Tag Archive | bruges

April 19, 2017

Participants: Jon, David, Gili, Aaron, Yael, Nadine

Magic: The Gathering

David+, Jon+

We didn’t have time to Rochester draft, so I chose a balanced color assortment of 120 cards and we created decks from our half. The decks were stronger than usual. David played BG, and I played BRW. Yes, I still played three colors, although, in my defense, all but one of my cards had only one colored mana requirement. I had a few nervous moments at the beginning of both games, but I got out most of my cards without difficulty.

I had many fliers and I was hoping enough to stock David’s ground forces. And I had a Mindcrank, even one of which is pretty insane in a 40 card deck. In the first game, he had a large reach creature and then he had too many big land creatures to block all of them. In the second game, I stopped his ground forces, and even though he was gaining life, I decked him with my small fliers.


Jon 60, Gili 51, Aaron 37

First plays for both of them, who wanted to learn. We discovered that I had misread one of the cards that I thought was way over-powered in a previous game. Gili took control of the canals early on, and I couldn’t draw the color card I needed to build the canal segment I wanted, so I concentrated on people and VPs from them. I also had a person that made me more immune to disasters, while Gili played a person that removed some of her tokens.

They both liked it.

Puerto Rico

David 54, Nadine 50, Yael 40

First play for Yael. Nadine writes: David had two big buildings including Custom’s House, as well as Factory and Harbor. Yael did very well for her first time, and we didn’t help her much.

Among the Stars

Gili 88, Jon 83, Aaron 82

First play for Gili and Aaron, and first time I played with objectives. We also played special powers: Gili could use a discarded card, Aaron knew of a secret objective, and I earned a few extra points at the end of the game. I like the game; it’s not rip roaring fun, but it’s a nice management game.


David/Aaron 1005, Jon/Nadine 595

Very few bombs, and Aaron made a grand Tichu. They took a steady path to victory.

Passover Games Day 5777

Thank you to everyone who came, and brought snacks, and helped set-up and clean up. Special thanks to Jon for doing the food order, and Jon and Aaron for picking up the food from Black in town, and Aaron for taking some of the pictures.

Most popular games – Five Tribes, Nefarious, Tichu

Intrepid rules resource and teacher – Jon

Special welcome – Emily and Eitan, our stalwart gamers who rarely make it nowadays because they’re raising their own game group.


172 Ariel, 154 Avraham, 123 Aaron, 110 Assaf


Yael and others

Bora Bora

Emily 149, Assaf 139, Gili 139, Eitan 130

Taught by Gili.


Nadine and Avi+, David and Jon

We didn’t officially keep score. Avi and I did pretty well, though Ben said that’s only if you don’t count two missed slams. Jon and Ben managed to have several hands each with less than 6 points.

Ben also played this earlier with another group.


Jon 56, Shira 45+, Haim 45-, Avi 41

New to Shira, Haim and Avi, I explained the game to Shira and Haim while Jon and Aaron were picking up the food order, then Jon taught the game after Avi joined.

Jon: The game’s mechanics work okay but they feel disconnected and awkward. Okay to play, but need polishing. Really too much luck. Have to implement some other of my changes.

Five Tribes

Ben 172, Ofek 127, Asif 117, Gili 110

Taught by Gili

Aaron 140, AA 121, A 138, G 125

Ben 205, Yedidya 150, Daniel 129

Game of Thrones

Noam 6, Elad 5, Avi 4, Nati 4, Yael 2, Yochai 0

They stopped after about 7 rounds of 10, a super long game.

Lo Ra

(Nadine 13, Jon 7, Assif 6, Gili 5, Ofek 4)

We stopped after two rounds to play other games because a lot of people arrived. We did not score tribes or Gili’s Ark, Jon had by far the most in tribes.

Love Letter

David +, Aaron, Avi, Nadine 0

Avi 4, Nadine 4

Avi lost the first four on the first or second round, due mainly to luck that he couldn’t do anything about.


