria had a djinn that let her place on tiles with meeples. Dima got 25 points one turn, and blocked me on a card I needed. I was doing cards but then stalled when the ones I needed weren’t available, and I didn’t  have much else, no djinns. Then the seventh and eighth cards I needed came out and I got them, and then at the end the last one came out. But there weren’t many moves left at that point, and I couldn’t land on a buy two tile. The new player took two cards, which let me get what I needed with a buy one tile. The whole game I thought I was behind, but was thinking how much I liked playing anyway. In the end I somehow won by around 30 points. I was second in yellows from a late move which helped, and no one else did a lot of cards.

Year of the Dragon

All new players, who had a hard time with the unforgiving nature of the game. We warned Maria about rice and disease, but she wanted fireworks, and did Yuval. They had around 7 each time, with a disagreement because we ran out of firework pieces. I said you can’t run out, so we used extra people to represent two tiles for Yuval. Maria hadn’t realized that we were doing that, she thought she would be ahead until his move. So we did let her redo her move to take fireworks, for 8 vs his 7. I’ve never been in a game with so many. She ended up losing all her people and palaces, ending with one palace level, but she did a good job compensating with dragons, and didn’t do too badly. People also built a lot, somewhat related to rice events being late. I won by a bit, even though I made mistakes and was down to four people at the end. The players understood the game but it is really hard, and hard to enjoy losing people. Dima did well, close to the end of the game he asked what happens when you don’t have space in your palaces for a person you take, I said that’ what everyone’s been doing the whole game, replacing people.

Fabled Fruit

They wanted a light game after that, so someone explained Fabeled Fruit, by Friedemann Friese. It’s a nice game and fun to play, good for a light game but a bit much to set up as a filler. Kids would enjoy it. We played two games then stopped, even though there is a nice mechanic of new cards and placement options coming in all the time. Dima won both games.

Broom Service

We spent a long time learning this, including starting the first round over because I misunderstood movement options, or they misunderstood my question about it. We stopped after two rounds. The main mechanic is trying to guess / deduce if other players have the same cards as you. Sometimes you know, like if they’re out of cards, and sometimes you’re guessing. The mechanic is fine, but not interesting enough to carry a whole game for another five rounds.

Tobago

I haven’t played this in ages. Someone else came over to explain it which took a while, but after that it went well, all new players except me. I lost three treasure cards because of the skull, I still came in third out of four. They agreed that our house rule makes sense, no skulls.

Eszter’s best new game – Insider. I saw people playing it on Friday, and on Saturday when I came in a group was engaged in a serious discussion that sounded normal, until I realized they were playing this, social deduction.

Gili’s best new game – Rococo and Grand Austria Hotel.

Binyamin’s best new game – Grand Austria Hotel, Insider, Rococo, Impotek, Isla Dorado, Istanbul, Eureka, Isla Dorado.

I’m not used to people dropping in and out to the extent they did on Shabbat, and almost everyone left before Shabbat was out. After playing the Kinneret miklat, we all appreciated a nice room with windows. It started raining Shabbat afternoon so we closed the windows by the games, but ended up moving them away. Then the electricity went out, but it came back on not long after. Most of the participants were at the previous two cons, so it’s great to see and play with the same friendly group.

The Jerusalem bridge ready for President Trump.

Kramim Con

Gili drove me, Eszter and her son Binyamin to the kibbutz Friday morning. We were able to get our rooms, and other people showed up to start playing. Gili did a great job organizing the con, she has relatives on the kibbutz, located near Beer Sheva, easier to get to than the Kinneret.

Mombasa

Gili and I joined Roi and someone else to play this. I had played with Roi and Eszter at Kinneretcon, first play for Gili and the other player, Roi is experienced and won again by around 80 points. I came in second again, but Gili was close. I did a bit better than last time, but still missed a lot. You need to make all the right moves, and many of them are competitive. I made a lot of travel moves at the end to help red, where I was ahead, but it didn’t net that much. Roi made it to the end or close to the end of two tracks. I didn’t do bookkeeping at all, and sold several cards for money without buying enough, so second to last round I only played three cards instead of the four I finally managed to qualify for on the jewel track. We all liked the game.

