Tag Archive | corto

KinneretCon November 2017

Our third Kinneretcon. A large contingent from our Jerusalem group – Jon, Saarya, Lorenzo, Nadine, Chaya Bluma, Haley, Gili, Eszter, Binyamin, Cliff, Netanel, Mishi, Rafaella. Thanks to Roee, we played in an airy upstairs room with windows, instead of the basement.

Above and Below

I had seen people playing this at previous Kinneretcons and wanted to try. I’m not sure why I wasn’t impressed, the gameplay is fine. I don’t really like the story aspect being mixed in, the story part isn’t that interesting and disrupts the game while you read. You roll dice for success in explorations, but can injure your people for extra points. Lorenzo wisely took a re-roll two card, which helped him. Our scores, were close, except for Lorenzo. First play for all except Gili. Lorenzo 49, Roee 40, Nadine 39, Gili 38

Clans of Caledonia

I wanted to play this because I read that it was in bgg.con Hot Games. A very pretty and complex game about clans in Scotland, with nice wooden food and animal components. Cliff laughed when I told him you expand on hexes, get resources, trade in the market and fulfill contracts. I like that some of the clan representatives are women. Ortal, who had played once, taught it to us – Roee and David. I selected my choice of clan benefit, MacKenzie, a whiskey distillery, picking out of three, based on the clan of a fictional character in the Outlander books. This turned out to be a pretty good benefit, mainly giving money, which helped at the end of the game with buying and fulfilling contracts. I found out at the end that my starting goods had been random, independent of the clan, so I had been lucky to get a whiskey which started giving me money right away.

I knew there were variable round scoring tiles, but I forgot to pay attention early on, so barely got any of those points, and I didn’t even try to use any of the port bonuses. I pretty much understood the placement scoring even though I forgot about it. I upgraded shipping one level but didn’t use it. I thought I was doing poorly, as did the others, actually I was doing poorly. I didn’t have the goods for my first contract – I didn’t realize how hard and expensive it would be to make bread, I thought using wheat, which I was already producing for the whiskey, would be efficient, but it’s the opposite, it’s easier to produce something else. It took me two rounds to buy them at the market because I only had two merchants, so I fulfilled that contract on round three, of five. David thought that he could toss a contract, he hadn’t noticed that I had a problem due to that too, you only get one at a time and can’t discard it, he had already obtained goods for a new contract so that hurt him.

After fulfilling my first contract I was able to use my whiskey money to buy contracts, and managed to get ones that required whiskey, which by the end of the game I couldn’t use for income anyway. I also noticed, when Roee used the benefit, that you get a free contract for emptying a row; I had emptied my whiskey row a while ago, so got a free contract. I fulfilled four contracts in the last two rounds, pretty much catching up on contracts, and unexpectedly got the most contracts bonus of twelve.

Roee understood the game well, competing with Ortal for the placement bonuses, first place is eighteen. I made some placement mistakes, but the worker, production, and upgrading mechanics weren’t that hard to understand. I didn’t even realize there was a ranking mechanic til the end, the ranking of the import goods which are contract rewards change based on the number of each, but I don’t think knowing affects play much, because you mainly take contracts based on which one you can fulfill. I got 44 points for one good that I had on contracts, ending up second. Ortal had around 120, I had 100 and Roee 99, and David a bit less. I like the game, but it will take me several plays to understand how it all works.

Signorie

I taught this. Partly selected for Lorenzo, who is Italian; he kept trying to figure out who the families were. They caught on and liked the game. I did mainly books, Lorenzo had a lot of men. Lorenzo 158, Effi 137, Nadine 131, Yossi 114

Herbaceous

A great, fun filler which I learned last time. I taught it twice, and played it once, and won.

Crokinole

I played two rounds at one point. The game was a big hit with everyone.

Antike

Jon taught it to four people including CB, but two people who listened to the explanation decided not to play, so Haley joined and learned it. We all did pretty well, but Jon is always faster. He had the advantages of being off to the side, and being first player, but as he said, he would have managed to win anyway. I get better as I play more, but don’t play often enough. It’s a very elegant game.

Tresette

Lorenzo taught us this Italian game, using his pretty cards. It’s a trick-taking partnership game similar to bridge, without bidding or trump, and suits of 10 cards. The game is fine, but we had a hard time telling the suits apart due to the similarity of the artwork. Lorenzo offered to switch to regular cards, but we liked the challenge, and almost had the suits down after the two rounds we played. In addition, Lorenzo plays counter-clockwise.

Samurai

First play for all. A nice-looking abstract, with a lot of depth. Spatial, I played mostly tactically.

6 Nimmt!

We played a round of this game, I didn’t realize it was 6 Nimmt!, which I’ve heard of, we were playing with the Hebrew version which has a different name. Cute light game, pretty random.

