Tag Archive | dixit

Sukkot Games Day 5775

20141014_185834A great games day with our fun games day gang. Happy birthday to Bill, he left early to work before his roleplaying group meeting, Shirley came after work; they’re both still jetlagged from a week in China. Bon voyage to Mace who left early to catch a plane back to Australia. Emily and Eitan were sans Uli because Emily’s parents are handily visiting. The dinner order was complicated as usual with a lot of people, leading to Emily resigning from the next one – with honors for the excellent job she’s done. Thanks to everyone who helped with score reporting, organizing, and carrying chairs and moving furniture.

Jerusalem area
Nadine, Gili, Lotem, Eszter, Binyamin, Bill, Shirley, David, Avi, Eitan, Emily, Shalom, Shachar, first timers Jordan and Chaim

Modi’in
First timer Avraham

Ra’anana
20141014_122457Jon, Sa’arya

Rehovot
Old timer Elisheva

Haifa
Ofer and Oran

Australia
Mace

Alien Frontiers

Jon 9, Avi 6, Ofer 6, Bill 1

First play for all except Jon.

20141014_162336Belfort

Eszter 53, Binyamin 37, Elisheva

New to them; they liked it.

Bridge

David/Jon, Nadine/Avi

Played at the end of the night. Jon had pretty bad cards overall. We played a fun, relaxed game without scoring and with discussion of bids, good practice. I was playing a hand, I was already set, and Jon asked ‘why are we still playing this?”, which I took to mean he was generally bored as usual. But he meant, ‘can’t you claim yet?”; I realized after that play that I could but hadn’t thought about it. Avi plays very well, he overbid once, I overbid also. Jon and David at first were either playing or bidding well, but not both on the same hand.

Carson City

Eszter 52, Avraham 40, Saarya 39, Elisheva 34

New to all except Eszter. A crowded board set up with most of the mountains very close to the town.

20141014_193338Dixit

Emily 32, Eitan 25, Gili 22

Played on the couch and floor at the end of the evening.

El Grande

Emily 34, 87, 127  Eitan 31, 83, 116  Gili 35, 89, 112

Very close scores, a fun favorite. I don’t think I’ve ever played with 3.

Eminent Domain

Another space game in the sukka. Jordan and Gili tied for 15, both in pts and resources and fighter, Elishiva 13, Shalom 12

20141014_191600Hanabi

Jon, David, Avi, Avraham, Shirley

They all enjoyed playing tremendously, despite, or because of, the challenge of having to remember information about cards that you can’t see, and did very well.

Hawaii

Gili 116, Eszter 99, Binyamin 98, Elisheva 85, Lotem 65

First play for Elisheva, Binyamin and Lotem.

High Frontier

M0, c8, s8, v4, Jordan 7 (1 v), Eitan 12 (1 v, 1 d, 1 s), Emily (1c + 4 turns), Shalom 8 (2 v)

This was the entertainment for people who went to have lunch in the sukka. They all really sounded like rocket scientists, the game emulates thrust, oxygen etc in detail.

20141014_114239Lords of Waterdeep

Jon, David, Shirley

Jon: Shirley won. David was a few points behind her and I was a few points behind him. I was ahead often in the game with 25 point quests, but the others were close behind with smaller quests and plot quests. And I only fed my lord 4 times for 16 points where they each ended with 32 points.

Love Letter

Nadine+, David, Avi

I did better than usual. This game is fun with people who get it and enjoy the uncontrollable situations. I lost when I had the countess and David the princess, next hand it was reversed.  They think it’s funny how much information I don’t remember, and helped me eliminate available cards for guessing to speed things up.

Machi Koro

Jordan 4/7, Shalom 6/7, Elisheva 7/7 (win), Eszter 6/7

Shalom’s game with similarities to Settlers according to him.

20141014_113521Magic

David+, Jon

Apparently a very close win. I knew they drafted, but didn’t realize they then make up decks with half the cards.