R-Eco

I played with Eszter and Binyamin right before Shabbat. Eszter liked the game but had never played, which amazed me, and Gili when she heard.

I also played with another group, including the guy who asked me to bring the game because he wanted to try it. They all liked it as a good strategic filler.

Dominion

We picked a set from the list in the original game, but then modified it, replacing cards we didn’t like. We all went through tons of cards, with Market and Village. Three players; I did well but lost by one point, 37 to 36.

Sushi Go

Eszter and I played a series of light games with others. I had heard of Sushi Go and how popular it is, and wanted to try it. This was the Sushi Go Party! expansion, which includes the base game, very nice art and components. It took us a while to get the correct cards. It’s a light drafting game with simple scoring. Seems too light as a game.

Kingdomino

Eszter also played. The only game of this type, tile placement, that I like. It’s quick with a small area, and very simple but still fun. I even won.

Panic Lab  

Eszter also played. A pretty party game too complicated for me.

Happy Salmon  

Eszter had wanted people to play this, it’s good for a group. It’s fun and fast, you try to get rid of your deck of cards by finding another player with the same card, you need to perform the card action to eliminate both your cards. Actions are fist bumping, high five, switch places and arm pats.

Fruit Mix

A set collection and memory game. Eszter also played, Binyamin won.

Secret Hitler

I didn’t want to play this because of the name and the deception mechanic, but agreed to play because Eszter really wanted to even thought it’s hard to believe she has a game with that name. Roi didn’t want to play either but joined to try it out. Others including Binyamin were also playing. There are two teams, Liberals and Fascists. The Fascists know who they are and who Hitler is, but Hitler doesn’t know who is on his team. If the Hitler player is voted in as Chancellor the Fascists win, which they did, partly because Eszter was one and is experienced at the game.

Puerto Rico

I taught this to a new player, one of the other players had played a few times. Then a fifth player joined us, my LHO, he said he usually plays 3 player, sometimes with 4. I wasn’t sure of some details, like colonist and VP counts for 5, and number of goods which as it turned out we were missing a corn. The rules weren’t in the box, so LHO looked up the information online, not restrained by Shabbat. I was first player, started with Setter corn, got 4 corns pretty early, and the boats seemed OK so I took a harbor first. With no trade goods or quarries, it took me a long time to get a Wharf, which I barely needed. One time I missed production due to 7 on the corn boat, and it had taken a long time to get enough colonists. My LHO had a coffee monopoly, I had coffee but didn’t build the building. He traded and built a lot, he ended the game with three large buildings, one unmanned. He said I’d win, I of course said he would, and I was right. He had 7 shipping points, I had 29, but no buildings or bonuses. He had 40, I had 37.

Saturday

Takenoto

We wanted a short light game, I played this last time, very cute. Eszter also played. I triggered the end game which lets the other players have one more turn. I had 28 points, I told Zoya that if she got 5 points she’d beat me. She managed to play a 5 point card, so we thought she won. But then someone pointed out that the end game card I received gave me an additional 2 points, so I won.

I played again later with Gili, we modified the rules a bit, but the kids are game players and liked it with the ganan and hapanda.

Voyages of Marco Polo

I played this at bgg.con, and taught it to people including Roi at Kinneretcon, but got a travel rule wrong because I never travel in the game. Gili and I have been playing online with David, and Gili wanted to play on the actual board to understand the game better, she said it helped. Yovel also played, his first time. I usually just do contracts, which doesn’t work against good players who travel and also do contracts. I had the character who doesn’t need to pay to place on top of previous players, Gili picked first and took the one who starts in Beijing, Yuval could jump from one oasis to another, and Roi had two travelers. I went third so had more money to compensate, and didn’t have to pay for placement. I had money, so I started by traveling instead of doing contracts. The second travel location bonus was an additional travel step which facilitated travel. So I got to the small city which had the three points per round bonus first round. I traveled a bit more and got good bonuses and placement options, including the dice for gold, which Yovel also had, but only used last round. I also did contracts, which were easier for me because of my character. Somehow I got far ahead, and ended up winning. For the first time I got points from my travel bonus cards, I had 3 cities, the other was close but too hard to get to. I had around 80 points, Gili and Roi around 50. Roi said he liked the game less this time, Gili said it helped her a lot with how it works. We all agreed that my character was much stronger than the others in the game, and possibly all of them.