Lorenzo’s other plays:

Rococo – Lorenzo 74, Gilad 63, Yossi 38

Edge of Humanity – Tal 11+ (He won the tie on more survivors) Lorenzo 11-, Effi 10, Pini 8 (the creator)

Bang

3 games. First was won by the renegade, Saarya was imprisoned for 3 rounds and never played. The second match the bad guys won, outnumbering the sheriff. Last game sheriff and deputy killed all after a long battle with Saarya.

Mazal tov to Cliff for winning Argent!

– Nadine

Jon’s report:

Gentes

A wonderful game with simple, elegant graphics (with one or two niggling problems) and elegant gameplay: buy cards and play cards for points and abilities, and buy cities and workers to allow you to play the cards. Cities also give bonuses. That’s pretty much it, but it works very well, with a worker-taking mechanic and the additional payment of time counters – most actions use up two slots on your action track – the worker you take and the time counter to pay for it, but some require you to take two time counters. You can either take them as two time counters, using up a third slot on your actions, or as a double time counter which then turns into a single time counter the next round, effectively meaning that you use up the second slot on the next round instead of the current one.

I played by buying very few cities, but in the end I had to buy some in order to play certain cards. I did okay, but not as well as the winner by a good distance.

The complexity is about the same as Hansa Teutonica. I loved it. Unfortunately, it is a limited run game until or unless it gets reprinted.

Corto

A ridiculously over produced game with cartoons, rulebooks and action strips instead of a board, two massively sculpted pieces and cards. All for a pretty straightforward and annoying “take that” abstract game of collecting coins, only a few of which you can collect during the game, and the rest of which go back and forth like a yo-yo until someone who is marginally ahead decides to end the game. Last player is at a disadvantage, and no compensation is given for it.

In my game, I stayed away from the pool of points available at one end of the board, but I was still a target for some reason, and I was down to 0 points on the board in round 4 out of 6.25 (with two permanent points collected). I complained about this. Then I finally spent a little time thinking about what to do about it, tossed some cards and took no actions in round 5 to get better ones (since I could hardly lose my position any further by that point), and played all my cards in round 6, netting me 18 points. The player after me (who was first player) ended the game; he had 19 points, I had 20, and everyone else had less.

Bleah. I’m not a fan of “take that” mechanics, and this didn’t change my mind. It didn’t help that the explanation for the game took a few repetitions to understand. But it has pretty pieces.

I also played:

Age of Industry – taught this to various people, and while the game is still dry, they enjoyed it.

Antike – see above

Crokinole – see above. Lots of people played this, and several talked about buying it.

Slap Deck – a few times

No Thanks

Sticheln – I think it’s okay, but the people around me whined a lot.

I taught Power Grid

I saw the sunrise over the Kinneret: very pretty.

Kramim Con

Gili drove me, Eszter and her son Binyamin to the kibbutz Friday morning. We were able to get our rooms, and other people showed up to start playing. Gili did a great job organizing the con, she has relatives on the kibbutz, located near Beer Sheva, easier to get to than the Kinneret.

Mombasa

Gili and I joined Roi and someone else to play this. I had played with Roi and Eszter at Kinneretcon, first play for Gili and the other player, Roi is experienced and won again by around 80 points. I came in second again, but Gili was close. I did a bit better than last time, but still missed a lot. You need to make all the right moves, and many of them are competitive. I made a lot of travel moves at the end to help red, where I was ahead, but it didn’t net that much. Roi made it to the end or close to the end of two tracks. I didn’t do bookkeeping at all, and sold several cards for money without buying enough, so second to last round I only played three cards instead of the four I finally managed to qualify for on the jewel track. We all liked the game.

R-Eco

I played with Eszter and Binyamin right before Shabbat. Eszter liked the game but had never played, which amazed me, and Gili when she heard.

I also played with another group, including the guy who asked me to bring the game because he wanted to try it. They all liked it as a good strategic filler.

Dominion

We picked a set from the list in the original game, but then modified it, replacing cards we didn’t like. We all went through tons of cards, with Market and Village. Three players; I did well but lost by one point, 37 to 36.

Sushi Go

Eszter and I played a series of light games with others. I had heard of Sushi Go and how popular it is, and wanted to try it. This was the Sushi Go Party! expansion, which includes the base game, very nice art and components. It took us a while to get the correct cards. It’s a light drafting game with simple scoring. Seems too light as a game.

Kingdomino

Eszter also played. The only game of this type, tile placement, that I like. It’s quick with a small area, and very simple but still fun. I even won.

Panic Lab  

Eszter also played. A pretty party game too complicated for me.

Happy Salmon  

Eszter had wanted people to play this, it’s good for a group. It’s fun and fast, you try to get rid of your deck of cards by finding another player with the same card, you need to perform the card action to eliminate both your cards. Actions are fist bumping, high five, switch places and arm pats.