Mykerinos

Gili 43, Binyamin 32, Elisheva 32, Eszter 30, Lotem

Nefarious

David+, Jon, Bill, Avi, Nadine

New to David and Avi. We had positive special cards – including extra money if you haven’t built yet. I didn’t do well at selecting cards. Bill would have reached 20 points right after David did. Jon played cards with negative effects on other players such as losing minions and cards, but Avi countered with one giving everyone a card.

20141014_134411Nexus Ops

Avi+, Chaim, Ofer

Power Grid

Oran 17/17, Nadine 18/12+, David 18/12-

Easier with 3. New to Oran. He didn’t listen to the good advice David and I gave him, such as not buying so many intermediate power plants, and when to build. So he was right, very good play to beat both of us first time, and with his own strategy. We played regular, no card previews which changes the calculations. I was doing better than usual, I was in a good position throughout, and David was doing worse than usual, we don’t know why, but it was still fun to play, I haven’t played in at least a year.

Set

Jon, Ofer

Jon: I taught him and he creamed me.

Avraham, Nadine

New to Oran, who had a hard time finding them.

20141014_204005Tichu

Jon/Avi 1065, David/Avraham

David gamely partnered with Avraham, completely new to the game. He understood how to play, but experience makes a different. David and Avraham were ahead by a few hundred for a while, but Jon and Avi caught up, and won when they called Tichu and went out first and second; David made a mistake and forgot that Avi had only played one ace so there was still one out, Jon had it. David had 3 bombs in a row, wrecking one of Jon’s Tichus.

Tigris and Euphrates

Avraham 9, Avi 7, Nadine 5

I taught this to them, new to both. They did an excellent job catching on and built monuments, Avraham 2 and Avi 3. There wasn’t much conflict. I thought I was doing worse than I was. I think Avraham beat Avi because Avraham attacked more, he attacked me, but I didn’t play well. There is less conflict with 3 players.

20141014_193530Via Appia

Oran 92, Eszter 49, Nadine 38, Ofer 25

Ofer taught it to all of us, thought he hadn’t played before and needed to look up setup info, he didn’t have the rules in English, but he had read them online earlier. We punched out the game and Ofer managed to set up the main mechanism which releases disks with which to buy building stones. Near the end of the game, when one type of stone ran out, he discovered a new rule that you can get a coin instead of a stone – people who had tossed due to lack of storage took money for earlier moves, unbalancing the timing. It’s a cute, light game, though Pushing and losing feels like luck; it is partly, but also related to when you select that action. Eszter did really well with it, Ofer who was before her didn’t, he put them in position for her, as did I. I didn’t like that aspect, and often I couldn’t take full advantage of my actions, for example, only having one stone available to build instead of the two allowed. I focused on money for movement, but that’s not enough. I also built, but Oran had a more successful strategy, he built mainly small stones, and got bonuses for it.

20141014_162213Walnut Grove

Shachar 30, Nadine 28, Mace 25, Avraham 19

New to Shachar and Avraham, and Mace has played around once. Everyone did well, and sold a lot and bought bonuses. Mace and I had similar strategies, storage and coins. He wanted to get both coin bonus tiles but I got one. On the last turn, I changed from buying a farmer for two points to selling for 3 coins with space for 2, because of my coin bonus, even though it meant paying a coin for food. A mistake, I got all zeros, and paying for food reduced the coin bonus to one extra, for a gain of one instead of two. If I had drawn better coins I would have tied or won, but it’s less likely to draw those at the end of the game. The keep two tile year came up first, when it’s less helpful, though it does increase production quickly. It’s an easy game to learn. Eszter wanted to play it later, but too many people who had already played it were available. Shachar had 3 bonuses and almost got another one. Mace and I would have had one more point if we had drawn tiles which close fences on the last round.

Chag Sameach!

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bgg.con 2012 I

Wednesday

I left Israel Tuesday morning, to headlines speculating on the IDF’s response to the intensive rocket fire. On the plane I sat next to a couple from Austin who had just toured Israel for 10 days. I said something about the rockets, and they asked, ‘What rockets?’, and then ‘Where are they coming from?’  As usual, international news coverage didn’t really start until Israel responded. But these people had been in Israel. On the plane I read Ilene Prusher’s brand new novel Baghdad Fixer and watched Brave.