Daniel+, David

Jon+, David

Jon: In Magic, David and I entered a vast build up of on the ground forces, each hoping to find the flyer in our deck that would get through,

My forces were a litter stronger, so as our decks were dwindling, I decided to attack with everything, leaving a few behind as defense. David and I were being hurried by you to rejoin Tichu, and he didn’t feel like calculating out how to defend against me, so we both agreed to just abandon the game. So I didn’t actually win.


Daniel 33, Yael 25, Ben 29, Yedidya 25

Ben 22, Yael 20, Daniel 15, Yedidya 11


Avi+, Gili, Nadine

The game needs more players.

Notre Dame

Gili 64, Assaf 57, David. B 55, Sara 23

Taught by Gili.                       

Power Grid

Ben 16 16, Jon 16 16, Nadine 15 16, David  8 8 Banana. Cities / Power plant total

David, very unusually, didn’t do well. As usual, I started off well then blew it. I got the 50 Power Plant relatively early on, but had no spots where I could build during Step Two, and by Step Three, Ben was too far ahead with cities and plants. He and Jon agreed to tie rather than going for another round, Jon had slightly more money.

Jon: Same idea here as in Magic. We got to the end game, and didn’t feel like slogging through one more round to see who would win. David did poorly because we played on the Benelux board, first time for all of us, and he misjudged the value of an early 4 power green plant.

Puerto Rico

Yosef  56, David B  49, Jon 48, Nadine  47, Sara 44

David B gave a thorough and detailed explanation to Sara, including strategic analysis, to teach her the game. David and Yosef spent time during the game analyzing their best moves, many to block me, then selected the role Jon knew all along they would take. Yosef was first, he started with Prospector which is unusual in our group, though we also rarely play 5-player. He said it was to stop Jon from being able to build Tobacco on the first round, but Jon said that doesn’t matter since it would ship. Another game where I started off well, but didn’t play well enough afterwards. Though I don’t think I could have beaten all those experts.

Jon: You definitely had a strong initial advantage, but twice you didn’t craft when you should have; once you took captain and once you took something else. As a result, the timing and your money didn’t quite work out. Also, Yosef got to five good with Factory, and so could take the two big buildings ahead of you. And the fact that he had tobacco ahead of me gave him reasonable early trading and late shipping.

Sara had a coffee monopoly for a while, so she also did okay, but no buildings to speak of. I had tobacco following Yosef, which hurt, but I had a harbor which helped.


Gili 12, Jon 10, Assaf 7, Ofek 6, Nadine 6

An early filler, we played with random number order. Eszter and others played a game later.

Sentinels of the Multiverse

Cliff, Mishy, Avi, two others

Per Cliff: VICTORY WAS OURS!! The boys enjoyed it but thought it was too easy.

Study in Emerald

Mishy, Eszter, Assaf

Per Cliff: Assaf won a close victory. We all enjoyed the game but definitely needs some replay to really learn the strategies.


820 Aaron and Ben (finished with David), 245 Yedidya and Daniel

Jon and David +, Nadine and Avi

We didn’t play a whole game, we switched to Bridge

Jon: I didn’t get to play this enough.

Tigris and Euphrates

Avi and others

Walnut Grove

Aaron 27, David 25, Nadine 23, Eszter 19

Taught by Nadine, David and Eszter hadn’t played in a long time, new to Aaron. David took a lot of workers early, Aaron had two extra storage areas and two bonuses for goods in storage, and 8 goods left, nice job. I didn’t do well with my board, and didn’t take another worker til late. Eszter took an extra storage right away which helped her.

Jon: I taught Amerigo, Tigris and Euphrates, R-Eco to Eszter and some others, Lo Ra, and Antike, but didn’t play them (except for Lo Ra).


March 15, 2017

Participants: Jon, David K, Nadine, Gili, Elad, Daniel, Aaron

Back at my place after several weeks at Nadine’s.

