Tag Archive | candle quest

August 09, 2017

Participants: Jon, Yael, Chaya Bluma, Nadine, Haim S, Noam, Shachar

First time visitor Shachar, welcome. This is the last meeting in my apt for a few weeks while I’m on vacation.

Candle Quest

Jon 52, Yael 48, Nadine 47

We played with the new prototype that Nadine wants to publish. I think the cards are too small.

Coloretto

Nadine 35, Jon 34, Yael 32

First play for Yael. Nadine doesn’t like the game.

Keyflower

Chaya Bluma 101, Nadine 80, Jon 70, Yael 56

First plays for Chaya Bluma and Yael, first play with more than two players for Nadine. Everyone enjoyed it, but it definitely hurts the brain of people who feel the need to calculate everything out. It’s just too complicated. You have to go on instinct at some point.

My instinct didn’t serve me well. In previous sessions of this game I did somewhat better. I kind of figured already in summer that things weren’t going well, but sometimes I make a comeback. Not enough here, partially because Chaya Bluma (and then the others) took away a few hexes I needed. Nadine seemed to be winning around summer time, but by the end of fall it looked like Chaya Bluma was in the lead. Winter only helped her solidify that lead. Yael was behind a lot come winter, and she caught up a bit but not enough.

Hansa Teutonica

Haim 97, Noam 70, Shachar 48

First plays for Noam and Shachar. I taught them the basics, and Haim filled in the rest. Somehow they let him get three of the four SW city scoring spots.

September 28, 2016

Participants: Jon, David K, Nadine, Gili, Aaron, Avi BB, Eszter, Nati, Yahel

Yahel, Avi BB, and Nati are all new attendees. Welcome!

Magic: The Gathering

David+, Jon

David came late, so we have to built from random cards instead of draft. I pulled 60 crappy cards for deck-buildings; even with a 40 card deck and playing with 3 colors, I still had to fill out my deck with a few useless cards just to reach the card counts. If I had some more time maybe I could have made a better deck with one of the other colors.

I didn’t have any mana or color problems, but David built up a nice army and all I could do was throw things in the way until I couldn’t do that any more. Actually, I was able to ping him several times with a flyer while I was delaying his army – if I had a few good damage or game ending cards hidden in my deck I might have been able to kill him. Eventually I went down.

Parade

Jon 6, Gili 8, Yahel 10, Avi BB 21, Nati 25

First plays for Yahel, Avi BB, and Nati. Nati managed to avoid taking any cards until the end, which is great if you can keep control, but otherwise is often a recipe for death.

Gold West

Gili 91, Estzer 88, Avi BB 86

First play for all, I think. Looks like it was a close game.

Red 7

Eszter +1, Gili +1

I didn’t see this one.

Tigris and Euphrates

Jon 9, Nati 8, Yahel 5

First play for Nati and Yahel. I rarely get to play this gem. It took some time for Nati and Yahel to get up to wrap their heads around the rules, which is usual. They actually did quite well, especially at the start. The first five treasures left the board fairly quickly.

I built an easily conquerable monument just to show them how to do it, and then several more monuments went up. I won and lost some external conflicts, and found myself with all of my leaders off the board. I put them back down and attempted to end the game more quickly, which is what happened.

They both loved it.

Slap Deck

Jon, Nati, Yahel

I taught them this little game of mine, and we played several games. Nati won the first game with an astounding score of 1 – 0 – 0. Everyone won at least one game. They liked this a lot, too.

Candle Quest

Nati+, Jon, Yahel

And I taught them this game, and they like it, too. We played the basic game.

Augustus

Avi BB 116, Estzer 22, Gili 19

I didn’t see this, but this seems like a less close game (unless Gili got the scores wrong).

Power Grid

David 17, Aaron 16, Nadine 15

First pay for Aaron. They played on the cheapest US locations. They played without our house rule, which made for some game chaos. Nevertheless, it seems that David had the game in hand by the last few rounds, at least.

Tichu

Jon/Aaron 575, David K/Nadine 525

First game, no tichu; we had -5 points, they had 105. Second game I called and made grand tichu (with dragon, phoenix, ace, and two jacks); I passed him the dog. We had 220 to their 180.

After the fourth game and two more tichus the score was them 405 to us 395. In one of these, David had a cross-bomb situation (4 card bomb crossing his straight card flush bomb). Fifth  game they were up 480 to our 420. In the last round, Aaron called and made his first (?) tichu; I actually had a bomb and the dog to help him.

