April 27, 2011

Participants: Jon, Tal, Jessica, Nadine

Very small game night. Starting to feel like the group may have trouble sticking to a weekly format.

Boggle

Jon, Nadine, Jessica, Tal

A few games waiting for others to show up. We didn’t keep exact score, but Jessica probably won. Tal won one of the games, however.

Dominion

Jon 54, Nadine 46, Jessica 20

Kingdoms: Moat, Village, Woodcutter, Workshop, Bureaucrat, Feast, Militia, Remodel, Library, Mine

Jessica requested to try this again. The only action-granting card was Village, as you can see. Jessica didn’t tune into this, kept getting to 4, and kept buying more useless cards (sometimes two if she had Workshop).

I played Village, Moat, Feast, and Remodel, trading Feasts for 2 Library’s. These work well against Militia, especially when you also have a Village. I realized eventually that I also needed some Woodcutters for the 2 buys. Nadine also took Villages, as well as Militia and Mine. She bought the first two Provinces, but I caught up and then remodeled golds into more of them, buying Duchy’s in the same turn.

Tigris and Euphrates

Jon 9/9/9/10, Nadine 7/7/9/10, Jessica 5/6/6/6

First play for Jessica. Nadine goes hell-bent and straight toward treasures, which makes for a quick game. She started on the bottom right while I started in The Garden. Jessica started in the middle and eventually got booted from the board by my encroachment on her terrain. I built some late monuments which remained remarkably uncontested for the three turns they were on the board.

Blokus Trigon

Jessica 4, Jon 10, Nadine 13

First play for Jessica, Nadine doesn’t particularly like this game since it is spacial. Jessica liked it, however, and winning didn’t hurt. I love the game, as well as the original. This one is definitely better with three. However, I’m still of two minds as to how to interpret “corner to corner” when it comes to the triangular pieces and hex vertices. We played with the most liberal interpretation, but I think a slightly stricter interpretation would make a more tense game.

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