Magic: The Gathering

David++, Jon

There were no more than one or two creatures of power 4. We had to rely on our boosting cards. I played BWG, while David played RU. Both of us had reasonable mana, although David was a bit shy in the first game. I played with only 15 mana (5 each) and had no problems. But I still went down. In both cases, we had a standoff on the ground, while David’s fliers and unblockables were stronger.


Jon 75, Nadine 52, David 48

First play for David, third for me. While I already have a number of suggestions on how to change this to make it better (for my group), we played this (nearly) straight so that David could get an idea of the official game rules. This game is one that substitutes calculation for actual decision making, at least in part, which is a hacky game design technique. There are too many random elements artificially conspiring to make what you want to do difficult, so you have to plan every round, sometimes two, from the start of the round. Despite this, the choices (once you get past the calculations) are good, and the calamities that affect you are not annoying enough to actually wreck the game play.

The only change I insisted on was rolling the dice before choosing cards, which is a straightforward improvement. David had some initial confusion and irritation, but ended up liking the game. Nadine took the first bonus with canals. I played a person who kicked everyone else back on the cathedral track, which gave me the bonus for that. Then I pulled ahead of David one round to get the personality bonus (and then I fell back and let him get it). Both of them had better luck than me with the colors of cards they picked, and both of them had people out that gave then bonus actions.

I then pulled a seemingly overpowered card that gave me 2 points for each canal track, once per round (with a blue worker). With a little better luck with my card draws, I gained 2, then 4, then 8, then 12 points each round using this card. The canals I built also gave me the 3 point canal bonus, the 6 point monument, and my last personal bonus (canals).

I need to check how many other overpowered cards there are. That one is a doozy.

I think my change to the game is going to be like this: 1) I will create a Magic: The Gathering like color wheel. You will then be able to buy a neighboring color for $1, or an opposing color for $2, whenever you pay a card. 2) Some way to gain a few extra $, such as $1 income for each 3 or 4 rolled on the dice.


Aaron, Gili, Elad, Daniel

I don’t know what happened here.


Jon++, David, Nadine, Daniel, Aaron, Elad

First plays for Daniel and Elad. The first game gave us +1 point for every card we played, which made smaller cards even more powerful. The second game saw us losing money down to the nearest $5 (when over $5), which slowed the game down. I think the low valued cards are still slightly overpowered, which is a slight flaw. However, the game is still great. Strange how my group seems to like it more than most others.


Jon/Aaron 1020, David/Nadine 980

David and Nadine pulled ahead with a series of early Tichus, and it was looking bad for us. We were down something like 940 to 360. I then bid and made a Grand Tichu, with us collecting 100 points from tricks. Then we won 75 trick points to their 25. And then I bid and made another Grand Tichu and 85 trick points. A classic Tichu underdog victory.



Several JSGC members attended a board game convention at Kare Deshe over shabbat. We played games from Friday afternoon until a bit after motzai shabbat. In addition to breaks for food and sleep (not much for some people), the religious ones took additional breaks for prayer, etc. Nadine came up with the name KinneretCon.

Attendees: Jon, Nadine, Gili, Eszter, and other occasional attendees including Cliff, Rafi and Eszter’s son Binyamin. The event was organized by Roee of Givatayim, and about 30 other faces, familiar or otherwise, were in attendance.

People brought games into the miklat, resulting in a pile of about 150 games to play. Once in a while I had to stand outside and take a look at the very pretty and not-quite-as-severely-evaporated-as-last-time Sea of Galilee to remind myself that I was not, in fact, a dungeon dweller.

Jon’s report

Mr. Jack Pocket – First play for me, having played (out) Mr. Jack. This is a smaller, cleaner, shorter version of the game that gives nearly the same experience, so it is preferred. It’s a small tactical puzzle that plays quickly. I won as the criminal.

Nefarious – Gili and I played this with someone else, who played it for the first time.  Our twists were “lose all of your money after inventing” and “gain $2 each turn”, which pretty much canceled each other out. I won with five 4-point cards.

Tigris and Euphrates – I taught this to two people. Zoya was one, but she had played it once several years ago and not liked it. I thought perhaps because it hadn’t been explained well.