KinneretCon

Several JSGC members attended a board game convention at Kare Deshe over shabbat. We played games from Friday afternoon until a bit after motzai shabbat. In addition to breaks for food and sleep (not much for some people), the religious ones took additional breaks for prayer, etc. Nadine came up with the name KinneretCon.

Attendees: Jon, Nadine, Gili, Eszter, and other occasional attendees including Cliff, Rafi and Eszter’s son Binyamin. The event was organized by Roee of Givatayim, and about 30 other faces, familiar or otherwise, were in attendance.

People brought games into the miklat, resulting in a pile of about 150 games to play. Once in a while I had to stand outside and take a look at the very pretty and not-quite-as-severely-evaporated-as-last-time Sea of Galilee to remind myself that I was not, in fact, a dungeon dweller.

Jon’s report

Mr. Jack Pocket – First play for me, having played (out) Mr. Jack. This is a smaller, cleaner, shorter version of the game that gives nearly the same experience, so it is preferred. It’s a small tactical puzzle that plays quickly. I won as the criminal.

Nefarious – Gili and I played this with someone else, who played it for the first time.  Our twists were “lose all of your money after inventing” and “gain $2 each turn”, which pretty much canceled each other out. I won with five 4-point cards.

Tigris and Euphrates – I taught this to two people. Zoya was one, but she had played it once several years ago and not liked it. I thought perhaps because it hadn’t been explained well.

Turns out I was right. Both of them were very happy with my rules explanation, and Zoya particularly seemed to enjoy it, despite that fact that I kind of killed them. I had 11, Zoya had 7, and the other guy had 4. It was a very bloody game at the beginning. Then, when I built a monument, they let me keep it too long, despite my urging them to attack me. I ended with game by taking the last treasure, giving me my fifth.

Tichu – Nadine and I played against Roee and Zoya Nuar, the organizers. It was the first time we had serious opponents outside of our group. I supposed at first that Nadine is shy in calling Tichu, but she called more often than I did, even a grand tichu. In contrast, I have a lot of experience but barely ever called tichu, owing to hands that were always just a little shy. The one time I called it, our opponents had two bombs.

Nadine made a few play errors that cost us some big point swings. I played very well, if I say so myself, several times exiting with the dog as my last card.

We played upwards of 15 hands, and Nadine and I were negative for much of that time. Eventually it was something like 800 to our -100, which we closed to 800 to 500, but then finally lost in the end.

Codenames – Others played this a few times. I practiced playing this one on one with Cliff, giving myself four turns and only two errors allowed. Turns out to be much harder when your opponents aren’t eliminating their own cards.

Take it to the Limit – This was on my wish list and Gilad from Reut was selling a copy. I had actually only played Take it Easy, which is its shorter baby version (10 minute game). This is a larger game that takes about 20-30 minutes, and plays up to 6 easily. Although people say it is similar to bingo – because one player draws a tile and everyone has to place that tile on their board – it’s not; it’s more like Crossword Squares, which is a pen and pencil word game where people call out letters and try to make words. In this game, you try to make high scoring lines of numbers.

Nadine was apprehensive, but in the end she was okay with it. I picked it up as a filler game for our group.

Carcassonne Big Box 5 – First play for me, I played with Yovel Zim. I had played Carcassonne before, but never with any of these expansions, and certainly not with many multiple expansions like this. Some of the expansions were ok, such as the traders and builders, and some were irrelevant, such as the hills and sheep. The ones that added luck were a mix. The wheel of fortune was fine, since it gave you additional options to play for. But it was unnecessary to have it sometimes skip a section.

I pretty much creamed my opponent, who kept not leaving himself a meeple to score with on each turn. I also played many more farmers than he did and scored bigger cities. Final score was something like 335 to 245ish.

Bruges – A classic Stefan Feld Eurostyle game I played with Cliff and Nadine (first play for me and Cliff). I tend to like games that have you acquire buildings with special abilities, like this one. I was initially concerned that the disaster events were too frequent and too strong – which is a Stefan Feld signature – but it turned out that they could be dealt with without too much harm. Still, I don’t really like attack cards (they added to the frequency of the disasters for the other players) and I would probably eliminate or mitigate them somehow.

I won this with something like 54 point while Cliff and Nadine were tied at 41 (Cliff won the tie).

