Participants: Jon, Gili, Nadine
A small gathering on Hanukkah.
Jon 65, Gili 62
Our second game was very close. Gili had some good card-drawing engines, which are essential in a game where access to cards is a premium. I managed to win on the bonus turn after Gili hit 60.
Nadine 65, Gili 54, Jon 46
Approximate results. I wanted to play something older; I was getting tired of only newer games.
Three-player gives a better chance for connections, which Gili took advantage of. Nadine and I fought over commodities. Nadine had the upper hand. I managed to make mine count by only battling over the ones I needed, but I never had the card capacity that she did. In any case, that left Gili free to pursue her connections in peace, but they weren’t connected in a good enough order.
Nadine+, Jon, Gili
First play for Gili, second for Nadine, third for me. Mexica is another game that I loved when I played it at BGG.con but fell flat once I got it back home.
It has a few problems with it. The action point chips are simply a bad mechanic; I can’t think if anything else to say about them.
The “end round triggers and then the game is played until the last person takes his turn” is also a bad mechanic. I don’t mind a set number of rounds so much. And I don’t mind a set number of rounds if the order the players play in each round is variable, such as the auction for turn precedence in Tikal. But in Mexica, fist player has a huge advantage in selecting the better province chips, and no such comparable advantage is given to later players.
In general, I still like the rest of the game, but neither of my opponents did, which made for an unhappy game experience. They were happy for it to be over. I suspect that this will eventually get traded away.