Turns out I was right. Both of them were very happy with my rules explanation, and Zoya particularly seemed to enjoy it, despite that fact that I kind of killed them. I had 11, Zoya had 7, and the other guy had 4. It was a very bloody game at the beginning. Then, when I built a monument, they let me keep it too long, despite my urging them to attack me. I ended with game by taking the last treasure, giving me my fifth.

Tichu – Nadine and I played against Roee and Zoya Nuar, the organizers. It was the first time we had serious opponents outside of our group. I supposed at first that Nadine is shy in calling Tichu, but she called more often than I did, even a grand tichu. In contrast, I have a lot of experience but barely ever called tichu, owing to hands that were always just a little shy. The one time I called it, our opponents had two bombs.

Nadine made a few play errors that cost us some big point swings. I played very well, if I say so myself, several times exiting with the dog as my last card.

We played upwards of 15 hands, and Nadine and I were negative for much of that time. Eventually it was something like 800 to our -100, which we closed to 800 to 500, but then finally lost in the end.

Codenames – Others played this a few times. I practiced playing this one on one with Cliff, giving myself four turns and only two errors allowed. Turns out to be much harder when your opponents aren’t eliminating their own cards.

Take it to the Limit – This was on my wish list and Gilad from Reut was selling a copy. I had actually only played Take it Easy, which is its shorter baby version (10 minute game). This is a larger game that takes about 20-30 minutes, and plays up to 6 easily. Although people say it is similar to bingo – because one player draws a tile and everyone has to place that tile on their board – it’s not; it’s more like Crossword Squares, which is a pen and pencil word game where people call out letters and try to make words. In this game, you try to make high scoring lines of numbers.

Nadine was apprehensive, but in the end she was okay with it. I picked it up as a filler game for our group.

Carcassonne Big Box 5 – First play for me, I played with Yovel Zim. I had played Carcassonne before, but never with any of these expansions, and certainly not with many multiple expansions like this. Some of the expansions were ok, such as the traders and builders, and some were irrelevant, such as the hills and sheep. The ones that added luck were a mix. The wheel of fortune was fine, since it gave you additional options to play for. But it was unnecessary to have it sometimes skip a section.

I pretty much creamed my opponent, who kept not leaving himself a meeple to score with on each turn. I also played many more farmers than he did and scored bigger cities. Final score was something like 335 to 245ish.

Bruges – A classic Stefan Feld Eurostyle game I played with Cliff and Nadine (first play for me and Cliff). I tend to like games that have you acquire buildings with special abilities, like this one. I was initially concerned that the disaster events were too frequent and too strong – which is a Stefan Feld signature – but it turned out that they could be dealt with without too much harm. Still, I don’t really like attack cards (they added to the frequency of the disasters for the other players) and I would probably eliminate or mitigate them somehow.

I won this with something like 54 point while Cliff and Nadine were tied at 41 (Cliff won the tie).

Candle Quest – I taught a gamer and his non-gamer, apprehensive wife how to play, and they played the basic game with Nadine. She liked it enough by the end to request to play it again, and I sat in for Nadine on the second game. I lost.

Tokaido – This is a beautiful game with an original and lovely theme, etc. What matters is the game play, which has been – fairly – compared to Candyland. On your turn you go to the next available space that makes any sense for you (i.e. if you have money you go to the next space, otherwise you go to the next space you can afford), draw a card and do what it says. The only clear decision is whether to gamble spending money now for a few points against the possibility that you won’t have enough for a few more points next round. That’s it.

Defenders of this game say that the other decision – whether to skip forward more a few spaces to get something special (in exchange for giving your opponent extra turns) – is where the heart of the game lies, but from what I have seen I call bull. In the comparable game – Glen More – that decision makes sense, because you are getting something very highly valued in exchange for the turns you give up; sometimes 18 or more points, and each additional turn you gave up is also -3 points for the person who takes it. In this game, the most you will get by jumping forward a few spaces is 3 extra points, and every turn nets you 2-5 points, so it is never worthwhile to lose turns.