Candle Quest – I taught a gamer and his non-gamer, apprehensive wife how to play, and they played the basic game with Nadine. She liked it enough by the end to request to play it again, and I sat in for Nadine on the second game. I lost.

Tokaido – This is a beautiful game with an original and lovely theme, etc. What matters is the game play, which has been – fairly – compared to Candyland. On your turn you go to the next available space that makes any sense for you (i.e. if you have money you go to the next space, otherwise you go to the next space you can afford), draw a card and do what it says. The only clear decision is whether to gamble spending money now for a few points against the possibility that you won’t have enough for a few more points next round. That’s it.

Defenders of this game say that the other decision – whether to skip forward more a few spaces to get something special (in exchange for giving your opponent extra turns) – is where the heart of the game lies, but from what I have seen I call bull. In the comparable game – Glen More – that decision makes sense, because you are getting something very highly valued in exchange for the turns you give up; sometimes 18 or more points, and each additional turn you gave up is also -3 points for the person who takes it. In this game, the most you will get by jumping forward a few spaces is 3 extra points, and every turn nets you 2-5 points, so it is never worthwhile to lose turns.

I would be happy to be proven otherwise, but until then this remains a thing of beauty that  I hope to never play again. Everyone else playing with me – Cliff, Nadine, and someone else – felt the same way. At one point Nadine went to the bathroom and we played her turns for her. The game played us, rather than the other way around. I think the game won for me.

Roll for the Galaxy – Although I don’t like dice, I sometimes like dice placement games, like Alien Frontiers and Troyes. I thought this might be the same, maybe slightly better than Race for the Galaxy, which I think it okay but not great (in particular, I don’t like games where players can act to end the game early when they are winning). Fiddly dice rolling doesn’t add much to the card game, although the ability to choose what kind of cards you draw does. So it’s a mix of things that are better than and worse than the original game. We had to stop this mid-game since shabbat was out and the owners had to go.

Lo Ra – Finally, we played this with the same couple with whom we played Candle Quest. Again, she was apprehensive, and again she warmed to it by the end of the game. The husband had played Ra, so he understood what was going on. Nadine toasted all of us by an embarrassing amount.

Nadine’s report

Someone said the event needs a name, and we came up with KinneretCon. The best game event I’ve been to, very fun and friendly in a great setting.

Roll for the Galaxy – I played twice, once Friday afternoon before Shabbat, once at the end of Shabbat where we stopped after a few rounds. It’s interesting but fiddly, I’m glad I got to try it. Tons of pretty dice.

TIME Stories –  I’ve wanted to try this since I saw at bgg.con, where it was popular. Cliff and Rafi also really liked it. I played with Gili, Eszter and Roee; Rafi got us started and answered questions. It’s a co-op game with a creative mystery story and nice art. I don’t play games for literature-like wording; the others, not native English-speakers, weren’t into the wording either. The mechanics of discovery, deduction, combat tests and puzzles are fine, but we didn’t feel like doing them for three hours, so we stopped near the end of the first run, after spending twenty minutes on the mental maze. Which Rafi later said wasn’t necessary if we had followed a different path. It was a good way to experience the game and see how it works; it’s more of activity than a game.

Five Tribes – I played with Eszter and two players new to the game, they were very good at analyzing and making beneficial moves. They were strong on the board, one had a Djinn for placing camels on empty tiles, and one could place palaces, and keep assassinated meeples. I only had 4 camels on the board, on low point tiles, and no Djinns or white meeples. I did money once. I collected cards, which I usually don’t do because they cost money, but only Eszter was collecting any at all, and there was a good selection available. I ended up with a set of seven and a set of five, I finished the second set at the end, I hadn’t tried getting two large sets in other plays. I also had six yellow meeples for the most; the assassin guy killed one of Eszter’s instead of mine because he was in competition with her for second place, whereas I would have the most either way. I also had bid pretty low, and ended up winning. We all enjoyed the game, I think the open information makes it more interesting because you end up helping people plan moves once they say what they want to do. The new version with Fakirs instead of Slaves.