Fruit Mix

A set collection and memory game. Eszter also played, Binyamin won.

Secret Hitler

I didn’t want to play this because of the name and the deception mechanic, but agreed to play because Eszter really wanted to even thought it’s hard to believe she has a game with that name. Roi didn’t want to play either but joined to try it out. Others including Binyamin were also playing. There are two teams, Liberals and Fascists. The Fascists know who they are and who Hitler is, but Hitler doesn’t know who is on his team. If the Hitler player is voted in as Chancellor the Fascists win, which they did, partly because Eszter was one and is experienced at the game.

Puerto Rico

I taught this to a new player, one of the other players had played a few times. Then a fifth player joined us, my LHO, he said he usually plays 3 player, sometimes with 4. I wasn’t sure of some details, like colonist and VP counts for 5, and number of goods which as it turned out we were missing a corn. The rules weren’t in the box, so LHO looked up the information online, not restrained by Shabbat. I was first player, started with Setter corn, got 4 corns pretty early, and the boats seemed OK so I took a harbor first. With no trade goods or quarries, it took me a long time to get a Wharf, which I barely needed. One time I missed production due to 7 on the corn boat, and it had taken a long time to get enough colonists. My LHO had a coffee monopoly, I had coffee but didn’t build the building. He traded and built a lot, he ended the game with three large buildings, one unmanned. He said I’d win, I of course said he would, and I was right. He had 7 shipping points, I had 29, but no buildings or bonuses. He had 40, I had 37.

Saturday

Takenoto

We wanted a short light game, I played this last time, very cute. Eszter also played. I triggered the end game which lets the other players have one more turn. I had 28 points, I told Zoya that if she got 5 points she’d beat me. She managed to play a 5 point card, so we thought she won. But then someone pointed out that the end game card I received gave me an additional 2 points, so I won.

I played again later with Gili, we modified the rules a bit, but the kids are game players and liked it with the ganan and hapanda.

Voyages of Marco Polo

I played this at bgg.con, and taught it to people including Roi at Kinneretcon, but got a travel rule wrong because I never travel in the game. Gili and I have been playing online with David, and Gili wanted to play on the actual board to understand the game better, she said it helped. Yovel also played, his first time. I usually just do contracts, which doesn’t work against good players who travel and also do contracts. I had the character who doesn’t need to pay to place on top of previous players, Gili picked first and took the one who starts in Beijing, Yuval could jump from one oasis to another, and Roi had two travelers. I went third so had more money to compensate, and didn’t have to pay for placement. I had money, so I started by traveling instead of doing contracts. The second travel location bonus was an additional travel step which facilitated travel. So I got to the small city which had the three points per round bonus first round. I traveled a bit more and got good bonuses and placement options, including the dice for gold, which Yovel also had, but only used last round. I also did contracts, which were easier for me because of my character. Somehow I got far ahead, and ended up winning. For the first time I got points from my travel bonus cards, I had 3 cities, the other was close but too hard to get to. I had around 80 points, Gili and Roi around 50. Roi said he liked the game less this time, Gili said it helped her a lot with how it works. We all agreed that my character was much stronger than the others in the game, and possibly all of them.

Corto

I was waiting for this to be set up. During set up I started Gili and her niece and nephew on Takenodo, but didn’t finish explaining it because the Carto explanation started. As soon as I understood the main mechanic which sounded abstract and spatial, I left to play Takenoto with Gili and the kids.

Hawaii

Roi wanted a new game, so I taught this to him, Zoya and Yovel. After one round Shabbat was out, and even though people had planned on staying and playing afterwards, everyone ended up leaving. I haven’t played Hawaii in long time, Gili likes it borrowed it. We play sometimes on Yucata.

Eszter played real Ra, Isle of Skye and Blood Rage which she likes and won, and Terraforming Mars. She was ahead the whole game, and had a lot of money to buy cards, but no cards that would help her turned up. Someone else said there’s no control in the early rounds.

Binyamin played Isle of Skye, Cash ‘n’ Guns, Carto, Opera, Nadlan B’Katan (For Sale), Brick Party.

Gili played Ticket to Ride and Settlers with her relatives, Cash ‘n’ Guns, Nadlan B’Katan (For Sale).

The game Above and Below looks interesting, about growing plants, but you can also build buildings underground. In Brick Party pairs compete to build with actual Legos based on an image on a card. One partner builds without seeing the picture, the other gives the instructions. The image is just the outside shape without showing the bricks, I don’t think I could build from that, much less direct someone else.

We were helping a group playing Five Tribes, I discovered they had played completely wrong, they were only using tile actions if they put a camel on it. The guy who had told them didn’t want to believe me, he said that’s how he’s always played.