I would be happy to be proven otherwise, but until then this remains a thing of beauty that  I hope to never play again. Everyone else playing with me – Cliff, Nadine, and someone else – felt the same way. At one point Nadine went to the bathroom and we played her turns for her. The game played us, rather than the other way around. I think the game won for me.

Roll for the Galaxy – Although I don’t like dice, I sometimes like dice placement games, like Alien Frontiers and Troyes. I thought this might be the same, maybe slightly better than Race for the Galaxy, which I think it okay but not great (in particular, I don’t like games where players can act to end the game early when they are winning). Fiddly dice rolling doesn’t add much to the card game, although the ability to choose what kind of cards you draw does. So it’s a mix of things that are better than and worse than the original game. We had to stop this mid-game since shabbat was out and the owners had to go.

Lo Ra – Finally, we played this with the same couple with whom we played Candle Quest. Again, she was apprehensive, and again she warmed to it by the end of the game. The husband had played Ra, so he understood what was going on. Nadine toasted all of us by an embarrassing amount.

Nadine’s report

Someone said the event needs a name, and we came up with KinneretCon. The best game event I’ve been to, very fun and friendly in a great setting.

Roll for the Galaxy – I played twice, once Friday afternoon before Shabbat, once at the end of Shabbat where we stopped after a few rounds. It’s interesting but fiddly, I’m glad I got to try it. Tons of pretty dice.

TIME Stories –  I’ve wanted to try this since I saw at bgg.con, where it was popular. Cliff and Rafi also really liked it. I played with Gili, Eszter and Roee; Rafi got us started and answered questions. It’s a co-op game with a creative mystery story and nice art. I don’t play games for literature-like wording; the others, not native English-speakers, weren’t into the wording either. The mechanics of discovery, deduction, combat tests and puzzles are fine, but we didn’t feel like doing them for three hours, so we stopped near the end of the first run, after spending twenty minutes on the mental maze. Which Rafi later said wasn’t necessary if we had followed a different path. It was a good way to experience the game and see how it works; it’s more of activity than a game.

Five Tribes – I played with Eszter and two players new to the game, they were very good at analyzing and making beneficial moves. They were strong on the board, one had a Djinn for placing camels on empty tiles, and one could place palaces, and keep assassinated meeples. I only had 4 camels on the board, on low point tiles, and no Djinns or white meeples. I did money once. I collected cards, which I usually don’t do because they cost money, but only Eszter was collecting any at all, and there was a good selection available. I ended up with a set of seven and a set of five, I finished the second set at the end, I hadn’t tried getting two large sets in other plays. I also had six yellow meeples for the most; the assassin guy killed one of Eszter’s instead of mine because he was in competition with her for second place, whereas I would have the most either way. I also had bid pretty low, and ended up winning. We all enjoyed the game, I think the open information makes it more interesting because you end up helping people plan moves once they say what they want to do. The new version with Fakirs instead of Slaves.

Tichu – I partnered with Jon against Roee and his wife Zoya. They’re super Tichu fiends. I don’t call many Tichus, but called Grand Tichu early on. I said I don’t know if I could even make a regular Tichu against these guys, they complained about my table talk because they thought I was referring to my current hand, but got it after I explained what I meant. I’m not sure if I could have made it, but I definitely played wrong, which put us in the negative. Our opponents seemed to always have bombs at the right time to stop us from both going out first, or making Tichus. At one critical point, I was trying to go out, and had no idea that Zoya and Jon both had only one card, just because I wasn’t paying attention, a very stupid mistake. I played wrong, letting Zoya go out before me or Jon. Jon couldn’t believe it, and complained, which was totally justified since it basically cost us a lot of points and the whole game, frustrating when I had the right cards. Zoya and Roee commented on his complaining, but he wasn’t seriously mad, just pretty annoyed. And even after I played I hadn’t noticed what happened. Other than losing, it was a very long and fun game, interesting to play against serious players. Now I need to get better at several aspects of it.