Tichu – I partnered with Jon against Roee and his wife Zoya. They’re super Tichu fiends. I don’t call many Tichus, but called Grand Tichu early on. I said I don’t know if I could even make a regular Tichu against these guys, they complained about my table talk because they thought I was referring to my current hand, but got it after I explained what I meant. I’m not sure if I could have made it, but I definitely played wrong, which put us in the negative. Our opponents seemed to always have bombs at the right time to stop us from both going out first, or making Tichus. At one critical point, I was trying to go out, and had no idea that Zoya and Jon both had only one card, just because I wasn’t paying attention, a very stupid mistake. I played wrong, letting Zoya go out before me or Jon. Jon couldn’t believe it, and complained, which was totally justified since it basically cost us a lot of points and the whole game, frustrating when I had the right cards. Zoya and Roee commented on his complaining, but he wasn’t seriously mad, just pretty annoyed. And even after I played I hadn’t noticed what happened. Other than losing, it was a very long and fun game, interesting to play against serious players. Now I need to get better at several aspects of it.

Bruges – I had played this twice at bgg.con two years ago, and liked it compared to other games, but not enough to get the game. It’s not too long, and has negative effects, but they can be mitigated. My big move was making the others lose three points, but I lost a house and person card from Cliff’s attacks. I finished my canal before Cliff, a one-point advantage. Jon won, I tied with Cliff in points, he won the tie with one extra coin. I took cards from only one stack to make the game finish sooner, it may have prevented one round. Getting good person cards with synergy seems to be the best strategy, but which cards you get is partly luck.

Take it to the Limit – The game is spatial, but not complicated, so it’s a good break from Eurogames. I was trying to only make a few rows, but should have tried for one fewer, because I ended up with two in the same color with each missing one or two tiles. Next time I’ll pay more attention to the small board, and should get a better result. There’s strategy, but plays quickly.

Tokaido – I had seen a demo of this at bgg.con; it’s known for beautiful art. Disappointing as a game; I left the room for a few minutes, and told Cliff they could take care of my Inn move. When I got back, they had done my next move too, because it was so obvious what I would choose. Which is the case for the whole game, only very minor decisions which have little effect. Our scores were close because the game is well-balanced. I would have had money for food at the first Inn if I had only bought two cards instead of three on my first move, I don’t know how much the point difference was. Jon compared it to Candyland, later I read a review that said that it’s been called Candyland for adults, and the reviewer went into the differences between the two games. A game that needs to be defended against comparisons to Candyland has major issues.

Candle Quest – Jon taught the game but didn’t play. The players did well at understanding and playing. I didn’t draw any bad candle cards, the others drew several, including the person who won. People bought cards several times from discard piles. I hadn’t played in a long time.

Lo Ra – Jon and I taught this to two new players. They wanted to be taught in Hebrew, but after Jon started explaining, one player said “just like Ra.” So Jon let him explain to his wife. They caught on well, and were interested in the game. I won because I managed to win a few good auctions at the right time. Only one person was missing a candle for the menorahs in one round.

Passover Mystica April 2014

2014-04-16 17.31.17Mazal tov to Mace on his marriage to Revi last week!

Belfort

Mace, Ken, Nadine, Gili

We played about half a  game before people had to leave; new to Mace and Ken. Gili added a stealing tile which messed her up. It seems to have big effect when one person doesn’t get to build, especially early in the game.

Candle Quest

Moshe+, Oran, Jon

Jon: Oran finished his board and ended with 42, but Moshe had 3 dancing candles and won with 49. (Advanced version).

Carson City

Jon 41, Oran 36, Elijah 34, Meir 27

Shirley 49, Nadine 44, David 42, Ken 25

Jon: I mis-taught the game. I forgot all about how the round and game ending point scoring worked. I simply had everyone toss down their cash to their limit without any chance for scoring, and I had everyone trade only 10 for 1 at the end of the game. Which doesn’t even make sense. Something small was bothering me during the game as we played, but not enough to make me look up the rules.

I took the early lead and managed to keep it. I took the sheriff as fourth player in the first round. In rounds two and three, it was also not picked often. It was only picked first in round four. We developed a lot of the board, and – despite the rules flub – it was quite fun.

2014-04-16 16.24.32Bill left the second game during the explanation to play Lords of Waterdeep. First play for Ken and Shirley. David didn’t remember how to play and was hurt by joining in after the rules explanation.

Fluxx

Binyamin+, Emily, Eitan, Oren, Avi

Shachar and Shlomia also played several games of this.

It’s Alive

Meir+, Eszter, Binyamin, Oran

Lords of Waterdeep

Ofer 105, Moshe 103, Oran 96, Eitan 80

Ofer had the most connections at the end.

2014-04-16 18.46.16Gili 130, Jon 125, Emily 96, Elliot 90, Bill 89

Jon: We played this correctly, though it was the first time I played it correctly. I always thought that every player had only one chance to fulfill a quest at the end of each round, which is very painful and introduces a bad element to the game if someone hits them with a forced quest. The real rules are much better (that is not always the case with rules mistakes, but it is in this case).