Wednesday morning I spent time in the lobby for wifi access, then lined up for registration. Probably the peak time. I was in line with a woman from Australia who comes annually for three game conferences, and a guy from Boston.

I started off in the Exhibitor Hall to sign up with James of Minion Games for the Designer Publisher meet-up. From my messages and posts he already had me down for Thursday at 7, and had printed out info from our website; I gave him a flyer for his notebook. Then I went over to GameSalute, where I met the head, Dan. When I described our project, he asked if he could hang on to It’s Alive to look at, I said no because I only had one, so he set up that we’d meet at 1 and go over to the big hall to play. I said I could meet earlier, he said he wants to leave some time because the hall only opens at noon. I said no it opens at 10, but I meant the game hall and he meant the Exhibitor Hall. So once he mentioned it I realized that it actually wasn’t open yet, which explained all the setting up I saw. Later during the con the doors were locked when it was closed, but I guess when they were setting up that didn’t work.  Not many people rushed in but it worked out for me. And maybe they didn’t mind developers coming in.

I went to have breakfast, a woman at Cash and Carry was nice and gave me cereal even though they were already on lunch, where there was nothing I could eat. I went to the room after picking up my free door prize games now that the line had thinned out; it was easy to select games – the smallest one in each category. I got Martian Dice, Force Ball, Crazy Creatures of Dr. Gloom, and New York, a re-theming of Alhambra, which was pretty big so I gave it to Bill and Shirley.

Pixel Lincoln

It was after 12:30, so I walked around the Exhibitor Hall, and went over to GameSalute before 1. Dan wasn’t there, they said he’s often running late. They checked with him and said he was on his way back from mailing something at the post office. While waiting I played Pixel Lincoln for half an hour at one of their demo tables, they knew I was going to leave in the middle. It’s a cute easy game, based on old video games with jumping and attacking. I don’t know where they got the Lincoln theme. Ties in with the new Lincoln movie and the vampire one, but that wasn’t the reason they picked that theme.  When Dan got back he complained about how far the post office was, I said I would think there’s one in the airport, he said there is, but the airport is huge.

GameSalute

We went across to the game hall, and two guys walking by agreed when I asked if they wanted to play a quick game. I had a new copy because I wanted the second edition. I had punched out the money at home in advance, but forgot about pre-shuffling, so all my demos had similar cards showing up together. The game went well, they understood all the card quantities better than I do, except that I won. I wasn’t trying to of course. I realized afterwards that I didn’t draw any Villagers. And they auctioned off Coffins cheaply. We discussed the game and theme a bit, then the two guys left. Dan stayed until 3:30 discussing how GameSalute works, benefits of their support and fulfillment, Kickstarter advice, changes we should make to the game, and answered questions I had. He knows Jon, pretty much everyone I met with did. Very helpful, and made me realize that Kickstarter could work. After that meeting and a few other interactions with publishers I didn’t expect much from the Designer Publisher meetup because it’s mostly small publishers, and large publishers weren’t going to be interested. But I wanted to attend Wednesday’s meet-up to see how it worked.

Hanging Gardens

I was too jetlagged to play anything new or complicated after that, and walked around looking at games. I ran into a group trying to figure out Hanging Gardens, so that was a good game to play. Light, and I could explain it from having played online, where I lost every game. It’s much better in person when you can hold the cards. They were surprised when I let someone change cards after one didn’t work, I said that’s the whole point – you can try out positions because it’s too hard to see what works otherwise. I won due to some luck and mostly having played before.

Dixit

I passed people starting Dixit, which looked light. I didn’t realize that it’s a party game, similar to Apples to Apples, but it’s better and creative. I lost by a lot, I’m not good at Apples to Apples. The scoring track goes in a circle though so it didn’t look like I was behind. Really nice art, that’s one reason it’s popular. I beat the others for longest distance traveled, but not for the most tired – one guy was from Connecticut and had gotten up at 1:30 that morning to fly in, another player was from Calgary.