Bruges – I had played this twice at bgg.con two years ago, and liked it compared to other games, but not enough to get the game. It’s not too long, and has negative effects, but they can be mitigated. My big move was making the others lose three points, but I lost a house and person card from Cliff’s attacks. I finished my canal before Cliff, a one-point advantage. Jon won, I tied with Cliff in points, he won the tie with one extra coin. I took cards from only one stack to make the game finish sooner, it may have prevented one round. Getting good person cards with synergy seems to be the best strategy, but which cards you get is partly luck.

Take it to the Limit – The game is spatial, but not complicated, so it’s a good break from Eurogames. I was trying to only make a few rows, but should have tried for one fewer, because I ended up with two in the same color with each missing one or two tiles. Next time I’ll pay more attention to the small board, and should get a better result. There’s strategy, but plays quickly.

Tokaido – I had seen a demo of this at bgg.con; it’s known for beautiful art. Disappointing as a game; I left the room for a few minutes, and told Cliff they could take care of my Inn move. When I got back, they had done my next move too, because it was so obvious what I would choose. Which is the case for the whole game, only very minor decisions which have little effect. Our scores were close because the game is well-balanced. I would have had money for food at the first Inn if I had only bought two cards instead of three on my first move, I don’t know how much the point difference was. Jon compared it to Candyland, later I read a review that said that it’s been called Candyland for adults, and the reviewer went into the differences between the two games. A game that needs to be defended against comparisons to Candyland has major issues.

Candle Quest – Jon taught the game but didn’t play. The players did well at understanding and playing. I didn’t draw any bad candle cards, the others drew several, including the person who won. People bought cards several times from discard piles. I hadn’t played in a long time.

Lo Ra – Jon and I taught this to two new players. They wanted to be taught in Hebrew, but after Jon started explaining, one player said “just like Ra.” So Jon let him explain to his wife. They caught on well, and were interested in the game. I won because I managed to win a few good auctions at the right time. Only one person was missing a candle for the menorahs in one round.

bgg.con 2013 I


Leaving Israel, when we thought we were ready to depart everyone had to get off the plane, they said it was to fix an electrical problem, but people thought they were looking for someone. It was about an hour delay, not so bad for me because I had a long layover in Newark, but many people missed their connections. In Newark I found kosher sandwiches which was handy. A girl who had seen me on the previous flight started talking to me, she lives up north, her dad’s from LA. So it turns out that she’s David Rothberg’s daughter, also celebrating a family 60th wedding anniversary.

20131120_103311When I arrived at the hotel they said Gili wasn’t in yet, I told them she was and had slept there the night before, eventually they figured it out.


First thing in the morning my laptop powercord broke, leaving me with my airplane mode phone for communicating. We went down to get in line at 9:15, the line was already up the stairs. But it wasn’t  because there were more people lined up than last year, but because the con had less downstairs space for the morning. 20131120_101724They wanted us to line up out the door but it was too cold so we went the other way, but a bit later a congeek came over and told us we had to go out the door because we couldn’t have the line in the lobby. We were outside for about 5 minutes and then our section moved back in, but there were people in line all around the building.

We registered at about 10:30, on the way we admired the signs and talked with people about which free games to pick.

20131120_115051Gili took the games and some Texas souvenir shirts she bought up to our room, I went to hot games. It was a section of the large main room, which I don’t like as much as when it’s a separate room as it was the past two years. There was a also a vendor game demoland area next to it which was interesting. I wanted to play Glass Road which wasn’t available, I figured it could take days til I got to play.


I played Bruges, which I had also heard about, but it wasn’t in hot games. It’s the best new game I played – short but interesting choices and good interaction. There is attacking of a sort, you can cause negative effects to other players, but they do see what you’re setting up. I came in third out of four, I stayed ahead in influence but barely built to 3 canals.

20131120_131914Lewis and Clark

Then I got into a game of Lewis and Clark in hot games. A serious Eurogame, long with thinking and planning. Less interaction than Bruges. And un-PC with Indians as a main mechanic. They’re helpful and important, but still. I came in third of four again.