Corto

I was waiting for this to be set up. During set up I started Gili and her niece and nephew on Takenodo, but didn’t finish explaining it because the Carto explanation started. As soon as I understood the main mechanic which sounded abstract and spatial, I left to play Takenoto with Gili and the kids.

Hawaii

Roi wanted a new game, so I taught this to him, Zoya and Yovel. After one round Shabbat was out, and even though people had planned on staying and playing afterwards, everyone ended up leaving. I haven’t played Hawaii in long time, Gili likes it borrowed it. We play sometimes on Yucata.

Eszter played real Ra, Isle of Skye and Blood Rage which she likes and won, and Terraforming Mars. She was ahead the whole game, and had a lot of money to buy cards, but no cards that would help her turned up. Someone else said there’s no control in the early rounds.

Binyamin played Isle of Skye, Cash ‘n’ Guns, Carto, Opera, Nadlan B’Katan (For Sale), Brick Party.

Gili played Ticket to Ride and Settlers with her relatives, Cash ‘n’ Guns, Nadlan B’Katan (For Sale).

The game Above and Below looks interesting, about growing plants, but you can also build buildings underground. In Brick Party pairs compete to build with actual Legos based on an image on a card. One partner builds without seeing the picture, the other gives the instructions. The image is just the outside shape without showing the bricks, I don’t think I could build from that, much less direct someone else.

We were helping a group playing Five Tribes, I discovered they had played completely wrong, they were only using tile actions if they put a camel on it. The guy who had told them didn’t want to believe me, he said that’s how he’s always played.

KinneretCon Fall 2016

Nadine and I, and others from Jerusalem, went to KinneretCon for around 30 hours of gaming on the Sea of Galilee. This was their second event, and they are planning more. Both times the event was held at a kosher hostel. Basic rooms hold 2 to 4 people and edible (if not glamorous) full board is provided. It sits 100 meters off the lake shore, which is nice; I didn’t see too much of the lake, but my kids did some swimming.

Around 30 to 35 people were around, about half of them religious.

Games played by either me or Nadine:

Amerigo

I taught this to three others, and we had a good time. Unlike the last time I taught this, where the other players loved the cube tower, this time the other players were a little unsatisfied with the cube tower and would probably prefer one of the “bag drawing” variants. I lost by a few points, if I recall correctly.

Antike

I taught this to four others, and, as usual, stressed that they should concentrate on points and not get lost in the mechanics. And, as usual, I won (by one point, instead of my usual two points). Also as usual, we played to one point less than the recommended value. I think everyone liked it.

Next time I play I might use the new tech chart from Antike II.

Castles of Burgundy

Nadine writes: I taught this to three other players who picked it to play. They did well, I didn’t win. I did help them, though I mostly gave advice on request or when they didn’t understand the implications. I forgot to tell them that a six could become a one, until I used it late in the game. Two players, including the one who won, had 5-tile regions with all the same animal. They all really liked the game.

Goldwest

A multi-player solitaire straightforward game of taking tiles and scoring points. The tiles you can take – or other actions you can perform – relay on how you distribute cubes onto your action track, but that’s somehow less interesting than it should be. There is nothing to do until your turn again, and you can’t really plan between turns.

But, as a filler (if you play quickly), it’s okay as a pastime and there are often a few options to consider each turn.

Imperial Settlers

Another so-so game, which I didn’t like mostly because it had a take-that mechanic but also a runaway winner problem. One would think that the person doing “take-that” would at least target the leader, but circumstances don’t always favor this, which just makes it more frustrating. There are cards you can play that simply counteract anything that one of your opponents does every round, making it nearly impossible for them to progress. Frustrating.

Otherwise, the game would be okay, with lots of cards and resources and a deceptively large number of things to do during each of the five rounds. I was ahead in points until the last round, but I knew I was losing by a large margin to my LHO already in round 2, and there was not much I could do about it.