I was ahead most of the game and thought I would squeak out a win, but I ended with no items left on my board and Gili ended with a whole bunch. We both had 24 points bonus from the correct quests at the end; I had a lot of synergy from plot quests to fulfill arcana quests. I’m still not quite sure how it all worked out there.

Louis XIV

Elijah 44, Ofer, 43, Oran 38, Nadine 36

New to Ofer.

Love Letter

Avi+, Eitan, Oren, Binyamin and Eszter

Jon: I played two rounds of this and really don’t like the game. 

Magic

Jon: David and I drafted as usual, and Elliot came at the end. Since our drafts give us 45 cards each, we gave Elliot 60 random cards to make a deck. I played Green/White/Red, David played Red/White, and Elliot played Green/Red/Blue.

We played three way Magic where we each had a 20 life point stack against each opponent and the game ends when one player has reduced the relevant life point stack of each opponent to 0. In theory, this means you can win even if you have lost both of your life stacks already.

We had a lt of stalling since many of our creatures couldn’t get through, but Elliot had a flyer and David had a big guy who didn’t tap and had first strike (with an enchantment). David won the game. I killed his life point stack, but then he killed mine and used direct damage to finish off Elliot. One amusing thing that happened – or almost happened: Elliot used an enchantment to take possession of David’s big guy, which is what let me finish off David. I was then about to cast a global disenchant that would send the big guy back to David’s side, which would then allow me to finish off Elliot. One round too late.

David and Elliot then played two player and David won again with the red direct damage.

Nefarious

Jon 23, Gili 21, Meir 19

Meir 23, Gili 22, Jon 20

2014-04-16 14.27.02No Thanks

Jon+, Oran, Ethan, Moshe

Oran+, Jon, Ethan, Moshe

Jon: Even the winning scores were up in the 40s in both games.

Notre Dame

Michael 63, Mace 47, Emily 42

Mace used a cubes strategy, which he later transferred to the points area. Michael went into Notre Dame a lot.

R-Eco

Emily 32 +1, Eitan 31-1

Emily only got positive tokens. Eitan dumped one card.

2014-04-16 15.42.06Terra Mystica

Oren 92, Ofer 91, Nadine 87, Gili 72, Ken 67

Oren 92 (Halfling), Avi 88 (Nomads), Binyamin 83 (Dwarves), Eszter 80 (Magician Chaos), Eitan 77 (Darklings)

Gili and I had been looking forward to playing the new game of the year, but were disappointed. Partly due to the build-up, but it’s not that exciting of a game. Minimal player interaction, and pretty straighforward. You do have calculations, and the energy mechanic is different, and the variety of groups makes the game different each time for good replayability. I don’t think it’s as fun or interesting as Tzolk’in and many other games.

Jon: I learned the rules to the game in 30 minutes but opted to play Magic. I then turned around and taught the rules to David’s son Avi in less than 10 minutes before leaving. It doesn’t look bad, but it also doesn’t have any kind of wow factor at first glance, just a lot of rehashed mechanics I’ve seen before.

Trias

Jon 35, Gili 34, Meir 28

Jon: Meir started off too concentrated on one side. Also, both Meir and Gili “re-learned” rules specifics as the game went on, which affected their earlier plays a bit. First play is a learning experience.

Tzolk’in

Ofer, Oran, Nadine

2014-04-16 21.45.27Ofer taught this to Oran. I joined in as our shortened Belfor was wrapping up. We played less than one season; after breaking for dinner Ofer and Oran had to leave to go back to Haifa.

Year of the Dragon

Michael 111, Mace 95, Moshe 75, Ethan 67, Shachar 49

Thanks again to Emily for taking care of the dinner order.

