Participants: Jon, Dylan, Ben, Yitzchak, Nathan, Adam, Tal, Elijah, Yaira
Tal and Elijah dropped by after their play rehearsal. Tal brought her friend Yaira over, too. Nathan returned after a long absence.
I set up Industria for a quick run through the rules. It looks simple enough, and I hope to give it a complete go next time.
Ben+ (Demon, Sorcerer), Dylan+ (Judge, Calculator), Nathan+ (Witch, Grudge), Jon (Schizoid, Pacifist), Yitzchak (Void, Industrialist)
I took the Schizoid, a power which fills me with glee. Unfortunately, my win conditions were simply one of a series of mistakes I made throughout the game. They were: a) 3 foreign bases, and b) foreign bases not shared.
I hoped that my second power, the Pacifist, would give me a slight but not overwhelming advantage with this, because the Pacifist doesn’t need allies to win battles. Also, the other players are ally happy. Of course, Filth would have been even better.
I neglected to notice that in a five-player game, I don’t actually get to be Offensive player that often and that most bases are gained while allying with others. As a result, I never had a foreign base that wasn’t shared.
I made other dumb plays, like not playing a compromise card against the Sorcerer, and such things.
Meanwhile, the other players asked lots of questions, but the closest they ever got to figuring out the criteria is that it involved tokens in some way. Dylan asked early on if the criteria involved where you placed your bases, to which I said no. He complained that in fact my answer should have been “yes” for that, since “the bases had to be placed on planets where other bases weren’t”. Ben and I disagreed.
You have to expect little problems like that to come up with the Schizoid.
Since no one could guess the criteria, and I couldn’t seem to win, the game pretty much came down to getting five bases and zapping me. Dylan got five bases, and then Ben and Nathan did. Ben then Super Demoned his power onto my Schizoid. Yitzchak and I could get to four bases, but no more.
Meanwhile, the other two most abused powers, Judge and Witch, were also in the game, as well as the Void. The Void is the only power I refuse to play with in the game, not because it is too weak or too strong, but because it makes the game not fun. My fix for the Void is to change it to the Praw; tokens go to the Praw, and can be taken either from Praw to Warp, or from Warp out. Dylan and I both thought that the Judge might be too powerful, as well. We couldn’t figure out how to fix it, and in any case, the fact that the judgment doesn’t apply when a comp is played or the Demon is used, negates the power well enough.
While we played Cosmic, Adam and I started a game of Zertz, but abandoned it when Elijah came in.
Lord of the Rings: the Confrontation
Adam and Elijah played at least one game of this, possibly more.
We played two games. I was black both times. We each won once. We also argued about whether Gandalf is a Maia and whether it’s a waste of time to learn Quenya/Elvish.–Adam
Tal+, Adam, Yaira, Elijah
Tal introduced this to Yaira. Then Adam and Elijah joined for a four-player game. I took a look late in the second game and thought Adam was going to win, but Tal somehow pulled off a victory.
Yaira liked the game well enough.
I was about to win a few rounds before the end of the game, but then drew a villagers tile that I couldn’t pay for, which set me back enough that Tal was able to pull it off. –Adam
Apples to Apples
Elijah, Adam, Tal
They played a number of rounds of this, until
Dylan Adam got into some lengthy discussion with Genia about Esperanto.
And we played a few rounds of this to end the night. I lost one hand by not figuring out that Ben had to have the singleton King of Spades.