I ate and then went to the meet-up. I looked around, all these complicated prototypes. I sat down at a table with a game with pictures. Then I looked at it and realized it was a game about dating women including a picture of woman in a bikini. So I told the designer that I don’t think he wants me to play it because I’ll be critical, but he said that’s fine, and that his wife likes the game. Players are guys trying to attract women by having style, studliness and brains, you need money for dates, and the women on the date cards want different levels of each.

Prototypes

The mechanics are pretty good, though we all tried to replay the first card we got because it was possible to plan for it, more efficient than drawing random ones. It turns out that this was the first time he was trying out the variant where you can re-date cards you have, so during our game he could see the issues with it. I didn’t like the theme, even though it’s supposed to be tongue-in-cheek, there’s a stalker in the game. But the gameplay is fine in general. We filled out rating cards, I hadn’t done that before. There were only one or two publishers there that night, the ones who came by had seen his game before.

Thursday

Copycat

I felt awake enough for the hot games room where I played CopyCat, there were four of them setup. It has elements of Agricola and Dominion, there is worker placement, but it’s mainly a deck building game, not my strong point. I made a few mistakes at the beginning, such as not realizing there was a Trash cards option, and how much turn order mattered, so I was behind right away. I decided to not even try to build my deck, and just focus on straight victory points. Which might work if you do it right and don’t decide to buy a card that you end up not using. I got pretty far ahead, but I could tell it wouldn’t last. They were all building good decks, and two of the three guys had really strong ones, with synergy and points and money and extra cards. They didn’t pass me until the second to last round, one by three, one by eight, out of around 80. Last round I had a terrible hand, no points. I asked for a review of the end scoring because the board has wrong numbers on it, like skipping 91, an in-joke reference to a typo on the original Ticket to Ride board. While reading the rules, they noticed that one end game condition is buying a certain card, which the third guy who was way behind had bought last round. So the game was over, I was third, but not behind by that much. I’m not sure that I like the combination of worker placement with deck-building, but I’d play it again. The theme was politics, with jokes such as getting in trouble for skinny dipping on a congressional trip, which happened to American congressmen in Israel.

Space Cadets

I had heard about Space Cadets because it was on my Secret Santa target’s wishlist and looked fun, a coop where you take roles on a starship. I joined a game, we were four instead of the possible six. After the explanation a fifth joined up, he had played before. Each person has puzzles to work out in 30 seconds for the different areas. I was at the helm, the mechanic there is picking cards and arranging them like in Robo Rally, which is hard to do quickly. They helped me though, so it worked out, I didn’t drive us off the space card. They mostly did well with each area. After a few turns I was disappointed in the game, it wasn’t so interesting. The new guy said he had to go and left, but I didn’t feel right leaving. Then another player said the game was not so good, and we all agreed and stopped after the next turn. The decisions aren’t very interesting, and little puzzles over and over are not strategic.

Library

I was working in the library from 5 to 6. We were four, more than necessary, there isn’t that much organizing needed, most people shelve games they return. I let the other guys do the scanning, I didn’t mind. I looked at Ra and some other games and game boxes.

Demoing

Bill and Shirley were arriving between 6 and 7, and I had to go set up for the Designer Publisher event. They arrived a bit after 6:30 so I got to see them briefly. Later they said that the first person they met, in the elevator, knew Jon. I was the last to arrive at the meetup, but It’s Alive doesn’t take long to set up. Publishers and designers came by to play the game, which is better with three or more. But they came one at a time, so I played three two-player games. They’re gamers and were really good at figuring out two-player, where you can keep track of the other person’s money. The last guy beat me even though I had filled my board, he had focused on points and had more than me. I always play the basic game, much easier, but less competitive, which in this case is good. They like the game and the new art and theme. The body parts version is also popular. It was interesting meeting designers and publishers and discussing production and Kickstarter. After two days I was able to make suggestions and recommend vendors to other developers.

I had told Bill and Shirley to come to the hotel bar for the RSP meetup because I was going there afterwards. We discussed religion and some politics with someone I knew from bgg.com and our FB group, and I met some other RSPers in person.