Of note:

Set-up crew – Jon

Longest trip – Ofer and Oran

Worst drive: traffic jam and flat tire – Ken and Oren (Ken’s blog post)

2014-04-16 18.16.04Furthest trip – Elliot and parents from Boston

Best dressed – Shachar

Best gaming parents – Emily and Eitan

Best surprise attendees – David and Avi

Cutest – Uli

Gruesomest winner – Meir

Most French – Elijah

Most helpful – Bill and Shirley

Most popular game designer – Jon

Simcha group – Mace, Michael, Ethan, Moshe, Shachar, Shlomia

JSGC stalwart – Gili

Clean-up crew – Eitan, Emily, Bill, Shirley

2014-04-16 21.41.092014-04-16 11.58.492014-04-16 11.28.392014-04-16 15.39.302014-04-16 12.23.352014-04-16 14.26.512014-04-16 15.02.482014-04-16 15.36.452014-04-16 15.43.002014-04-16 16.32.572014-04-16 16.48.172014-04-16 17.20.462014-04-16 17.36.282014-04-16 19.03.092014-04-16 19.41.572014-04-16 21.41.09

Misha and Masha

Gili, Ori, Michael, Misha, Masha, Nadine

Ori returned after a long absence. He took his Eminent Domain; I thought I had lost the rules because I remember reading them, but he said they had been in his car. Misha and Masha are gamer friends of Michael’s.

No Thanks

Misha 8, Gili 25, Ori 39, Nadine 43, Masha 74

An opening filler, new to some.

2014-02-19 20.28.39Dungeon Lords

Ori 28, Michael 21, Gili 0

Gili said she could have not played all evening because she ended up with a score of zero, she’s taking it off her wishlist. She liked the game, but said I wouldn’t like it and she doesn’t think our group would play it, and it takes practice to be good. This was Ori’s second play, it’s his game.

Walnut Grove

Nadine 26, Misha 19, Masha 14

New to both of them. It’s a tight game – they got the mechanics, but it’s hard to calculate everything. And I was lucky with coins. They liked the game.

2014-02-19 20.28.48 Puerto Rico

Nadine 29, 15, 6, 50  Masha 11, 19, 7, 37  Misha 14, 13, 27 (S, B, B)

It’s always interesting to play this with different people. They’ve played 4 or 5 times. They’re good at the game, but use a completely different strategy. They passed up corn almost the whole game, Masha only had indigo and coffee, and 4 quarries. She had hospice and hacienda, which gave her a lot of indigo, Misha also got a hospice, and an office. Because there was always corn available, by the end I was producing 5 corns and 1 tobacco, I never specialize like that. Masha was producing 4 indigos and 2 coffees, but the boats were blocked so she tossed a lot. Misha had sugar and indigo. I almost got a harbor but fortunately realized that I should get a wharf instead, this was very early in the game because I got an early corn trade with small market, it was a while before I needed it. Masha did well with her 4 quarries, she could have gotten another big building the end, though I was close also. She took mayor to end the game on purpose to stop me from shipping again.They pretty much don’t ship, or didn’t til now, Masha learned a lot from seeing a different way to play. I didn’t say anything the whole game because they knew the game well. Misha took small market after a few building rounds. So I made up for all the games I lose online against David and Ken.

2014-02-19 22.49.35Candle Quest

Misha+, Masha, Nadine

They caught on well. We played the basic game. Misha got two unlit candles, Masha got one, and I didn’t any. I got fewer dancing candles than they did, but I bought one. Misha auctioned one and got it for 6. He ended with two limes, so he thought he hadn’t won because of the duplicates, but he had nine cards, with the right eight candles in addition. So he did very well money and card-wise.

Love Letter

Masha 2, Misha 1, Nadine 1

We stopped when the other game finished. They’ve played before, more than I have. I got a point at the end, but I lost quickly in the other rounds. I know there’s strategy, or at least relevant analysis, but I’m not good at it. It is a fun filler, and with short hands it’s easy to stop anytime.

New gamers are enthusiastic about Candle Quest

Opher, Hayley, Mimi, Nadine

2013-11-13 19.51.16Candle Quest

Opher+, Nadine

My first time playing with the new published Victory Point Games edition. Opher liked it and was ready to play again, he wanted to try the It’s Alive! version.

Passover Prototype

Opher 11, Nadine 9, Hayley 8, Mimi 4

2013-11-13 20.32.07We had just started when the others arrived, so they joined in. A friend of Opher’s told Hayley and Mimi about our group. Opher plays strategy games, Hayley and Mimi like light social games and party games.  It was challenging for them to play with a prototype, it’s harder to see how things work, but they caught on. They wanted a round board instead of a grid, or paths. It’s interesting to play with new gamers. We tried to collect sets, but no one managed, all the points were for plagues. I ended the game by taking the last one, there were two wild cards left.

Candle Quest

Opher wanted to play this with four, it is more fun. Everyone enjoyed it, especially Hayley and Mimi after the prototype. They had to leave, so we didn’t finish the game.