Isle of Skye

First play for me. This is a game played over five rounds, where you get to add 0-3 Carcassonne-like tiles to your tableau each round. Each player gets three tiles, assigning money to two of them and discarding the other. Each player can then buy one of the other tiles from someone else, giving him or her the money and letting them keep their money. After all players have bought one tile or passed, you pay any money on any of your remaining tiles and place these tiles and the one you bought (if any) into your board. Then you score based on certain scoring tiles, each of which apply to three rounds of the game. Some tiles also provide income, but everyone gets at least 5 coins each round.

That’s it. It plays okay, and Eszter and her son liked it a lot. I liked it, but it lacked some kind of spark for me. The best part of the game was that one of the scoring tiles gave you points for money left in hand at the end of the round, which provided a good decision for whether to try to get money from others or try to place more tiles. But this scoring tile is only used if it is drawn for the game; I think the game will be even less interesting without it.

Mombasa

Nadine write: A large, long complicated game. But interesting and good. Two extra players were learning it with us, so one of them ended up helping Eszter and one helped me. We each understood different rules, so it took both of us to figure out moves. We ended up doing really well, partly inadvertently, we came in second, only losing to Roi who taught it and did really well. It has varied mechanics – company shares, worker placement, area control, hand management. Also an award winner, 2016 International Gamers Award, and Spiel de Jahres Recommended.

Nefarious

I taught this to four others. We played with the twists: a) you get have +five points if you have five cards at the end of your turn; b) if you build an invention worth more points than any previous invention, you get +2 coins. Both positive twists, which are good.

I walked to victory here, stumbling only for two rounds when one of my opponents made everyone else discard two cards.

Prime Time

A clunky-looking game about TV scheduling which is actually better than it looks. I had to leave after the first half of the game, and I suffered during some of that, but only because I made colossally bad plays and my RHO made even worse plays.

But it actually worked well and looked intriguing after I got the hang of it, and I would like to try it again.

Red 7

Nadine writes: A fun light game, good for 1:30 am. It took us two games to catch on to how to plan your turn. Binyamin S won the first game after teaching it, I won the second game. A 2014 Golden Geek award winner.

Slap Deck

I taught and played this a few times, but the response was muted (which is unusual).

Space Cadets: Dice Duel

Nadine write: Each team frenetically rolls dice, over and over, simultaneously, in a race to get missiles, offense, defense, movement and shields. Our team wasn’t as good at understanding and assessing when we’d win an attack, so we lost a lot of missiles. It also took us a while to get all the rules. Towards the end, our opponents attacked us quickly right after their previous attack; they were surprised that we had gotten a shield up so fast. So was our team, good work by our shield player. We were far behind and conceded the last point.

Takenoko

Nadine writes: Another award winner, especially in France where it was published, 2012. Great art, colors and components, extremely well done. Nice theme which is well integrated with the gameplay. A light game which plays quickly and is easy to learn, fun to play despite the luck factor. The person before me ended the game when he placed his seventh point card, he had 28 points. The other players then all get a last turn. I had 24 points, and several cards which would give me more than 4 points. But bad luck meant that I couldn’t play any of them. I didn’t roll rainfall or tokens, couldn’t move the gardener, and picked another card which didn’t work. I ended up tied with Zoya for second place. The player who won played well, but drew at least two point cards which he could play immediately because the conditions were filled.

Tichu

Tal and I played against Nadine and Yoval. Tal played well; I bid and lost a Tichu and a Grand Tichu, and I wasn’t happy about either of them (the Grand Tichu loss was not really my fault; I played poorly on the Tichu). After that Tichu wasn’t called by anybody very often, and we eventually lost after many, many hand by 1005 to 895.

Voyages of Marco Polo

Nadine writes: Roi and David wanted to play this, so I taught it to them. It’s a good game, I’m just not good at it. I made a mistake with the rules which did make a difference, but Roi would have won anyway. And I would have lost anyway. We placed trading posts on the way, not just on our last stop. We played the beginner version with the recommended characters, but selected goal cards.

Walk the Plank

Nadine writes: You’re pirates being chased by sharks, and you detach arms and legs from your large plastic person when the shark catches you, after losing your 4 limbs you’re out of the game. The main mechanic is selecting a number that no other player selects, otherwise you can’t move. I got eaten, though late in the game, in two games.