Participants: Jon, Gili, David K, Nadine, Eitan, Emile, Tal
Eitan and Emile just showed up midway through game night, having seen one of my advertisements. Unfortunately, we were in the middle of a game. I set them up with some two-player games, and by the time we were all done, they had to leave. Hopefully they’ll be back.
David, Nadine, Gili, Jon
This set had the three major attack cards – Witch, Thief, and Militia – but also had Moat. It had no cards to trash cards, however. It also had only a single card that gave bonus actions, and that was Festival (+1 action, +2 cards). The Throne Room could double that. Still, it didn’t look easy to get to the magic number of 8.
I bought Woodcutter, Militia, and as many Festivals as I could get my hands on, which was only 3. David managed to get 5 of them, and, together with great Throne Room draws, always seemed to be a step ahead of everyone else. I picked the only Province in the game early on, but I also collected the most curses owing to not concentrating on Moats the way everyone else did.
Moats ran out first, followed by Festivals, and then it looked like it would either be Woodcutters or Duchys, and it ended up being Duchys.
David 40, Jon 29
We played this to cap off the evening. In this game, there were no attack cards, but there was Black Market, which let David pick up the Witch. To counter that I Black Market’ed the Chapel, dumping Estates, Copper, and Curses. I also had Mines and the guy who trashed Copper to get +3 (forget the name). David picked up the Thief, but it didn’t harm me.
Still, though I trashed 4 curses, I still ended up with 6. Also, I might have taken vicory points a tad too soon; I went slow and steady, but David picked up a bunch in the remaining rounds. The game ended with Markets, Throne Rooms, and then Curses.
Pillars of the Earth
Nadine 48, David 45, Jon 43, Gili 31
OK, I really liked this game for a while, but last time I played I was hit with extraordinary bad luck with the Master Builder pulls. I wrote this off to a fluke. This time I got the same extraordinary bad luck with the Master Builder pulls, and I’m now a little dissatisfied with this mechanic. Surely there must be a way to make these a bit more fair.
It didn’t help that I played with very low money, as this didn’t allow me to take advantage of the very few times I was actually pulled out of the bag at a better time. But one of the reasons I didn’t have this money was bad luck in timing to begin with; David and Nadine ended up with the two craftsman that give bonus money, and wouldn’t you know it, they both won. It was fairly close though.
Nadine looked like she was behind, but she had tons of money to convert to points at the end, as well as buy the best craftsmen and goods she needed for a final push (of 22 points). David was scoring less than me early on, but I knew he would overtake me with much better craftsmen pulls as the game went on, which was due to luck in the Master Builder draws, mostly.
Eitan 6+, Emile 6-
First play for both. We taught this to them to play while we played PotE. They enjoyed it a lot, and ended on a virtual tie. Eitan had tossed less, but both of them tossed more than 10 cards each.
Emile (Detective)+, Eitan (Criminal)
First play for both. Another game to play while we were finishing PotE. They both enjoyed this too, I understand. Jack’s identity was revealed on round 6, and he was captured on round 7.
We played one hand while waiting for Mr Jack to finish, but Eitan and Emile ended up leaving after they finished, anyway. Nadine bid Tichu, but then found herself left with 2 cards: the Dog and a 6. And her partner had only 1 card.