20131120_173356After that I took a break for lunch and then visited the vendor area. Not as good as last year – the Funagain store was much smaller, but I think there were more vendors which is good. There was a big wheel for a drawing to win prizes. I met Josh Neiman, head of development at Victory Point Games, he worked on Candle Quest, and Stephanie Marroquin in PR and Marketing, and Joshua Gottesman, who works with distributors.

20131120_181052Power Grid

I saw people reading the rules to Power Grid, so that was good for me. They both caught on well. I thought they were getting too many interim plants, but they both beat me by about $100. A 3-way tie powering 17, I think Amanda had about 13 more electros than her husband Daniel. Amanda said they have all these games at work that she hasn’t played – they own Geek Chic. Fun to play on their tables, and they brought me a cup holder when they saw my water bottle.

20131120_225743Glass Road

After a dinner break I was pretty jetlagged at 10, but walked around the main room anyway. Of course that’s when there was a game of Glass Road starting, so I played. It wasn’t what anyone expected, it’s pretty light. The mechanics don’t seem to work so well. The moving wheel is cool but confusing – some goods get produced, some are reduced, and you need to plan while you’re selecting cards, and some goods are on two wheels. I wasn’t the only one who had a hard time and wasn’t so impressed. The other mechanics weren’t so good either – the building were weak, all except maybe one, most were maybe half a point more than the goods needed to pay were. There aren’t many points in the game, but you don’t feel like you’re getting very far that way. You’re supposed to guess and piggyback onto what others play, but it actually reduces your choices because you’re required to play matching cards. Our scores were 15, 18.5, 19.5, 20.5. I came in third.

20131121_004100Ten Plagues: Let My People Go!

One of the players is a blogger, Roger Hicks of todayinboardgames.com. I mentioned my prototype and that it wouldn’t do well due to the Biblical theme, he said he was interested in those, so we played my prototype and he liked it, he said it’s a game he’d play with his son. They wanted the orange pawn to match the orange robe on Moses, and the blue one matched the blue on Pharaoh, so I switched them for the publisher meetup.

20131120_215946PitchCar tournament, I didn’t enter, and a PacMan dexterity game.


bgg.con 2013 III


20131122_103146Sailing to India

I packed and went down to play Sailing to India. It’s a real strategy game in a very small box, they sold out early but are reprinting. I didn’t do well; it is an interesting and challenging game. Takes a while to understand, even Rael who liked it kept getting confused. The best rules line: “if it’s still a tie please check your game code for any player clone (this) abuse.”

20131122_114056Dexterity Prototype

So it turns out that Rael and his friend design games, and were the designers of the Mumbai Lunch game. I said I wanted to try it but then they’d have to play my prototype, they didn’t mind. We started with a dexterity game with princess and ninja meeples. It’s good and fun, but I’m not good at throwing meeples even very short distances; even when I was lucky enough to land somewhere to get points they could knock me out. Rael said you get better at it.

20131122_114446Dabbawalla: The Mumbai Lunch Delivery Game

The Lunch Delivery game is good, well thought out as a gamer’s game. Our scores were close, but they helped me, and attacked each other rather than me. There’s strategy to card collection, cube placement controlled by cards, and timing of sending, sorting and delivering your 4 lunches, and a cooperative condition – and cool heavy coins. They had follow-up meetings with publishers, deservedly. They’re in a game designers group in Portland Oregon.

Ten Plagues: Let My People Go!

20131122_140936They liked my prototype and had good tweaking suggestions. At 12:30 there was a moment of silence for the 50th anniversary of JFK’s death, they were surprised when I said I remembered it.

When I took a picture of this serious Napoleon wargame, they asked why, commenting that I don’t look like a wargamer – I told them they’re right, I’m not.


I got into a quick game of Bruges before I had to leave for Shabbat. The other players helped finish the game quickly by taking cards from the same stack when they could. I did better than last time, coming in second. 20131122_152831The other player who had played before won. I still like the game.